Quote (Voyaging @ Mar 22 2012 12:17am)
The order of damage mechanics for Grief..., FIRST base weapon damage, THEN weapon ED% (from sup), THEN +400 damage, THEN everything else, including off-weapon ED%, skill ED%, and DS...
How can you claim that the +400 damage doesn't work with it, yet your +3 max charms magically do? It's the exact same mod.
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Quote (tudey @ Mar 17 2012 05:03pm)
The problem here is that you are assuming that +400 damage means the same thing as +400 minimum damage and +400 maximum damage, but it's not. I know it looks like sematics but it's not and that's why so many people are still using grief.
If you know math at all, f(x)=x^2/x can be made to look like g(x)=x, but g(x) has a value at 0 while f(x) does not. So while these functions act very similar for the most part, they aren't the same. The same applies to +damage and +min/+max damage. So even though +dmg looks pretty similar to having +max and +min at the same time that doesn't mean it's the same thing. For example +damage works for smite and +max/+min does not. This means you cannot treat them the same in any calculations.