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Aug 17 2011 01:18pm
And what about angelics/dual angelics? Loosing fcr breakpoint,cbf mod,life due to stat on ring change,deadly strike for I guess massive ar bonus on each claws? Im just mentioning for pala/baba dueling(although hammer i think requires 65fcr).

Also I have never tried 102fcr on assa,coupled with high level mb and tele will it perform better vs a problem group of chars(inflict ow then heavier mb bombage and potentially faster stunlocks).

nn to mention easy matchups in answers
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Aug 17 2011 02:42pm
Quote (monSt4r @ Aug 17 2011 03:18pm)
And what about angelics/dual angelics? Loosing fcr breakpoint,cbf mod,life due to stat on ring change,deadly strike for I guess massive ar bonus on each claws? Im just mentioning for pala/baba dueling(although hammer i think requires 65fcr).

Also I have never tried 102fcr on assa,coupled with high level mb and tele will it perform better vs a problem group of chars(inflict ow then heavier mb bombage and potentially faster stunlocks).

nn to mention easy matchups in answers


102fcr isnt worth it on a ghost... it helps to catch necs, but at the cost of 37% ds i wouldnt do it. i'd rather catch them and kill when i do

angelics is terrible. never give up highlord's ds... and if u do at least not for more AR..... and to give up a fcr bp too? jesus fuck no
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Aug 17 2011 04:59pm
Tbh the only thing I wanna know is is there a way to make a paladin duel more fun and easier in any way...i switched to hybrid cause of too many boring pala duels,but deff whoring on 8-10k traps still doesnt make me happy.
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Aug 17 2011 05:31pm
Quote (monSt4r @ Aug 17 2011 06:59pm)
Tbh the only thing I wanna know is is there a way to make a paladin duel more fun and easier in any way...i switched to hybrid cause of too many boring pala duels,but deff whoring on 8-10k traps still doesnt make me happy.


no there really isnt man.... the only way a ghost can really duel a pally is stun + fast DOD and back to mb spam

for a hybrid its the same thing cept u actually do trap damage

smiters will beat u at a close range duel so u can only use ww as a defense mechanism (and the once in a blue moon stun stomps)

hdins will either stomp u (ww down to clip him) or try and joder you (just spam mb and keep traps out and try to predict his charge patch to ww through it)
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Aug 17 2011 05:48pm
I wasnt a bad ghost,and i can beat paladins,just i dont like playing deffensive...and i dont know if any of them switch to zerker grief to gain range advantage. i met also one gosu hammer that gave me problems...maybe i should just make a budget nec and stomp them
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Aug 17 2011 06:11pm
Quote (monSt4r @ Aug 17 2011 07:48pm)
I wasnt a bad ghost,and i can beat paladins,just i dont like playing deffensive...and i dont know if any of them switch to zerker grief to gain range advantage. i met also one gosu hammer that gave me problems...maybe i should just make a budget nec and stomp them


yea....

or u can try to understand that ghost are caster killers. so while they can kill others too if u play them well, thats not their specialty...

with that acceptance, u'll be a lot happier
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Aug 17 2011 07:19pm
Which of these would be the best in a chaos claw for your ghost?
1. 3 BS/3 Venom/3 Fade
2. 3 LS/3 DF/3 MB
3. 3 LS/3 Venom/3 DF
4. 3 LS/3 Venom/3 MB
5. 3 LS/3 WoF/3 DF
6. 3 PS/3 MB/3 SM
7. 3 WB/3 Venom/3 DF

#5 is best right, 1 point wonders, right?

Thanks.

This post was edited by mnlancer on Aug 17 2011 07:33pm
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Aug 17 2011 07:41pm
hi theire monst4r
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Aug 17 2011 07:54pm
gg fools claw is so hard to find. Is there a place that you can shop or gamble for them?
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Aug 17 2011 08:00pm
Quote (mnlancer @ Aug 17 2011 09:19pm)
Which of these would be the best in a chaos claw for your ghost?
1. 3 BS/3 Venom/3 Fade
2. 3 LS/3 DF/3 MB
3. 3 LS/3 Venom/3 DF
4. 3 LS/3 Venom/3 MB
5. 3 LS/3 WoF/3 DF
6. 3 PS/3 MB/3 SM
7. 3 WB/3 Venom/3 DF

#5 is best right, 1 point wonders, right?

Thanks.


toss up between #7 and #4.... most people would take #7 tho
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