Quote (Shadow_lad @ Mon, Feb 18 2008, 03:50am)
facts :
-your sense of humor is bad then
-just because i choose to type a lot doesnt mean i'm venting over here ; it's still a relaxed convo.
facts for savage:
- you're the one that broke the silence
- ww max range > your max range ( even if you'll argue that barbs won't have space to be specialised vs your shit wolf )
- even if you used rabies i can negate that to zero (by your rules)
- only reason shapers can't kill necros(by your definition) is because you can't sorb them
ill just go ahead and make a list...
- I said I was done, then you said something that required a response so I responded.
- Range of whirlwind is not greater than fury...I'm not even sure how you came to that conclusion. Both a Barbarian and a Druid can use 5 ranged weapons which is the same range, not more. But if both the Barbarian and the fury Druid were to use weapons with a range of 5, the Druid would have the upper hand due to superior damage, 5 hits per attack and more life.
- No one is even talking about rabies, and my rules? I never made any rules, I stated rules that are already acknowledged by 99% of the Diablo 2 community if that is what you are referring to.
- I never said the reason Shapers can't kill Necromancers is because they aren't sorbable, and I'm the one making up answers? LOL. The reason Shapers can't kill bone Necromancers is because of bone armor, I'm sure you know what it does so I won't bother explaining it, but when it is destroyed, it is swiftly recasted making it hard for the Shaper to even do damage to the Necromancer. On top of that, should the Necromancer decide to be an asshole, he can cast prison on the Druid and follow it with Iron Maiden, since the druid can't teleport he is stuck inside the prison while getting spammed with spears and spirits.
- Items that add to max resistances actually have a better outcome than absorb when it comes to stopping elemental damage, but max resistances aren't BM.
This post was edited by xXxS4v4g3xXx on Feb 17 2008 10:05pm