smite is much easier to beat than zeal.
If you want to easily beat 40k def + paladins use enchant + angelics + rare claw w/ fools mod and UM rune.
Since my build does not care for melee, I dont have the dex to use angelics so i just enchant myself and use my fools rare claw.
If you get life-tapped, just ww away defensivly and it will go away soon from fade.
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some suggestions and opinions -why mb, should put lvl 1, unless stun time matters -why 20 into claw mastery, since there's no one you can out-ww a ww barb, or beat a 40k smite pally -what i had in mind is 20 venom, max dr for fade, 1 bos, and maybe rest trap or no dependin on damg -is venom pre-cast or not, if yes then why not use +3 shadow disciplane claw and trang glove for pre-cast, then switch onto another glove, drac or so -does fire trap really stunn? i've heard they dont, still need to do some testin on that |
-Stun time matters alot, and a confident MB can make hammerdins duel you offensively, when they duel fofensive just do short ww's away and they will get hit without you getting hammered. If they go defensive again just MB... Hammerdins have 8-18 dr so MB really tears them up.
-Claw mastery needed for AR more than anything, but more damage and deadly strike always helps
-16 points into fade will get you max dr
-You can pre-cast venom if you like, but I dislike pre-casting. When I Join a game I want to cast my fade/venom asap and go killing.
-Fire trap does stun, but only when the enemy has swirlies on their head from MB. I keep sorceress and druids and 75% of paladins immobolized with this. WW, Charge, and for some reason Necros =\ can escape wof lock. Everything else is stunned in it.