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Jul 19 2010 09:36am
Quote (CompanyOfThree @ Jul 19 2010 11:34am)
I see where you're coming from.

The only thing I have a problem about the GM rules is that Hotspurs are GM on a Necromancer.
Now, verse a Fireball sorc, yeah that makes sense. 28k splash attack verse ~8000 (?) line-of-sight (bone spear) hardly seems fair without the resistances, especially more so if the sorc is ES, thus allowing mass tankage.

Now against a fire druid (QQ if you have to wear Spurs against a fire druid...) or a shaman druid, fissure will range between ~8000 (fire druid) and ~4000 (shaman) respectively.
4000 -> PvP penatly -> 90% fire res = very low, AoE, cool down timer (4 seconds) attack, compared too ~8000 -> PvP penatly = relatively high, spammable, non-sorbable/ blockable hit.

Clearly puts the necromancer in the much better attacking end of the spectrum and thus allows game style to change where the necromancer can continually stomp without worrying about being damaged.
And yes, I play a PvP Shaman druid


shaman druids are useless in serious pvp anyways... even without dwarf or hotspur at 75% fcr and 75% fire res i was able to beat u w/o even using teleport on my nec...

if u make a useless pvp character u deserve to lose. do not complain because the specific class you are choosing is weak and designed for pvm or the like. that is like saying smiter shouldnt be allowed to use smite vs a kicker because smite overpower the kicker sin... dont make a kicker if u cant handle the challenge

This post was edited by Azn Masta on Jul 19 2010 09:37am
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Jul 19 2010 09:40am
Quote (Azn Masta @ Jul 19 2010 03:36pm)
shaman druids are useless in serious pvp anyways... even without dwarf or hotspur at 75% fcr and 75% fire res i was able to beat u w/o even using teleport on my nec...

if u make a useless pvp character u deserve to lose. do not complain because the specific class you are choosing is weak and designed for pvm or the like. that is like saying smiter shouldnt be allowed to use smite vs a kicker because smite overpower the kicker sin... dont make a kicker if u cant handle the challenge


I agree with this. (well, minus the "deserving" to lose part, not sure if I would use that word, "accepting" a loss and knowingly playing under class disadvantage is more what I think you were trying to say) Class advantages and some hard counters still exist under gm rules. So what that a smiter will still stomp a cs zon with no sorb on. class advantages exist in d2 and there is nothing wrong with it. However most classes being shut down by sorb in matchups that they would otherwise have a chance in (even if it is still not an even duel).. that is something that can be fixed by the sorb rule and is why a lot of players enjoy playing under GM rules.

also quoting myself again:
Quote (Ziecheik @ Jul 19 2010 03:31pm)
GM rules are there to allow classes that might otherwise be shut down to compete against one another. Competing does not mean getting both classes down to a 50/50 chance of winning. Otherwise we might see something silly like different sorb rules for a bvc dueling a c/c trapper rather than a w/s trapper. Under the global sorb rules most classes can compete against one another. That is the purpose and it is good. Trying to balance everything 50/50 is not, class advantages are natural to d2.


This post was edited by Ziecheik on Jul 19 2010 09:42am
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Jul 19 2010 09:40am
Quote (CompanyOfThree @ Jul 19 2010 11:34am)
I see where you're coming from.

The only thing I have a problem about the GM rules is that Hotspurs are GM on a Necromancer.
Now, verse a Fireball sorc, yeah that makes sense. 28k splash attack verse ~8000 (?) line-of-sight (bone spear) hardly seems fair without the resistances, especially more so if the sorc is ES, thus allowing mass tankage.

Now against a fire druid (QQ if you have to wear Spurs against a fire druid...) or a shaman druid, fissure will range between ~8000 (fire druid) and ~4000 (shaman) respectively.
4000 -> PvP penatly -> 90% fire res = very low, AoE, cool down timer (4 seconds) attack, compared too ~8000 -> PvP penatly = relatively high, spammable, non-sorbable/ blockable hit.

Clearly puts the necromancer in the much better attacking end of the spectrum and thus allows game style to change where the necromancer can continually stomp without worrying about being damaged.
And yes, I play a PvP Shaman druid


when you calculate the cast rate the dmg over time is balanced between a necro wearing hotspurs and a fire ball sorc
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Jul 19 2010 09:41am
Quote (Azn Masta @ Jul 19 2010 11:29am)
i will use a ~73% es (whatever the es cta gives me) 105fcr fb sorc

u can use hotspurs on me if u wish

shall we make a game and test this out on a different day? unless you are scared and refuse to back up your claim


i dont want your fg but i will duel you when I am on.

You can use as much ES as you want.
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Jul 19 2010 09:44am
Quote (Azn Masta @ Jul 19 2010 10:36am)
shaman druids are useless in serious pvp anyways... even without dwarf or hotspur at 75% fcr and 75% fire res i was able to beat u w/o even using teleport on my nec...

if u make a useless pvp character u deserve to lose. do not complain because the specific class you are choosing is weak and designed for pvm or the like. that is like saying smiter shouldnt be allowed to use smite vs a kicker because smite overpower the kicker sin... dont make a kicker if u cant handle the challenge


Lol <_<
If by "serious PvP" you mean being in the top 10% or 5% in the duelling community, then yes ofc. There IS a reason after all that trappers, bonemancers, hammerdins/ smiters, wind druids, fireball/ blizz sorcs are cookie cutters and they're extremely good for a reason.
Pitting a good CC against a non-CC, both players of equal caliber, the CC will most often win- I'm not argueing you there.

But the reason to make a non-CC is for the challenge. It's not hard to become decent on a CC and clear a pub, or do OK in priv games (imo). Yes, it does take some skill to become "amazing" at said class because anyone can be "decent." That being said, it's the challenge that people are looking for- taking an underrated build and totally outplaying the other opponent so that it is out in the open who won.

About your kicker verse smiter allusion- I don't see the comparison to Shaman v Bonemancer as you can't sorb kicks or smites, this is just a character advantage.
About our match- you'll notice we only played ft4 before you left, where the first 2 you did use teleport and could have gone either way. The last two where you didn't teleport I admit I played like crap and lost.

Quote (Noob_Nova @ Jul 19 2010 10:40am)
when you calculate the cast rate the dmg over time is balanced between a necro wearing hotspurs and a fire ball sorc


Oh yeah- I was never argueing about the Bonemancer verse Fireball aspect; it's the Bonemancer verse Fire druid that I'm saying is unbalanced.

And I completely agree with Ziecheik. Anyone making a non-CC and expecting to 5-0 everyone is delusional. The character is made for a fun twist on PvP and for the challenging aspect of being the underdog

This post was edited by CompanyOfThree on Jul 19 2010 09:47am
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Jul 19 2010 09:52am
Quote (Ziecheik @ 19 Jul 2010 16:40)
I agree with this. (well, minus the "deserving" to lose part, not sure if I would use that word, "accepting" a loss and knowingly playing under class disadvantage is more what I think you were trying to say) Class advantages and some hard counters still exist under gm rules. So what that a smiter will still stomp a cs zon with no sorb on. class advantages exist in d2 and there is nothing wrong with it. However most classes being shut down by sorb in matchups that they would otherwise have a chance in (even if it is still not an even duel).. that is something that can be fixed by the sorb rule and is why a lot of players enjoy playing under GM rules.

also quoting myself again:


Agreed. I think the easiest way to put it is that the gameplay aspect of D2 is fine, but some of the items quite clearly alter gameplay considerably and have a serious balance issue. not really sure if I agree that necs should still be able to use hots vs shamans though since the only reason they were exempt from the 10% rule in the first place was because of fb sorcs.

This post was edited by Tails chao on Jul 19 2010 09:55am
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Jul 19 2010 09:56am
The surprise factor is also really cool when playing with non c/c, many players who would be fine versus the cookie builds don't have the tools to defeat something they rarely see XD For example my friend, who is very good on a windy, lost horribly at first to my fury/rabies druid (like he wouldn't even let me heal in between duels to make it fair). Once he dueled me more he could eventually flawless me (stomping a fury druid on an 8 dr vita windy takes a lot of guts), but before he worked out a strategy to deal with an unexpected build he was toast.

As for the nec/shaman thing yeah hots are overpowered, but CompanyOfThree is the only person I've seen using a shaman on a ladder (where these rules would be enforced, gm duels between friends would probably be regulated differently, eg 75 res versus shaman) it seems like to alter the hotspur rule for necs would be catering to a VERY niche market ^^
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Jul 19 2010 09:57am


bm >


This post was edited by sevlo on Jul 19 2010 09:58am
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Jul 19 2010 09:58am
Quote (sevlo @ Jul 19 2010 11:57am)
http://www.newstatesman.com/food/2008/08/technology-feed-crops-farming

bm >

http://images.newstatesman.com/articles/2008/1031/031_p28_w.jpg


ROFL
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Jul 19 2010 10:37am
Quote (Noob_Nova @ Jul 19 2010 11:41am)
i dont want your fg but i will duel you when I am on.

You can use as much ES as you want.


but i want yours :)
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