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Oct 3 2008 12:50pm
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Yes, "BM sorb", whatever you mean by that, weakens the build. But if you didn't notice, I posted legit ranges of damage for his character, which were a whole lot below the range he had claimed them to be. So either he plays on a different build, as in D2PK, or he's a really bad liar.


BM sorb is defined as more than one piece of sorb (or sorb over 20%, both are the same), having more than 10 maxres, or combining sorb and maxres. Find me a single GM league ruleset which doesn't include that rule. I suggest you don't give advice on GM dueling if you don't know what you're talking about.

As I said, I agreed with you in the case that his build was a little mediocre. However, again, you argued with him primarily over the nature of BM sorb. Again, you went for two pages on SEMANTICS of a commonly known concept with many guides, lists, etc, and an aspect of said concept which is near-universally agreed upon. Saying a build is flawed because its sorbable when it's intended as a GM build is moronic criticsm. You might as well call every character bad except for hammerdins, smiters windys, and bone necs. You might include bowas - but they can be dodgelocked very easily if someone were to use decrep and hfreeze, so they're no good, right? And ww's and chargers - they could be IM'ed and then prisoned with marrow charges, so they're all flawed too, right?


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Hotspurs being BM is nothing but a stupid assumption. Hell, on my BvC, I have to use freaking Nokozan's because otherwise my Fire Resistances are around 76 with Anyas. And that's with freaking Hotspurs. And yes, I would still say that Nokozan is better at neutralizing damage than Hotspur, mainly because rare boots can have more resistance than rare amulet. It just happens to be that people are too stupid to figure out a way around the loss of 0-20% FCR and whatever +stats, which would be a requirement to using Nokozan. Instead, they can just slap on Hotspur. Looks easier to me.

Actually, Hotspurs being BM or not does not matter to me exactly because Nokozan achieves the same purpose. There is bound to be a time when someone has gone through the trouble of actually being GM and then they will surely have found a way to have 80 or 85% fire resistances.


I chuckled at this, almost sig-worthy: I would still say that Nokozan is better at neutralizing damage than Hotspur

Do you know what the mods on hotspurs are? I suggest you re-examine hotspurs and nokozam. No one gives a shit about the fire res, it's the +maxres. Noko has 10, hotspurs has 15. Hotspurs effectively prevents 50% additional damage over noko. I'm sorry if your garbage BVC needs to use hotspurs for the fire res, but most people use them for the maxres. You mention you use both hotspurs and noko - if you're a competent dueler at all of course you'd never lose to the fissure druid described earlier, as well as any other fire character. That's five times as much prevention as having simply 75 res. 80 or 85 res is pretty commonly accepted as fine, but once you surpass that you're mitigating the vast majority of their damage, and it's possible to do so with only a couple gear changes.

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Oh, sorry, I never noticed a label that said "If you're stupid, don't read this". You see, the stupid people WILL read it and WILL ask stupid questions because they don't understand it. And again, the people who do should be satisfied with the fact that there has to be a solution. That is, unless they happen come across a situation where they have to optimize their character. And besides, the losses are minimal. Which, again, is something I would like to see in math just because I know that's the way it is.


Who cares if stupid people read it and ask questions? People post stupid shit on a constant basis. This will cut down on the repeat questions moreso than it will encourage new ones.

And I really don't understand where you're coming from at all with the second part. People who understand it won't bother with it unless they want to optimize a character? What the fuck is the point of any character/mechanics guide except for optimizing a character? Why would you ever not want to optimize a character, especially when it's simple information rather than an investment? I can understand perhaps wanting a "cheap" character, but it doesn't cost you anything to know which item choices are superior.

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I guess you didn't even read my posts. I only said that his posts were a waste of time BECAUSE some stupid moron claimed that the EXAMPLE WAS THE PROOF that the math works. But no, it only showed that the math looks flawless and there is always the possibility that he did the math backwards just to avoid giving a real example, which might end up in a situation where he has to actually think.


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Tal Sorc using CtA

We will be using my level 89 Tal Sorc to check (1) and (2) as well as Max Stamina. Additionally, I want to compare the Life and Mana when swapping Tal Rasha's orb + mask for Harlequin Crest + Ocu.

Those were the values read in-game. Note that Setup 1, using the entire set, yields more Life and Mana with CtA than Setup 2, using 3 set pieces and Harlequin Crest + Ocu.


So you're criticizing the guide because you can't read? Or were you just calling him a liar?

Your very first post called the guide design pathetic, the examples pointless, and the guide as a whole boring. You had two futher posts before someone even mentioned "proof," and that individual was correct, it was mentioned in the first post that they were taken from an ingame sorc. In your further posts you called his basis into question despite the included sources and ingame example.

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Ah, wonderful. Well, I would say that my posts are rather relevant, since so far I am the only one who has said anything about the usage of the math. All the others are just thanking of saying that it's useful. Well, damn, that's kinda obvious. I mean, who the hell makes a formula that does not have a freaking purpose? Oh yeah, the kind of stupid person who wouldn't understand crap about math to begin with. Just because I think that a formula needs mathematical attention, just as a freaking wound needs medical attention instead of something stupid, makes my posts more relevant than all the others in the topic.


Why does it warrant attention other than praise and thanks? His math is correct, he verified it ingame. There's nothing to correct. If anything you gave more attention to the examples and how "useless" they were.

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Actually, I am glad there is someone else doing some math related to the game. That means that everytime someone comes up with a stupid idea, I won't need to tell them it's stupid, he can do it in a subtle way since he is so much more humane and whatnot.


I'm not seeing the connection at all here. How does a guide with factual information and proof relate to "stupid ideas" at all? I suppose if you're equating stupidity and ignorance then perhaps you could mean someone who was ill-informed, in which case you could simply point them to the guide rather than explaining it. That's the purpose of a guide, to present the information clearly in an organized manner. If you're admitting it performs this function well why criticize?

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Oh, and before I forget it, I respect the guy for actually doing the math. Most certainly more than if he just said that "Hey, there is a solution!" So basically I'm here saying that I respect him more than I expect others to respect me, right? Damn, that's kinda tough.

Ok, if you want me to be really, really nice, I'll say it for you. The thing is useful. However, I will only say that it's useful because now the size class of the solution is present. And because it reminded me that I could actually do some gaming math if I can find the free time and effort to write a paper.


Not what I would define as "really nice," simply logic. If you never conceed anything you're either not human or not very logical.

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And hell no, since I am a human, you won't get any apologies, ever. After all, admitting that I am wrong would be absurd.


I think that's an attempt at a joke. You've touted your mathematical prowess throughout the thread, I'd suggest you look into ethics.

You seem to be obsessed with the idea of the vast majority consisting of "stupid people." People are more intelligent than you think, just some have varying types of intelligences. I can't throw a football with a proper spiral to save my life, that doesn't justify a jock to call me a complete idiot. Either you're very bitter or you have a huge, fragile ego.

If your dream is to find humanity in itself, perhaps you should begin treating others humanely rather than as inferiors.

This post was edited by Dretharis on Oct 3 2008 01:11pm
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Oct 3 2008 01:10pm
Nice guide but your reasoning on jah/sur vs pruby/psaph is wrong. +5% at 760 life/mana will add 38 life/mana, yes, but the 38 life/mana from the pruby/psaph also gets bo'd (and boosted by any other +%). Meaning that jah/sure generally don't outperform pruby/psaph until well over 1.5k life/mana (and even higher for druids/barbs with life and es sorcs with mana)
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Oct 3 2008 01:18pm
Quote (Nomenclature @ Fri, Oct 3 2008, 03:10pm)
Nice guide but your reasoning on jah/sur vs pruby/psaph is wrong. +5% at 760 life/mana will add 38 life/mana, yes, but the 38 life/mana from the pruby/psaph also gets bo'd (and boosted by any other +%). Meaning that jah/sure generally don't outperform pruby/psaph until well over 1.5k life/mana (and even higher for druids/barbs with life and es sorcs with mana)


You're not calculating it correctly, the % increase is a variable in the calculation. Your base mana has to be greater than 760(1+X), where X is your % increase, for the sur/jah to be better. If you have +100% max mana, then you'd need to have 1520 base mana from gear/hard energy/level increases for psap to equal a sur.

This post was edited by Dretharis on Oct 3 2008 01:28pm
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Oct 3 2008 01:18pm
Quote (Nomenclature @ Fri, Oct 3 2008, 07:10pm)
Nice guide but your reasoning on jah/sur vs pruby/psaph is wrong. +5% at 760 life/mana will add 38 life/mana, yes, but the 38 life/mana from the pruby/psaph also gets bo'd (and boosted by any other +%). Meaning that jah/sure generally don't outperform pruby/psaph until well over 1.5k life/mana (and even higher for druids/barbs with life and es sorcs with mana)


Isn't it being boosted here?

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(Base Mana + 38)*(1 + X)
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Oct 3 2008 01:29pm
yea realy nice guide, sticky pl0x
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Oct 3 2008 01:31pm
He made a slight typo at the end.

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if Base Mana < 760


There should be the (1+X) there too as he wrote in the "code".

This post was edited by hue_two on Oct 3 2008 01:32pm
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Oct 3 2008 01:33pm
Ah whatever, it's too long anyways.

This post was edited by olba on Oct 3 2008 01:34pm
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Oct 4 2008 04:18am
Quote (Nomenclature @ Fri, 3 Oct 2008, 21:10)
Nice guide but your reasoning on jah/sur vs pruby/psaph is wrong. +5% at 760 life/mana will add 38 life/mana, yes, but the 38 life/mana from the pruby/psaph also gets bo'd (and boosted by any other +%). Meaning that jah/sure generally don't outperform pruby/psaph until well over 1.5k life/mana (and even higher for druids/barbs with life and es sorcs with mana)

No, read this again ...

Quote (Faelwen @ Thu, 2 Oct 2008, 12:53)
X = Life/Mana Boost (a TOTAL of the bonuses from your CURRENT equipment, BO etc. Yes, ALREADY SOCKETED Jah/Sur Runes too).
ONLY the Jah/Sur to be compared to Pruby/Psapp is NOT included in X.

BO is part of X and is thus included in the comparison.

Quote (hue_two @ Fri, 3 Oct 2008, 21:31)
He made a slight typo at the end.

There should be the (1+X) there too as he wrote in the "code".

Quote (Faelwen @ Thu, 2 Oct 2008, 00:44)
In particular by (5), if Base Mana < 760, then Psapp is better.

"In particular" means that we are considering a special case (760 is the minimum balance point).

Point being, if Base Life/Mana < 760, then X is irrelevant. Pruby/Psapp wins.

We only have to consider X in the opposite case.

This post was edited by Faelwen on Oct 4 2008 04:24am
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Oct 4 2008 05:45am
Some nice English in here heeahheehaehhae
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Oct 4 2008 07:16am
Tl,dr.
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