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Feb 10 2010 04:52am
come on guys, we need +1 ...
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Feb 10 2010 09:11am
Quote (Synonym @ 13 Oct 2009 11:33)
Cloak of Shadows- [...] Allowed
[...]
Dim Vision- Not allowed
:blink:
Anyway I like these Ironmans, already did some, wish you good luck...
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Feb 11 2010 05:36am
Bump
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Feb 11 2010 07:19am
i have read pages 1 to about 5
i hope this question isnt already answered

hell difficulty chaos sanctuary venom lords (the ones which do fire)
if i remember right they stay fire imune even with lvl 25 conviction and lvl 6 lowr resistance
and they are basic poison imune (so still big resistance)

how u will ever kill right seal?
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Feb 11 2010 12:11pm
Hey guys
I'm FraGFroG, the leader of the german ironman naked UT-killer team. We actually did something quite similar to your challenge after having finished ubertristram naked. Namely a naked MELEE ironman challenge running through the game all the way to Baal hell. We started the run at late july last year and succeeded in killing Baal (after a long and challenging fight) in the middle of december. You can find the video of our last struggle in the run (Baalrun) here: http://www.youtube.com/user/Dragonkiller1989#p/c/09532CB818CED55C/0/uIR4PPEAyEc

Unlike your run, we used exactly the same rules as in the UT-run before (you can find the rules here for example: http://diablo.incgamers.com/blog/comments/naked-ironman-hardcore-uber-tristram/ ), so no quest rewards/mercs/etc. for us...

The only new rule for the melee run being this one: ALL active usable spells doing ANY damage on monsters are FORBIDDEN. This is of course true for all sorc-skills/assassin-trap-skills/druid-elemental-skills/paladin-magic/etc. doing direct damage, but it also applies to low-dmg spells such as warcry/shock-wave/mindblast/telekinesis and such, disabling almost all possible stun-skills for us. The only disabler left being Leap then, which we used quite extensively in the run...

NOT included in this rule are damage-buffs such as enchant and paladin-auras doing damage in a passive way (holy freeze/shock/fire and such).
ALSO allowed were all kinds of summons (except the skeletons/skeleton mages/revives which are forbidden by standard-rules) and all melee-attack-skills such as pala combat-skills/assassin-claw-skills/druid-shapeshift-skills. We allowed them, because we felt this wouldn't really run contrary to the notion of a "melee-run", because many melee-chars in normal d2-play would use these as well and you can't really mark them as being "magical".

Now let me describe our character-combination in short to you, we had:
1) Enchant/energy shield-sorc
2) Leap/Howl/BO/Battle Cry/Taunt/Find Potion-barb
3) Oak/Summon/Fireclaw/Rabies-druid
4) Phoenix Strike/Blades of Ice/Shadow Warrior (no master allowed, because of "illegal" magic use)/Venom/CoS/BoS-assassin
5) Conviction/Meditation/Zeal/Holy Bolt (for healing only)/Conversion-paladin
6) Salvation/Cleansing/Zeal/Holy Bolt (for healing only)/Conversion-paladin
7) Holy Shock/Vigor/Zeal/Conversion-paladin
8) Holy Freeze/Resist Fire/Zeal/Conversion-paladin

Best regards

FraGFroG

This post was edited by FraGFroG on Feb 11 2010 12:23pm
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Feb 11 2010 01:54pm
Quote (FraGFroG @ Feb 11 2010 09:11pm)
Hey guys
I'm FraGFroG, the leader of the german ironman naked UT-killer team. We actually did something quite similar to your challenge after having finished ubertristram naked. Namely a naked MELEE ironman challenge running through the game all the way to Baal hell. We started the run at late july last year and succeeded in killing Baal (after a long and challenging fight) in the middle of december. You can find the video of our last struggle in the run (Baalrun) here:http://www.youtube.com/user/Dragonkiller1989#p/c/09532CB818CED55C/0/uIR4PPEAyEc

Unlike your run, we used exactly the same rules as in the UT-run before (you can find the rules here for example: http://diablo.incgamers.com/blog/comments/naked-ironman-hardcore-uber-tristram/ ), so no quest rewards/mercs/etc. for us...

The only new rule for the melee run being this one: ALL active usable spells doing ANY damage on monsters are FORBIDDEN. This is of course true for all sorc-skills/assassin-trap-skills/druid-elemental-skills/paladin-magic/etc. doing direct damage, but it also applies to low-dmg spells such as warcry/shock-wave/mindblast/telekinesis and such, disabling almost all possible stun-skills for us. The only disabler left being Leap then, which we used quite extensively in the run...

NOT included in this rule are damage-buffs such as enchant and paladin-auras doing damage in a passive way (holy freeze/shock/fire and such).
ALSO allowed were all kinds of summons (except the skeletons/skeleton mages/revives which are forbidden by standard-rules) and all melee-attack-skills such as pala combat-skills/assassin-claw-skills/druid-shapeshift-skills. We allowed them, because we felt this wouldn't really run contrary to the notion of a "melee-run", because many melee-chars in normal d2-play would use these as well and you can't really mark them as being "magical".

Now let me describe our character-combination in short to you, we had:
1) Enchant/energy shield-sorc
2) Leap/Howl/BO/Battle Cry/Taunt/Find Potion-barb
3) Oak/Summon/Fireclaw/Rabies-druid
4) Phoenix Strike/Blades of Ice/Shadow Warrior (no master allowed, because of "illegal" magic use)/Venom/CoS/BoS-assassin
5) Conviction/Meditation/Zeal/Holy Bolt (for healing only)/Conversion-paladin
6) Salvation/Cleansing/Zeal/Holy Bolt (for healing only)/Conversion-paladin
7) Holy Shock/Vigor/Zeal/Conversion-paladin
8) Holy Freeze/Resist Fire/Zeal/Conversion-paladin

Best regards

FraGFroG


The new rule you posted is crippling the point of melee hc since stunlocking the mobs will offer no real challenge and it's considered OP.
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Feb 11 2010 05:41pm
Dude... there is absolutely no point in playing against any combo of might-/fana-/extra strong-/extra fast/cursed- helllords/deathlords/claw viper/bone fetish/ghostpacks/minions of destruction/etc. in hell without any kind of disable. Being naked you just won't survive that (getting killed in ~1 second) and therefore never ever finish ANY melee-run! It's simply NOT gonna happen! And those are just some of many impossible to handle boss groups. And we just had one bad disabler left, with warcry/shock-wave/mindblast being ruled out due to their damage, only leap as a non-damaging-skill was left, which doesn't really work on open areas or areas like the arcane santuary - you need walls for that... and you also can't use it vs lightning + cold or fire enchanted bosses for example, cause else the mass-bugged-lightning will just kill you... and we encountered at least 30 of these impossible bossgroups in the whole run!

Also: Leap doesn't work against act-bosses/ancients so it's hard enough to play this combo and we had enough near-death-experiences to make the run really challenging for all participants!

This post was edited by FraGFroG on Feb 11 2010 06:09pm
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Feb 12 2010 03:53am
With 5k+ hp each character, max res and 2k ench damage +all the other debuffs, it's quite possible.
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Feb 12 2010 07:41am
OK, let's just put aside for a moment, that you won't even be able to hit the impossible boss-groups, because of mass hit-recovery/stun/knockback of your characters and the fact, that you die in ~1 second against them - maybe that's a little bit exaggerated, but not too much. Let it be 2 seconds and you still can't do anything against the mentioned bossmonster-groups despite having 5k+ hp (we had all-vita-chars too btw... so I know, what I'm talking about).

- What on earth has your resistance-value to do with the mentioned boss-groups??? Nothing!
- How on earth do you come to 2k ench damage when everything is maxed??? Last time I checked it was exactly 642,5 average damage on Level 21 (with Battle Command) with maxed warmth/fire mastery... even with -100% monsterresi from conviction/lower resistance counted in, that's just 642,5 * 2 = 1285 average ench damage, not a single point more average ench damage is possible, when being naked (and even max-damage is just 1450 with Conv/LR, not a single point more)!
- How on earth can you believe, that Fire immune Minions of Destruction/Deathlords care at ALL about your ench-damage??? Even with Conv/LR being max most Fire-immune monsters won't be impressed at all by your mini-damage! Take say the Deathlords or Minions of Destruction in hell that I mentioned in the last post, which will have 81,4% fire-resistance after Conv/LR is on, reducing your average ench-damage to 119,5 per hit, which is just laughable against them... And then there are many Monsters you won't even be able to break immunity with Conv/LR at all! Infector of Souls for example has 150 % fire-immunity as standard-value in hell, making it absolutely impossible to kill with fire. You can have as much +skill-items for Conv/LR and as much firepower as you want, you won't be able to EVER break his immunity with ANY skill-combination and EVER hurt him with fire, period. And his kill is a prerequisite for Diablo to spawn, so you can't even ignore him...
- The other debuffs are mostly -defense, which we had as well (giving 95 % chance to hit) so there is no difference - btw. you don't need Inner Sight when you have Conviction + CoS active (because that's -100% defense already).

That's just for starters, I don't have the patience atm to elaborate on more points, but it should be already clear with the arguments I gave you...

This post was edited by FraGFroG on Feb 12 2010 07:53am
Member
Posts: 35,775
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Feb 12 2010 09:27am
Quote (FraGFroG @ Feb 12 2010 01:41pm)
OK, let's just put aside for a moment, that you won't even be able to hit the impossible boss-groups, because of mass hit-recovery/stun/knockback of your characters and the fact, that you die in ~1 second against them - maybe that's a little bit exaggerated, but not too much. Let it be 2 seconds and you still can't do anything against the mentioned bossmonster-groups despite having 5k+ hp (we had all-vita-chars too btw... so I know, what I'm talking about).

- What on earth has your resistance-value to do with the mentioned boss-groups??? Nothing!
- How on earth do you come to 2k ench damage when everything is maxed??? Last time I checked it was exactly 642,5 average damage on Level 21 (with Battle Command) with maxed warmth/fire mastery... even with -100% monsterresi from conviction/lower resistance counted in, that's just 642,5 * 2 = 1285 average ench damage, not a single point more average ench damage is possible, when being naked (and even max-damage is just 1450 with Conv/LR, not a single point more)!
- How on earth can you believe, that Fire immune Minions of Destruction/Deathlords care at ALL about your ench-damage??? Even with Conv/LR being max most Fire-immune monsters won't be impressed at all by your mini-damage! Take say the Deathlords or Minions of Destruction in hell that I mentioned in the last post, which will have 81,4% fire-resistance after Conv/LR is on, reducing your average ench-damage to 119,5 per hit, which is just laughable against them... And then there are many Monsters you won't even be able to break immunity with Conv/LR at all! Infector of Souls for example has 150 % fire-immunity as standard-value in hell, making it absolutely impossible to kill with fire. You can have as much +skill-items for Conv/LR and as much firepower as you want, you won't be able to EVER break his immunity with ANY skill-combination and EVER hurt him with fire, period. And his kill is a prerequisite for Diablo to spawn, so you can't even ignore him...
- The other debuffs are mostly -defense, which we had as well (giving 95 % chance to hit) so there is no difference - btw. you don't need Inner Sight when you have Conviction + CoS active (because that's -100% defense already).

That's just for starters, I don't have the patience atm to elaborate on more points, but it should be already clear with the arguments I gave you...


hmm
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