Quote (Holocauster_Tycoon @ Sat, Aug 2 2008, 11:29am)
i seriously doubt that. coming from years of playing on hybrid, which already didnt have a really strong ww, ww on my trapper feels like scratching a stone. further i have very much experience with defensive whirling because it is indeed often viable on hybrids for it does inflict real instant damage.
and i did indeed test it against different opponents on my trapper and i just feel that it is very weak. it rules against hammerdins, and thats it.
it is true that slow changes much on smiters, but when i can decide between not getting hit AT ALL and whirl-away for possible clawblock and hitchecks i choose not to get hit in the first place.
with max mindblast, you can almost be sure that the smiter will always have swirlies from your SM, and with proper teleporting, smite will never ever hit. it is not really fun to play and semi-defensive, but with some practise you will have the upper hand in those matchups.
and i am still convinced that a seasoned smite player will punish almost every single whirling mistake that you do.
apart from that, ww is not that BAD, but i just think it is not good enough to justify the sacrifices that you have to take in order to have a viable OW source with whirlwind.
open wounds:
damage per frame against another player with melee attacks:
Clvl=61-99: ((45 x Clvl-1319)/256) x 0.25
on lvl95 that is: ((45 x 95 -1319)/256) x 0.25= (4275 - 1319)/256 x 0.25 = 2956/256 x 0.25 = 2.88671875...
OW lasts for 8 seconds, while 1 second consists of 25 frames in d2.
so final OW damage is: 8 x 25 x 2.88671875 ... = 577.34375
you are right, i am wrong.
source was dii-net strategy compendum. i will check whether this source is still viable because i was fairly sure that it did inflict more damage.
well, the arreat summit has the same calculation, so I ASSUME it's correct.
as far as ww-away...i mean, sure, I've dueled smiters who make it hard to use, as mentioned with flash-freeze etc. the vast, vast majority though can't hit me for shiiit. I could literally ww-away across many screens and they'd never hit me. Hopefully, if someone using my guide gets to the point where they're dueling the top players on their realm, they've developed a mind of their own to make their own decision. for general dueling though, it totally rocks.
i don't think the sacrifices are any larger than the ones YOU made for a foolsmod on your assassin, are they? O_O if anything, they're a bit less.
also, I'd add that heavily-desynching smiters can be very hard to judge sometimes, and if your shadow fails to mindblast them, you won't necessarily know where to teleport or where to mindblast. whirl-away can make that a helluva lot easier, since you only have to know where they're coming from, not where they are, exactly. at least, that's MY experience.