Quote (lims101 @ Fri, Apr 24 2009, 04:55am)
The bold statement is redundant.
There are many skills that you would rather have in place of another, that doesn't prove anything. My point about fade was that it can be used in conjunction with stack/sorb, making elemental characters, especially cause sins have claw block, and also characters physical, because of hidden DR bonus, MUCH weaker.
Druids also have a much higher average dmg and life. The cold dmg is an added bonus because it not only forces the opponent to wear an item with the CBF mod, or waste a socket with a cham rune, it slows you to a point that isn't worth dueling if you don't.
Sins don't need dodges, they have ridiculous fhr BPs.
75% PLR can also shut down a psn necs build completely, yet it is legal...
MB and DR can almost entirely shut down a zons build, yet it is legal...
Desynch completely deceives you, to a point where you have to predict where the actually character is, yet it is legal...
And so on.
Whatever, I'm not trying to take over this thread, just making a point about the "I'm the best d2 player ever comment". I'll start a thread in the strategies forum and we can discuss it further there.
Yah I doubt he's "#1 Dueler in diablo 2," but I don't think it's fair to say gm rules are there to benefit assassins.
Don't forget that fade gives resistance, so it can help with that stack. If you have too much stack, you are not following the rules of gm duels. Nor are you following the rules if you have stack and sorb. What fade does is it makes it so you have to focus less on getting resistances from items, and the same holds true with dr.
Necro's damage is
magical. There is a crafting recipe that gives magic resistance, and that's it. Druid's
need the life and summons. One of the biggest problems with revives and skeletons is that they honestly slow down the duel...if the necro has to go out and kill monsters and then go back to town etc. etc...it's practically prebuffing.
Dodges are even comparable to good fhr...that's like saying having good fhr makes up for having 0% block...
Desynch...eh:
The fact is each of the classes have their own strengths and weaknesses. The only way to make a pvp sin really, is with gm pk in mind. BM sin is pretty much an nk'ing tg'ing trapper...