Quote (Habakkuk22 @ Dec 8 2011 04:44pm)
During a different string with the naked setup, it even hit a 4 at one point
This my friend, whatever is happening there, just entirely defeats the purpose of the min dmg to begin with ^^
ummm...I think I can explain this now...
So from my experiments I have found that there is no damage glitch with ed/max jewels, the damage is just displayed incorrectly.
For your min damage experiment what is happening is that there is a display error because min is greater than max. it displays it as 72-73 but it is in fact 73-5(or whatever) which is then inverted to actually be 5-74 which is why you have such low hits.
What I'm saying is that the +min does not become max and min when the min exceeds the max.
Also to explain the very high hits. The ed% from the armor works with the +min jewels. So it is adding 116% of the 72 min damage = 80 or whatever so your total damage becomes 5-150.
So there are 2 display bugs going on here.
1. When min exceeds max, the displayed max damage is false(it is in fact less than the min)
2. When there are jewels with ed% and +damage, their mutual damage addition(the ed% * +damage) is not shown on the display.
Edit:
Your test with the ed/min armor proves my first point and this test I did(from page 1 of posts) proves my second point(along with your test)
Quote
Did a simple test as well
Barb w/ 15000 life no dr
Zon w/ lvl 20 guided arrow no crit or anything 392 dex
Setup 1: Plain Hydra Bow Armor w/ 4x511%ed +15 max jewels, helm w/ 3x511%ed +15 max jewels On screen damage = 416=1015
Hits to kill average ~20
Setup 2: Plain Hyrdra Bow Armor w/ 4x511%ed jewels, helm w/ 3x511%ed jewels. On screen damage = 416-2831
hits to kill average ~40
Gonna test a couple different setups as well...cause this is interesting...
This post was edited by Flame-Masta on Dec 8 2011 02:53pm