Hey guys
I'm FraGFroG, the leader of the german ironman naked UT-killer team. We actually did something quite similar to your challenge after having finished ubertristram naked. Namely a naked MELEE ironman challenge running through the game all the way to Baal hell. We started the run at late july last year and succeeded in killing Baal (after a long and challenging fight) in the middle of december. You can find the video of our last struggle in the run (Baalrun) here:http://www.youtube.com/user/Dragonkiller1989#p/c/09532CB818CED55C/0/uIR4PPEAyEc
Unlike your run, we used exactly the same rules as in the UT-run before (you can find the rules here for example:
http://diablo.incgamers.com/blog/comments/naked-ironman-hardcore-uber-tristram/ ), so no quest rewards/mercs/etc. for us...
The only new rule for the melee run being this one: ALL active usable spells doing ANY damage on monsters are FORBIDDEN. This is of course true for all sorc-skills/assassin-trap-skills/druid-elemental-skills/paladin-magic/etc. doing direct damage, but it also applies to low-dmg spells such as warcry/shock-wave/mindblast/telekinesis and such, disabling almost all possible stun-skills for us. The only disabler left being Leap then, which we used quite extensively in the run...
NOT included in this rule are damage-buffs such as enchant and paladin-auras doing damage in a passive way (holy freeze/shock/fire and such).
ALSO allowed were all kinds of summons (except the skeletons/skeleton mages/revives which are forbidden by standard-rules) and all melee-attack-skills such as pala combat-skills/assassin-claw-skills/druid-shapeshift-skills. We allowed them, because we felt this wouldn't really run contrary to the notion of a "melee-run", because many melee-chars in normal d2-play would use these as well and you can't really mark them as being "magical".
Now let me describe our character-combination in short to you, we had:
1) Enchant/energy shield-sorc
2) Leap/Howl/BO/Battle Cry/Taunt/Find Potion-barb
3) Oak/Summon/Fireclaw/Rabies-druid
4) Phoenix Strike/Blades of Ice/Shadow Warrior (no master allowed, because of "illegal" magic use)/Venom/CoS/BoS-assassin
5) Conviction/Meditation/Zeal/Holy Bolt (for healing only)/Conversion-paladin
6) Salvation/Cleansing/Zeal/Holy Bolt (for healing only)/Conversion-paladin
7) Holy Shock/Vigor/Zeal/Conversion-paladin
8) Holy Freeze/Resist Fire/Zeal/Conversion-paladin
Best regards
FraGFroG
The new rule you posted is crippling the point of melee hc since stunlocking the mobs will offer no real challenge and it's considered OP.