Quote (Jeebus666 @ Mar 22 2012 05:47pm)
other weapons hit into the thousands after PvP penalty??? Even IF grief added to weapon damage, you'd need 6000 final damage to get just 1000 damage after PvP penalty.
So say you get 600 max weapon damage on a grief with your theory, you'd need like 400% ed and a Deadly strike just to get 1000 damage ^^...
PVM!He claims +damage is the LAST thing to be applied in PvP, and it just hits a steady +400 every time with no other modifiers. If this were the case, it would behave the same way in PvM. It doesn't (if it did it would SUCK).
Ebotdz with fort/phoenix/max ww/max axe mastery should be 5x better than Grief, if not more (well into the thousands of damage). Yet Grief has been shown to be far better in PvM (with no pvp penalty).
Quote (tudey @ Mar 22 2012 05:43pm)
well again, where's your proof that it's calculated after weapon ED?
I don't know about the pvm part, but the way I described to work is based on my own experiments and observations from pvp from a long time ago and there it seems like grief is not calculated the way you say it is.
I don't know why it would be better in pvm and ubers but maybe that could be anecdotal evidence too? could you show where grief is shown to be better than any other 1h weapon in pvm and vs ubers?
I just gave you my proof, it's a logical deductive argument. If Grief +400 damage was not modified by ED%, it would SUCK in PvM.
Yes, it has been shown consistently to be better than 99% of other 1h weapons. Even if it weren't better than EVERY weapon, theoretically based on how you think the damage is added, it would be worse than almost every single weapon in the game.
I can show you if you want.
This post was edited by Voyaging on Mar 22 2012 04:10pm