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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Shaman Druid V2.0 ~ 99 Fcr/ 99 Fhr- Pvp 1.12 > By Varsity
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Aug 9 2009 05:00pm
i love to see people taking interest in this build, thanks for all the complements, and thanks to deathwinger, for his in dept explanation on volcano fhr blocks
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Aug 9 2009 10:12pm
i'd like to try it out some time

substituting oak for a skill, have you tried this?

thats my only real concern for making a shaman I'd rather have less fire damage rather than less life

is the damage loss significantly noticeable?
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Aug 9 2009 10:27pm
Quote (Confessions. @ Sun, Aug 9 2009, 11:12pm)
i'd like to try it out some time
substituting oak for a skill, have you tried this?
thats my only real concern for making a shaman I'd rather have less fire damage rather than less life
is the damage loss significantly noticeable?


You should not even be using oak in the first place, much less putting more than one point into it.
A shaman's active sage is Heart of Wolverine.

For one, a shaman doesn't have close to enough skill points to spare.
But mostly, oak sage is hideously overrated

Thing is, oak sage doesn't really do much in PvP. Almost every single attack in duels will kill your oak sage before it hits you. And since your +% hp bonus vanishes the same frame it dies, you take damage from those attacks as if you never had it. What good is 6000 hp, if its only 3000 HP while you're getting hit? Your HP doesn't matter until you get attacked, and when you get attacked, oak sage dies 95% of the time.
For example, any splash attack, like fireball, will hit you both, and invariably kill it. Single target things like hammers/guided arrows will kill it first since its a minion stack, and then hit you
Theres almost nothing that can hit you in pvp without taking out your oak. Even whirlwind will hit it as often as you, so even if the first hit is on you, its likely it will die and the next few will strike you

Really, heart of wolverine is the spirit you should have out. In those 95% of cases, it gives you as much +HP as oak would; it absorbs a single hit. On the other hand, wolverine tends to die *AFTER* your grizzly hits someone, not before, and thus you get to benefit fully from its effect. And hell, the entire point is moot, because if you're tanking with a shaman you're doing something wrong. If you need to play something like a hammerdin or bvc that can tank a million hits, a shaman is not the character to make
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Aug 9 2009 10:57pm
I agree. The only time you would even consider using a Oak is if your team dueling, and your a playing more defensively. Other than that is pointless. Plus, the level would be high on its own due to you + druid and summoning gear, so it is really only wasting points if you put everything into oak.
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Aug 10 2009 09:59am
ISO more comments / opinions
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Aug 10 2009 11:10am
Quote (deathwinger @ Mon, 10 Aug 2009, 05:27)
You should not even be using oak in the first place, much less putting more than one point into it.
A shaman's active sage is Heart of Wolverine.

For one, a shaman doesn't have close to enough skill points to spare.
But mostly, oak sage is hideously overrated

Thing is, oak sage doesn't really do much in PvP. Almost every single attack in duels will kill your oak sage before it hits you. And since your +% hp bonus vanishes the same frame it dies, you take damage from those attacks as if you never had it. What good is 6000 hp, if its only 3000 HP while you're getting hit? Your HP doesn't matter until you get attacked, and when you get attacked, oak sage dies 95% of the time.
For example, any splash attack, like fireball, will hit you both, and invariably kill it. Single target things like hammers/guided arrows will kill it first since its a minion stack, and then hit you
Theres almost nothing that can hit you in pvp without taking out your oak. Even whirlwind will hit it as often as you, so even if the first hit is on you, its likely it will die and the next few will strike you

Really, heart of wolverine is the spirit you should have out. In those 95% of cases, it gives you as much +HP as oak would; it absorbs a single hit. On the other hand, wolverine tends to die *AFTER* your grizzly hits someone, not before, and thus you get to benefit fully from its effect. And hell, the entire point is moot, because if you're tanking with a shaman you're doing something wrong. If you need to play something like a hammerdin or bvc that can tank a million hits, a shaman is not the character to make


You can abuse oak's multiple deaths with the rep life bug o_O
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Aug 10 2009 11:22am
Quote (Tails chao @ Mon, Aug 10 2009, 12:10pm)
You can abuse oak's multiple deaths with the rep life bug o_O


in 1.09 -.-
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Aug 11 2009 08:58am
Bump
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Aug 11 2009 10:18am
Quote (deathwinger @ Mon, Aug 10 2009, 04:27am)
You should not even be using oak in the first place, much less putting more than one point into it.
A shaman's active sage is Heart of Wolverine.

For one, a shaman doesn't have close to enough skill points to spare.
But mostly, oak sage is hideously overrated

Thing is, oak sage doesn't really do much in PvP. Almost every single attack in duels will kill your oak sage before it hits you. And since your +% hp bonus vanishes the same frame it dies, you take damage from those attacks as if you never had it. What good is 6000 hp, if its only 3000 HP while you're getting hit? Your HP doesn't matter until you get attacked, and when you get attacked, oak sage dies 95% of the time.
For example, any splash attack, like fireball, will hit you both, and invariably kill it. Single target things like hammers/guided arrows will kill it first since its a minion stack, and then hit you
Theres almost nothing that can hit you in pvp without taking out your oak. Even whirlwind will hit it as often as you, so even if the first hit is on you, its likely it will die and the next few will strike you

Really, heart of wolverine is the spirit you should have out. In those 95% of cases, it gives you as much +HP as oak would; it absorbs a single hit. On the other hand, wolverine tends to die *AFTER* your grizzly hits someone, not before, and thus you get to benefit fully from its effect. And hell, the entire point is moot, because if you're tanking with a shaman you're doing something wrong. If you need to play something like a hammerdin or bvc that can tank a million hits, a shaman is not the character to make


why not just make a nado druid with maxed bear and 1 pt volcano. That way you will have better damage and your human delay thing that you were talking about is not a problem since you still have bear attacking.

correct me if im wrong, but volcanos stun works with or without the dmge since its there for fhr or fbr?
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Aug 11 2009 11:48am
Quote (Soccergoal10 @ Tue, Aug 11 2009, 11:18am)
why not just make a nado druid with maxed bear and 1 pt volcano. That way you will have better damage and your human delay thing that you were talking about is not a problem since you still have bear attacking.

correct me if im wrong, but volcanos stun works with or without the dmge since its there for fhr or fbr?


That is actually wrong, you will not lock without having damage, and both your tornado and volcano would be too weak to kill a char
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