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Jul 19 2010 03:19am
Are you another clan_irage multi?
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Jul 19 2010 03:21am
Quote (dark-soul @ Jul 19 2010 05:19am)
Are you another clan_irage multi?


Me? Are you serious?

If your talking to me... You did pass first grade math right? Then wtf? It should be clear as daylight.
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Jul 19 2010 03:41am
Quote (Noob_Nova @ Jul 19 2010 05:21am)
Me? Are you serious?

If your talking to me... You did pass first grade math right? Then wtf? It should be clear as daylight.


Answered my question.
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Jul 19 2010 03:44am
Quote (dark-soul @ Jul 19 2010 05:41am)
Answered my question.


if you believe so...

I don't know what your talking about though.

Does that answer anything?

I should get a fuckin Nobel Peace prize for my assessment of the druid hat.

Does that answer your question? What do you believe it is exactly that I answered by not answering anything at all?
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Jul 19 2010 03:59am
First two pages I thought you were serious, but then I realised that you are just a succesfull troll. ^_^

This post was edited by Dorieus on Jul 19 2010 04:00am
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Jul 19 2010 04:00am
Quote (Noob_Nova @ 19 Jul 2010 09:00)
ok well go read it again. because I am tired and had to correct an error. You will see that the math is perfect.

1) The Fixed dmg is based on Max Dmg. I choose to use a Fixed dmg (the max dmg) because using max dmg as fixed dmg is in favor of a +6 helmet.

2) This may not be a turn based game, but if you weren't a fucking know it all noob you would know that this is how we have been applying pvp theory for about the past 4 patches at least.

3) The "argument" as you call it reduces all the variables down to the ones that are to be analyzed. This is pretty standard. Even for doctors.

If you would read above, I have attempted to explain how the meaning of the math actually applies to the game. I am not a teacher of math, and therefore can only attempt to explain what the numbers mean. They are correct.


Your numbers may or may not work out right, frankly I don't care.

My assertion is that the assumptions are meaningless. Meaningless assumptions => Meaningless conclusions.

BTW - you should never use max damage to compare anything. The only thing that matters is avg skill damage / time unless you can one hit everything.
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Jul 19 2010 04:01am
Quote (Dorieus @ Jul 19 2010 05:59am)
First two pages I thought you were serious, but then I realised that you are just a succesfull troll. ^_^


He's an old troll and always says the same things pretty much.
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Jul 19 2010 04:04am
Quote (Noob_Nova @ Jul 18 2010 10:30pm)
Alas the perpetual stupidity has motivated me to explain this to you noobs.

Let's do the simple math shall we?

Assuming you have maxed Cyclone Armor, Twister, Nado, and Hurrican and only wear this helmet...





+ 6 Nado Helmet = 2796 Max Dmg vs. + 2 Helmet = 2156 Max Dmg

Now Let us Apply the PvP Penalty:

2796/6 = 466 vs. 2156/6 = 359

What is the difference Between 4 Skill Points then?

466 - 359 = 107 Dmg (you will find that this is a constant)

Let Us Now Look at how this effects Oak Sage


A Level 20 Oak Sage = 125% Life
A Level 22 Oak Sage = 135% Life

So What Happens if you have 1000 Base Life?

Level 20 Oak Sage would give you: 1000 x 1.25 = 1250
Level 22 Oak Sage would give you: 1000 x 1.35 = 1350

1350 - 1250 = 100


What does this mean?

This means that you have 100 Less Life using a 6 nado helmet and you do 107 more dmg

107 must be subtracted from 100 because that is the difference between your damage and your ability to sustain dmg.

107-100 = 7

The 6 Nado helm gives you a 7 unit Life advantage assuming that you always do max dmg (it is less or even negative if you do less then max dmg.)
note that having more then 1000 base life will decrease your 7 life advantage and having less then 1000 base life will increase it.


Let us further Analyze the Disadvantages of a 6 Nado helmet:

Assume you wear Perfect Spirit, 2x 10% fcr Rings, a 20% Fcr Ammy, Arach, Magefist, and Hoto

The cast rate for each of these items is respectively as follows:

35, 10, 10, 20, 20, 20, 40

The sum total of cast rate = 155

But you require 163 FCR to be effective on a druid.

Since there isn't 20% fcr on the helmet you must replace HOTO with Wiz Spike.

Hoto has 3 Skills on it. Wiz Spike has Zero.

So effectively the extra 3 skills from the 6 nado helm are lost when you replace HOTO with Wiz spike.

The total amount of skill adds is effectively reduced to 3 when attempting to achieve 163% Fcr.


Finally Let us consider Jalal's

2 Skills (remember the advantage lost between 6 and 2 is 7 life)

And it should be obvious why the following mods are extremely Godly...

30% FHR
30 RES All
30 STR


To Conclude:

Helmets worth using on your wind druid include:

1) Jalal's
2) Shako
3) 2-20-2
4) 3-20-2

Helmets that = fail include:

1) + 6 Nado
2) Tal Rashes Helm
3) Peasant Crown War Har
4) Gaze


Joined: Mar 24 2010
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Jul 19 2010 04:05am
Quote (N30M4NC3R @ Jul 19 2010 06:04am)
Joined: Mar 24 2010


:rofl:
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Jul 19 2010 04:05am
guys.... this is ultima1's brother
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