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Mar 27 2012 11:47am
Quote (KFClol @ Mar 27 2012 05:21pm)
He meant flexibility which is correct, it's just the rest of what he said gave me a head full of fuck


What do you mean with flexibility ?
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Mar 27 2012 02:53pm
Quote (Tails chao @ 27 Mar 2012 11:07)
But I already donated 80k this week. :(


Where the fuck was I?

Quote (monSt4r @ 27 Mar 2012 01:58)
I can't get visionary. Can you explain to me with a little math why is helm + fcr ring is better then Angelic full + Griffon.
I though most of the damage bonus came from Highlords, and not the helm.

Problem is, why are people refusing max AR ? I saw people pump dex, put expensive rare jewels with stats and AR, spend 2k fg for fcr ring with AR and dex and adds, and all that to have LESS AR then with angelics (a lot less) and the damage that is not so much bigger (especially if you dont wear highlords).
Angelics should give more damage then highlords + rings vs high deff characters. I'm not saying you can't win a paladin with ghost, far from it, I'm just searching for an optimal setup.
And what seems to be the problem with full angelics ? ED in helm ? 
If you are hitting through high deff you need AR. Especially if that high deff faggot sports a max block shield. So all your hits that go through are divided by 4.
So if you have 50% chance to hit with Fools and 33 % with chaos, that's basically 12.5% cth with fools and 8.25% with chaos. (no angelics high end gear)
If you have 66% chance to hit with fools and 50% with chaos, that is 16.5% cth with fools and 12.5% with chaos including block. So including upper setup that has Highlords, that would still be lower then the damage with angelics.
Remember, claw mastery is 23%DS. Plus you can wear gores for added DS OW CB.


For the damage, I was referring to using a Fools over Malice/Fury. Much more potential physical damage.
It's 2 Assassin Skills, 2 sockets, and tons of potential mods with tons of potential mods on your ring vs JUST more AR, when you're already hitting a large amount of AR with one angelic ring, and still getting the same FCR breakpoint.

If you don't understand that you're sacrificing tons of potential mods on rare circlets/rings by using Griffons/2x Angelics and only getting an AR boost, and that you're sacrificing tons of potential damage by opting for Malice/Fury over a rare claw, I honestly can't help you. You're overvaluing more AR/OWs when you're already getting ~25k/15k AR and 60/35 OWs with the listed setup, there's no reason to further hinder your setup for....more AR/OWs. You should primarily be WWing Charge anyway.

This post was edited by young2093 on Mar 27 2012 03:01pm
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Mar 27 2012 03:39pm
Malice indeed is a joke, but angelics are not.
"Tons of potential mods" amuse me. Why every time someone doesn't know what to say, they use this broken phraseology. Plus griffon has a socket and a skill.
What are these tons of potential mods. Are you maybe aiming at Visionary (lower AR) ? strength (for what) ? dex (lower AR) ? some life (how much do you really need) ? mana (this is cool) ?

Plus I don't think paladin's deffense is 0 in a charge. Check with eywa on this, can't find his explanations now.

Can you please stop using these lame excuses instead of arguments and stop using caps words after it also. Especially that says just AR... whole of your "tons of mods" count as some ED and AR,and vs high deff players,"even more AR" overrule the ED and lower AR in terms of overall damage.

I have not tried this griffon build, nor I probably will, but I just want a good discussion about this subject.
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Mar 27 2012 03:47pm
Quote (monSt4r @ 27 Mar 2012 15:39)
Malice indeed is a joke, but angelics are not.
"Tons of potential mods" amuse me. Why every time someone doesn't know what to say, they use this broken phraseology. Plus griffon has a socket and a skill.
What are these tons of potential mods. Are you maybe aiming at Visionary (lower AR) ? strength (for what) ? dex (lower AR) ? some life (how much do you really need) ? mana (this is cool) ?

Plus I don't think paladin's deffense is 0 in a charge. Check with eywa on this, can't find his explanations now.

Can you please stop using these lame excuses instead of arguments and stop using caps words after it also. Especially that says just AR... whole of your "tons of mods" count as some ED and AR,and vs high deff players,"even more AR" overrule the ED and lower AR in terms of overall damage.

I have not tried this griffon build, nor I probably will, but I just want a good discussion about this subject.


I don't recall ever saying Angelics is a joke. I said Malice and Fury are shit, and that you have much more possible mods to take advantage of instead of JUST boosting AR by using 2x Angelic rings. You already get ENOUGH AR from using 1x Angelic Ring with a handful of other equipment that benefits your AR.

I also never said a Paladin's defense was 0 in a charge, but it does take block out of the equation and gives you free hit checks. WWing on Charge will hurt these Paladins you're having so much trouble with, I pinky promise.
And if you expect me to type every possible modifier that can spawn on rare claws/circlets/rings you're an idiot. There's a difference between not knowing what to say and not wanting to go through the trouble of listing a bunch of modifiers to attempt to convince some rock head that using 2x Angelic rings on a Ghost is extremely unecessary. Read under general magic prefixes/suffixes:

http://classic.battle.net/diablo2exp/items/magic/

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Mar 27 2012 04:25pm
- Some observations from WolfBarb point of view -
Lately most sins I come across on East Softcore are running with Max FHR/FRW/FCR mods. They tend to mindblast unsuspecting pallys to death. Sins can get away with mods because it is very difficult to see unless you are a massive life big fat barb with a lot of dueling experience. Some sins even have auto tele to Akara. In GM duels I lose only to sins with GBug claws, however those are painfully expensive to acquire; a single gbug claw can build an entire account of fun duelers :)

I would think with max clawblock, anglics for AR, lvl1 fire traps should cause hdin serious problems. With BoS, Modding Pallys should be especially easy to kill or made to auto-tp.
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Mar 28 2012 01:50am
Quote (young2093 @ Mar 27 2012 09:47pm)
I don't recall ever saying Angelics is a joke. I said Malice and Fury are shit, and that you have much more possible mods to take advantage of instead of JUST boosting AR by using 2x Angelic rings. You already get ENOUGH AR from using 1x Angelic Ring with a handful of other equipment that benefits your AR.

I also never said a Paladin's defense was 0 in a charge, but it does take block out of the equation and gives you free hit checks. WWing on Charge will hurt these Paladins you're having so much trouble with, I pinky promise.
And if you expect me to type every possible modifier that can spawn on rare claws/circlets/rings you're an idiot. There's a difference between not knowing what to say and not wanting to go through the trouble of listing a bunch of modifiers to attempt to convince some rock head that using 2x Angelic rings on a Ghost is extremely unecessary. Read under general magic prefixes/suffixes:

http://classic.battle.net/diablo2exp/items/magic/


Can paladin "walk charge" ? Yes ? Well so much from WWing a charge as being super effective. Plus it's probably not that easy to hit for long. It's not a strategy to which paladin will die emediatelly. I mean I do it and rely on it, but it's not some secret strategy that paladins auto lose to.

@"And if you expect me to type every possible modifier that can spawn on rare claws/circlets/rings you're an idiot. "
Yes, and I didn't ask for claw, I just asked for circlet and ring mods. And the list is not that long. It's mostly what I mentioned already in the previous post. And all that is less optimal then more AR vs paladin.
Again you are implying that I have trouble with paladins. And I don't really, I just find the duel to be very boring and am wondering in what ways can I make it more fun or faster at least.

This post was edited by monSt4r on Mar 28 2012 01:56am
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Mar 28 2012 02:42am
Quote (monSt4r @ Mar 28 2012 07:50am)
Can paladin "walk charge" ? Yes ? Well so much from WWing a charge as being super effective. Plus it's probably not that easy to hit for long. It's not a strategy to which paladin will die emediatelly. I mean I do it and rely on it, but it's not some secret strategy that paladins auto lose to.

@"And if you expect me to type every possible modifier that can spawn on rare claws/circlets/rings you're an idiot. "
Yes, and I didn't ask for claw, I just asked for circlet and ring mods. And the list is not that long. It's mostly what I mentioned already in the previous post. And all that is less optimal then more AR vs paladin.
Again you are implying that I have trouble with paladins. And I don't really, I just find the duel to be very boring and am wondering in what ways can I make it more fun or faster at least.


Also IF he run in charge and you WW along it, having more AR will benefit even more. I don't understand it, how do you miss these conditions. (he has lower block and same deffense)
Why are you refusing the fact that optimal AR level will give you more damage ? Why you mask the logical burnouts in some hipster word clusters ?

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Mar 28 2012 02:50am
I dun understand why are you advocating ww as a viable technic to deal with hammerdins? I owned a Hammerdin and I dun give even BvC a serious thought let alone a ghost. What really kills a Hammerdin is the 102 mb, no matter how much ar you boost , you wun post a threat to them at all cuz you are playing like a melee, which is to the advantage to them. Hammerdins are made to destroy melee... Do you get it?
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Mar 28 2012 03:18am
Quote (Jaxz @ Mar 28 2012 08:50am)
I dun understand why are you advocating ww as a viable technic to deal with hammerdins? I owned a Hammerdin and I dun give even BvC a serious thought let alone a ghost. What really kills a Hammerdin is the 102 mb, no matter how much ar you boost , you wun post a threat to them at all cuz you are playing like a melee, which is to the advantage to them. Hammerdins are made to destroy melee... Do you get it?


I just almost wrote a reply but I actually refreshed the page... I don't have much time to repeat all I said so in short :
1) building logical assumption from " I dun give even BvC a serious thought let alone a ghost." is wrong. Ghost is stronger then BvC in almost every duel, and that especially counts vs hammerdins.
2) what really differs ghost from BvC is that you can make the paladin charge around and can stop his tele stomps.
3) lvl 20MB is enough, the importance lies in perma MB swirly and 2x WoF traps under feet and 3x LS to predict desync and fuck more with his teleporting (this is really annoying for paladins)
4) 102fcr gives not much advantages vs a paladin since he can charge the fuck out of your screen and 102 fcr mb will do pretty much nothing except lowering every stat you possibly have on your assa to WW effectively.

edit. To be honest I just want to discuss the subject, and all I get are posts that I need to correct since they assume some major thing wrong, and then after assuming it they build the whole thesis based on it. It makes me wanna puke how can you do this and stay "cool" with it. I'm a Mathematician, these shits tire me down...hard.

This post was edited by monSt4r on Mar 28 2012 03:23am
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Mar 28 2012 03:39am
widowmaker on swap
cubebo

nn shitloads of text
there u go
t/c


Quote (monSt4r @ 28 Mar 2012 10:50)
Hahaha <3 moxer.
Tbh I have enough job to do as it is on a ghost, to use widowmaker extra would be too hard for me. But you could be right.
T/c indeed, I am not sure I will get any interesting info onwards, this 1ring angelic setup is the farthest people have gone in thinking and explaining.


the argument about angelics was slammed at the moment when azn said its to low on mana
thats 100% correct and therefor i dont see any use for that setup vs paly

1 angelics is also no option in my eyes because 2 itemspots for 1 ring < 3 for 2... you get my point i believe

This post was edited by MoXeR on Mar 28 2012 04:04am
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