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Apr 12 2011 03:51pm
Quote (Depu @ Apr 12 2011 12:46pm)
The other guide is for nl. But if you make ladder just use nosferatu instead of bb and cats instead of highlords and 3frw scs instead of 5frw and you get same frw with cats as 5frw with highlords. also you got sorb items in stash if you need then foher are nps ghost assasin iam sure you can beat.


Dungos > Nosferatu's

For many many many reasons
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Apr 12 2011 04:17pm
Duno why every1's hating
well made guide and you've proven every argument thrown at u
:thumbsup:
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Apr 12 2011 11:22pm
Quote (obsoleet @ Apr 12 2011 06:17pm)
Duno why every1's hating
well made guide and you've proven every argument thrown at u
:thumbsup:


Thank you very much ^^
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Apr 13 2011 12:14am
wow. gg guide. should be sticky
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Apr 13 2011 05:27am
Quote (Habakkuk22 @ 12 Apr 2011 22:51)
Dungos > Nosferatu's

For many many many reasons


Would you say its better to have diamond/shadow bow + dungo instead of nosferatu + gmb?

Say why ye i know the dr and life you get lrep but the damage from gmb can't be worth it. 35%dr is enough "storm" if you play right.
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Apr 13 2011 06:48am
nice guide
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Apr 13 2011 09:29am
Quote (Depu @ Apr 13 2011 07:27am)
Would you say its better to have diamond/shadow bow + dungo instead of nosferatu + gmb?

Say why ye i know the dr and life you get lrep but the damage from gmb can't be worth it. 35%dr is enough "storm" if you play right.


Since you are actually being respectful and asking real questions, let me explain this in detail:

Ok, Nosferatu's would *seem in theory* to be the best belt. It grants +15 str, 10% slow and 10 IAS (just enough to catch that BP with a GMB)
A Verdungo's on the other hand, undebatebly has a much much MUCH higher life value to it, +13 life replenish and 15% Damage Reduction.

Let me explain the mathematics:

Let's say that you are wearing Nosferatu's Coil and the only Damage Reduction you have is comming of a Stormshield. This would mean you have 35% DR.
Now let's say you are dueling a Barbarian who deals 5,000 damage with WW and has 90% chance to deal x2 damage due to critical/deadly (this is common amongst Barbs)
Basically he is always going to be hitting you with double damage criticals and deadlly strikes. You are looking at a reality of 10k WW damage.
Now take 10,000 and subtract out 35% of that damage = 6,500 WW damage comming your way.
But if you were wearing a Verdungo's you would have 50% damage reduction. Now take 10,000 and subtract 50% of that damage = 5,000 WW.

Then take into consideration that all PvP damage dealt by players in Diablo 2 is reduced to 17% of it's original value, so:
*While wearing Nosferatu's*The 6,500 damage WW is going to be more like 1,105 damage
*While wearing Verdungo's* the 5,000 damage WW is going to be more like 850


Now look at the average HP values that Amazons have (This is all dependant upon the quality of your gear):
A welfare Vita-Build will hover around 1500-1800 HP (Before BO)
An average Vita-Build hovers around 1800 - 2200 HP (Before BO)
Really good Vita-Builds hover around 2300+ HP (Before BO)

If you are wearing Nosferatu's, this barb is going to be dealing 2,210 damage in 2 hits. Then 3,315 damage upon a 3rd hit.
If you are wearing Verdungo's, this barb is going to be dealing 1,700 damage in 2 hits. Then 2,550 damage upon a 3rd hit.
My point being, Verdungo's +15% DR allows you to survive that extra 1-2 hits. This is very powerful on Amazons due to an overlooked factor:
Amazons have such high Dodge/Avoid/Block Rates, that for every 1 hit you actually receive, you usually are blocking/dodging 2-3 before and 2-3 after.

Example Given for this - Let's say you have a good average build with 2000 HP. This is the difference between Nosferatu's and Verdungo's:
* Nosferatu's * -> Block - Dodge - Block - Barb HITS - Block - Dodge - Block - Barb HITS = Your Dead
* Verdungo's * -> Block - Dodge - Block - Barb HITS - Block - Dodge - Block - Barb HITS - Block - Dodge - Block - Barb HITS = Your Dead
(This isn't even considering how much life rep, and the + vita is going to enhance your endurance. The above is soley based upon DR%)
(Nor does this take into consideration characters who hit significantly weaker than this barbarian. The lower the damage you take, the more Dungos matters)
(or even the Barbarian's actual average damage, this chart shows the worst possible luck you could have vs this Barb while he hits high-end crits)

DR% and + HP is strong on Amazons due to Blocking/Dodging/Avoiding
Verdungo's doesn't just make you (1 hit more durable ), no that 1 hit counts for alot because of how hard it is to hit an Amazon in the first place.

You also need to understand that the average duel lasts 30-60 seconds. Some forms of duels can last up to 30 minutes. Such as Zon Vs Zon.
+13 life replenish = 1.3 life per second. So in 30 seconds the dungos life rep alone is worth 33 more life and 66 more life in 60 seconds.
In a Zon Vs Zon, (which is on average a 5 minute duel) that 13 life rep is worth 290 life.
In an epic Zon VS Zon, or Zon vs Anything for that matter, lets say it goes on for 20 minutes. That 13 life rep is now worth 1,160 life.
Life rep means little if you are just beginning PvP and die quickly but if you know how to survive and make duels epic, life rep is everything.

Might I also add that the 10% slow off of Nosferatu's Coil is nearly useless:
* Slow % effects a character's IAS/fpa Weapon Speed. Losing 10% Weapon Speed is not hard to cover with extra IAS (on most character/builds)
Meaning you can maintain 7fpa if you have extra IAS, such as from Jeweler's Armor of The Whale.
Even if it it effects your target, it's only going to drop their actual IAS/fpa by 1 frame. This is not significant compared to DR% and +Vitality / Life Replen
Something like Cleglaws Pincer offers 25% slow (This is dangerous) but 10% Slow, not so much. It doesn't even effect casters.
* Slow % does not effect WWing
* 10% slow on someone's run/walk is a joke. Removing 10% run is not going to slow down the desynching vigor paladin or the 150% run Amazon!
* 10% slow sure as hell doesn't impede the movement of characters who use teleport or the speed of their attacks.
(In all seriousness, the 10% slow almost never matters enough to make a significant impact on the duel)
(Not to mention that Slow % is always frowned upon and in most situations entirely illegal)

Verdungo's > Nosferatu's *and the bugged belt in my opinion*
(Damage Reduction/+ vita/+ life rep, this is how you win difficult 1v1 Ladder Challenges in PvP threads)
(Anyone who argues this, has never gone further than public dueling in all honesty)


Now switching to the primary use of a Diamond or Shadow Bow is probably a good choice for some people. This will allow an easy 7fpa with Fortitude.
I suggested a Faith GMB because ZvZ PvP Ladders ban Fortitude. You'll be using a Jeweler's Armor of The Whale wether you like it or not.
Faith GMB will be your best choice for a bow while wearing armor that gives easy IAS.
I have also personally found that a Faith GMB at 8fpa deals just as much damage over time as a Diamond or Shadow bow at 7fpa.
Another reason why I suggested Faith GMB.

On another note: Notice that my guide is built around GM use (HOWEVER)if you were to upgrade to Faith of Ice GMB, you'd achieve 7fpa with fort and dungos.
This is the ultimate setup.

This post was edited by Habakkuk22 on Apr 13 2011 09:56am
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Apr 13 2011 09:33am
Quote (Habakkuk22 @ 13 Apr 2011 16:29)
Might I also add that the 10% slow off of Nosferatu's Coil is nearly useless:
* Slow % only effects a character's IAS/fpa if it lowers their IAS bellow a BreakPoint so if they had 10% above what they needed, 10% slow will do nothing to them.
* Slow % does not effect WWing
* 10% slow on someone's run/walk is a joke. Removing 10% run is not going to slow down the desynching vigor paladin or the 150% run Amazon!
* 10% slow sure as hell doesn't impede the movement of characters who use teleport or the speed of their attacks.
(In all seriousness, the 10% slow almost never matters enough to make a significant impact on the duel)


That's not how slow works at all, it increases your opponent's weapon wsm by 10, it is a significantly useful mod.

This post was edited by Tails chao on Apr 13 2011 09:33am
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Apr 13 2011 09:54am
Quote (Tails chao @ Apr 13 2011 11:33am)
That's not how slow works at all, it increases your opponent's weapon wsm by 10, it is a significantly useful mod.


Thanks for catching it early ^^

What I meant to say is this:
* Slow % effects a character's IAS/fpa Weapon Speed. Losing 10% Weapon Speed is not hard to cover with extra IAS (on most character/builds)
Meaning you can maintain 7fpa if you have extra IAS, such as from Jeweler's Armor of The Whale.
Even if it it effects your target, it's only going to drop their actual IAS/fpa by 1 frame. This is not significant compared to DR% and +Vitality / Life Replen
Something like Cleglaws Pincer offers 25% slow (This is dangerous) but 10% Slow, not so much. It doesn't even effect casters.
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Apr 13 2011 10:13am
Quote (Habakkuk22 @ 13 Apr 2011 16:54)
Thanks for catching it early ^^

What I meant to say is this:
* Slow % effects a character's IAS/fpa Weapon Speed. Losing 10% Weapon Speed is not hard to cover with extra IAS (on most character/builds)
Meaning you can maintain 7fpa if you have extra IAS, such as from Jeweler's Armor of The Whale.
Even if it it effects your target, it's only going to drop their actual IAS/fpa by 1 frame. This is not significant compared to DR% and +Vitality / Life Replen
Something like Cleglaws Pincer offers 25% slow (This is dangerous) but 10% Slow, not so much. It doesn't even effect casters.


Oh, I see.

Well in that case I'd have to disagree. For example, it means that a Trapper requires 63 ias for 9 fpa, which for the large majority of Trappers (Griffons users) is not possible without a base 40 ias gt (expensive and also requires giving up replenish life/fhr), and it forces hoto wielding w/s trappers to use 20 ias gloves to maintain 9 fpa.
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