d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Tienje's Guide To Team Dueling
Prev1456
Add Reply New Topic New Poll
Member
Posts: 19,711
Joined: Jun 21 2007
Gold: 40,000.00
Aug 30 2010 08:03pm
iso more comments
Member
Posts: 2,005
Joined: Feb 19 2010
Gold: Locked
Trader: Scammer
Warn: 10%
Aug 31 2010 12:35am
Hammerdin

With mass damage, hdins can pounce on targets without taking damage, and their shield have high block, which make them even stronger attackers than the other chars in advantageous situations. Hdins however are not easily stunned and fairly resilient once their team members die, so they need to be less careful in selecting in which situations they will attack.

Target priority

1. Bowzon
1. Necro
1. Druid
1. Trapper
1. Barb


Strategies
  • Neutral Mode: Float around with your teammates and support them with hammers. Stay next to any present stunners so that you can quickly jump on an immobilized target if the opportunity arises. Use holy shield to shield delicate teammates from missiles.
  • Attacking Mode: Like with the barb, look for and attack stunned or preoccupied targets. Because hdins are not easily stunned and overwhelmed, keep an eye out for opposing teammates coming in to save the target and escape before you the situation turns nasty.
  • Defending Mode: Because hdins are not easily stunned, they need to be less careful in how they defend their teammates, and can just rush in like a barb. If you see a teammate getting stunned, teleport close to them and start casting hammers over them to act as a deterrent – if you get lucky you’ll actually claim the lives of a few attackers in the process. Hammers are extremely easy to aim, so pounce on a spiker if you see the opportunity to do so without getting into much trouble yourself. Just make sure not to get caught yourself.

Member
Posts: 50,002
Joined: Apr 22 2008
Gold: Locked
Trader: Scammer
Aug 31 2010 01:29am
Quote (Roybey @ Aug 31 2010 09:35am)
Hammerdin

With mass damage, hdins can pounce on targets without taking damage, and their shield have high block, which make them even stronger attackers than the other chars in advantageous situations. Hdins however are not easily stunned and fairly resilient once their team members die, so they need to be less careful in selecting in which situations they will attack.

Target priority

  1. Bowzon
  1. Necro
  1. Druid
  1. Trapper
  1. Barb


Strategies
  • Neutral Mode: Float around with your teammates and support them with hammers. Stay next to any present stunners so that you can quickly jump on an immobilized target if the opportunity arises. Use holy shield to shield delicate teammates from missiles.
  • Attacking Mode: Like with the barb, look for and attack stunned or preoccupied targets. Because hdins are not easily stunned and overwhelmed, keep an eye out for opposing teammates coming in to save the target and escape before you the situation turns nasty.
  • Defending Mode: Because hdins are not easily stunned, they need to be less careful in how they defend their teammates, and can just rush in like a barb. If you see a teammate getting stunned, teleport close to them and start casting hammers over them to act as a deterrent – if you get lucky you’ll actually claim the lives of a few attackers in the process. Hammers are extremely easy to aim, so pounce on a spiker if you see the opportunity to do so without getting into much trouble yourself. Just make sure not to get caught yourself.


Hdins aren't better than trappers and/or druids and/or necromancers. Not by a long shot.
Member
Posts: 19,711
Joined: Jun 21 2007
Gold: 40,000.00
Aug 31 2010 05:25pm
Quote (Synonym @ Aug 31 2010 07:29am)
Hdins aren't better than trappers and/or druids and/or necromancers. Not by a long shot.


sums it up
Go Back To Strategy & Guides Topic List
Prev1456
Add Reply New Topic New Poll