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Jul 26 2010 02:38pm
the breakpoint for double throw with 2x lacerators is

0% for 6 FPA
5% for 5.5 FPA
35% for 5 FPA

With highlords, you only have 20% OIAS. You need 15% from a jewel to hit the 5 FPA breakpoint, which is noticeably faster. And again, it allows you more flexibility with an angelics setup (and yes, even with hsarus + angelics) because you'll not be down to 6 FPA with no highlords on.

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, but it does in effect allow you to do double damage once landed.


triple damage, remember. Its very common to 1-hit kill anyone once amp is on them- taking down enemy BvC's in a single shortwhirl, for instance.



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once again I think throwing is not worth it
again rather have 25 ow than 10 ow


Night and day difference. Some duels that were borderline difficult for a BvC become trivial. Most of them become so much easier. Some have no difference at all. But the drawbacks are like, none? Virtually same HP/Damage/Etc.
Just chuck some axes at a tele/shift smiter with enchant + angelics whenever he plays defensive and whirl away. As opposed to BvC vs Smiter, where he can stand immobile and shift smite and you have to play perfect and not fuck up just to clip him
Or throw some axes at a windy during tele chases and watch as he now dies in 1 hit kaboom.


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I got 15k ar with ravens and no hsarus, its enough against hammers imo and against smiters you generally want angelics and also either tg or dungo, and obviously its good to keep the bonuses of gore, I dont think losing gores is THAT much better than losing hl (except maybe on this build as it has ias, but in all honesty I think normal bvc is much better than this >_>)


I'd never try to kill any paladins with 15k AR unless they're full griz. I can pull off 20k with angelics w/o enchant without any +ar from charms.
But ye, I'd always want tgods or dungos vs smiters (v/t's), and hsarus doesn't allow that. Angelics is way more flexible with way more AR


Point being, yes you lose a good amount of damage from highlords, and you need to stat more dexterity, so less HP, but having lets say 25k AR and 8k average damage is much better than having 15k AR and 9k average damage. Hitting them more often is what matters- it does indeed land more crushing blow & more open wounds & yes, more amplify damage, which is more important than dealing just a little extra damage on the ones that do connect. More hits with less damage > less hits with more damage.
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Jul 26 2010 03:26pm
Quote (tudey @ Jul 26 2010 02:20pm)
meh, the chance to override amp is quite small. lacerator only helps when throwing. ow belt, meh, rather get 25 ow from dracs and use arach than 10 from ow belt and use trangs. also you can use dracs against sins but you cant use ow belt as you need tg

I got 15k ar with ravens and no hsarus, its enough against hammers imo and against smiters you generally want angelics and also either tg or dungo, and obviously its good to keep the bonuses of gore, I dont think losing gores is THAT much better than losing hl (except maybe on this build as it has ias, but in all honesty I think normal bvc is much better than this >_>)

once again I think throwing is not worth it
again rather have 25 ow than 10 ow

if I would get amped I'd just tele off map and whore for 10 secs till it runs out lol. barb cant really force hits in that short time against most opponents if they really want to get away from you


Well this isn't a "pure" BvC mate ;) this is just what I found to be the most viable mix of a PvP Throw/ Whirlwind barbarian. Usually the pure breeds can beat out the hybrids :p

I'm not going to force you to wear Angelics, you seem to be very fond of them.
The majority of the time though, I found CoA + Enigma to have sufficient AR to handle Smiters, and verse V/Ts I strapped on Tgods and used 2x FCR rings / Trang-Ouls for the 37 breakpoint.

And if you're using some extremely fast character, for example, and get Amped and teleport away, 63 FCR would be appropriate. Or, if the gamestyle is thus where you face a defwhoring Tudey, breakout the Widowmaker with a Lacerator/ Grief switch ^_^

Gores are still good, but I like Highlords Deadly Strike much better and would use Hsarus in places. Although it has a nice 10% OW, Gores has 15% DS compared to Highlords 30%+
Go with what you're comfortable with though; I prefer my setup with lots of chance to double your damage ;)

Quote (Goomshill @ Jul 26 2010 03:38pm)
the breakpoint for double throw with 2x lacerators is

0% for 6 FPA
5% for 5.5 FPA
35% for 5 FPA

With highlords, you only have 20% OIAS. You need 15% from a jewel to hit the 5 FPA breakpoint, which is noticeably faster. And again, it allows you more flexibility with an angelics setup (and yes, even with hsarus + angelics) because you'll not be down to 6 FPA with no highlords on.

triple damage, remember. Its very common to 1-hit kill anyone once amp is on them- taking down enemy BvC's in a single shortwhirl, for instance.

Night and day difference. Some duels that were borderline difficult for a BvC become trivial. Most of them become so much easier. Some have no difference at all. But the drawbacks are like, none? Virtually same HP/Damage/Etc.
Just chuck some axes at a tele/shift smiter with enchant + angelics whenever he plays defensive and whirl away. As opposed to BvC vs Smiter, where he can stand immobile and shift smite and you have to play perfect and not fuck up just to clip him
Or throw some axes at a windy during tele chases and watch as he now dies in 1 hit kaboom.

I'd never try to kill any paladins with 15k AR unless they're full griz. I can pull off 20k with angelics w/o enchant without any +ar from charms.
But ye, I'd always want tgods or dungos vs smiters (v/t's), and hsarus doesn't allow that. Angelics is way more flexible with way more AR

Point being, yes you lose a good amount of damage from highlords, and you need to stat more dexterity, so less HP, but having lets say 25k AR and 8k average damage is much better than having 15k AR and 9k average damage. Hitting them more often is what matters- it does indeed land more crushing blow & more open wounds & yes, more amplify damage, which is more important than dealing just a little extra damage on the ones that do connect. More hits with less damage > less hits with more damage.


Ah, I always knew there HAD to be some sort of breakpoint for Double Throw but I was never able to find it... Yes, I tried Arreat Summit ;)
I'll have to double check this Goomshill. When I originally used an Arreats with a 15 IAS jewel compared to the CoA setup I didn't really notice a difference in throwing speed. Are you taking into account Lacerators 33 IAS?
I turned my Brawler into a welfare thrower after I disassembled him and use 2x harpoons with no IAS and I know they are much slower than when I used Lacerators; I'll check up on your math when I get some free time.

Yes, this, compared to a pure BvC is not statted that much differently.
2 extra skill points for Double Swing and Double Throw (and ofc, the respected Lacerator switch)
and I put about 20 hard points into Dexterity, compared to a BvCs zero. So, not really a terrible mismatch between skills and stats.

Now- about this Hsarus/ Angelics AR arguement:
If I remember correctly, I believe I had around 8-10k AR on my Brawler and I was never impeded by missed attacks because of a lack of attack rating.
More often that not the reasons I lost matchups was when I made crucial mistakes rather than missing crucial attacks because the game didn't calculate a "hit"

Compared Hsarus + Angelics against either one of these is going to be skewed, of course the AR will be extremely high with both. But, when only using ONE of the sets the AR isn't dramatically difference (10k verse 9k, as an example).
The AR is slightly less, so yes, you may miss a crucial hit once every hundred duels, but the payoff without Angelics is worth it
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Jul 26 2010 04:10pm
i disagree. a "pure breed" might beat a hybrid in 1v1- simply by having more HP by a tiny bit. Although a brawler can clearly beat a bvc if he outplays him and lands an amp, at which point its gg 1 sided
but vs the rest of chars, id say u have the advantage if ur basically a bvc with "extra", since u can do everything a bvc can. if theres no real big drawbacks, and its clearly better at a few matchups?
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Jul 31 2010 04:15pm
Pew pew!
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Aug 6 2010 05:05am
Quote (CompanyOfThree @ 1 Aug 2010 00:15)
Pew pew!


QQ
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Aug 9 2010 12:33pm
Pew pew!
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Aug 9 2010 12:35pm
:)
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Aug 9 2010 01:15pm
you've done all the brawlers proud good job
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Aug 9 2010 04:38pm
Quote (DanteBlack @ Aug 9 2010 02:15pm)
you've done all the brawlers proud good job


:wub:
What realm is yours on?
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Aug 9 2010 04:43pm
Quote (Goomshill @ 27 Jul 2010 01:10)
i disagree. a "pure breed" might beat a hybrid in 1v1- simply by having more HP by a tiny bit. Although a brawler can clearly beat a bvc if he outplays him and lands an amp, at which point its gg 1 sided
but vs the rest of chars, id say u have the advantage if ur basically a bvc with "extra", since u can do everything a bvc can. if theres no real big drawbacks, and its clearly better at a few matchups?


or the bvc teles away for 10 seconds and waits amp is gone
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