Quote (darkkobra @ Mon, Apr 27 2009, 08:50pm)
See it this way - you need to land a lucky hit with lacerators to proc AMP on a bvb barb. You STILL have to come close and whirl him to be able to deal any dmg on him
Ok I understand what the mistake you are making is now. No, the thing is, double throw lacerators do
more damage than whirlwind, in this case. Thats the difference. I can kill them without ever having to get into melee range. If I feel ambitious, I can try to sneak in a potshot, but I wouldn't risk it usually. Lacerators on their own deal so much damage they actually can kill BvB's, without any assistance. Look at it this way:
500-4500 throw damage
~50% deadly strike
33% chance of amp.
Against a barb with 50% DR, if I land a 4500 damage deadly strike'd amp'd axe, thats the equivalent of a 'regular' 27000 damage whirlwind, which is really, really ridiculous. That is to say, a 27000 damage whirlwind would do:
27000 * 0.17 (pvp penalty) * 0.50 (50% DR) = 2250 HP
4500 * 2.00 (deadly strike) * 0.17 (pvp penalty) * 1.50 (-50% DR) = 2250 HP
Compare that to say a 5000 damage whirlwind that only takes off 420 HP?
Of course, this requires a great deal of
luck, since in the worst case scenario, I do 500 damage with no amp or DS. So its very inconsistent; I might take off 1/50th a barbs HP in one hit, and 1/2 in the next.