Quote (Legolas-III @ Mon, Jun 16 2008, 06:50pm)
Specifically, the facets(or any +%) /w elemental charms don't work as the character screen implies in that:
In the character screen, +% from facets shows the damage increase applied twice, while in reality it only works once.
I believe for certain things like venom, it is. once when casted, again when hit. Wouldn't this only apply to melee, still the +% ele dmg items do work for charms. Not that I suggest it (I don't think..)
Quote (Legolas-III @ Mon, Jun 16 2008, 06:38pm)
Plus, there's really no way to tell if your opponent is stacking antidotes/thawing.
I can tell, but I don't really care. If an arrow that normally does 1/4th-1/2th +/- a normal characters life (barb bo's excluded) does maybe 100 dmg, there's an obvious use of psn reduction/heal pots.
that's what 350 arrows are for. You can't kill what you can't catch.
Within dueling a character can't teleport while attacking, thus you telly away while they're attack is in sequence, this can give you a minute or even large gap where your opponent is [struggling] to reclaim the space between the two chars in order to attack. This valuable space/time allows 5-xx arrows to be fired off, that's open wounds + psn over x seconds + the phys dmg of several arrows. Rinse repeat.
+ You don't have to lose the +'s of run/walk, which I also implement, albeit 115 base frw with the possibility of gaining 60 more over that. maneuverability >
Quote (marvel. @ Mon, Jun 16 2008, 06:32pm)
antidotes stack in duration, you could easily drink enough to last over a hour within seconds
if you want to build a guide around something considered bm(poison), don't assume the other players are going to gm you
I count on bm, I duel legit in one of the most notoriously over hacked realms on d2.
If you've read the past posts, you'd see my comment about anything naturally appearing within the game as being fair game.
Precisely why I have open wounds/slow/kb/phys dmg/
valk among others at my disposal.
Quote (Legolas-III @ Mon, Jun 16 2008, 04:38pm)
Barbs, smiters, druids, assassins, and more will also teleport faster than you.
Hammerdins can maintain high dr rather easily. Ber shako, enigma, verds. The same goes for smiters, though some may even use btals. This is all without CoA..
Anyway, my main point was that maxing valk isn't vital and putting those points into other skills is fine.
I'm sorry if my initial comment seemed offensive to you, I only said that because Marvel generally tends to post correct information (even if it isn't always mannered).
Not vital, no.
But it helps a telly zon more than believed. Particularly mine, the idea being summons on any teleporting character arn't vital, but enhance the character none-the-less.
Quote (VickIsSick07 @ Mon, Jun 16 2008, 03:45pm)
Thats about how many it would take to kill anybody.
If that's what it takes, then fine. You wouldn't be able to catch me long enough to do any real damage anyways. And wow, generally 3-8 arrows with durations allowed will overcome 90% of characters. However I don't wait for durations, so however many it takes is fine. Point being, even with your shit-talking/dodges, you wouldn't kill me.
Be considerate and don't post here again, this isn't the pvp section. Use your pms, that's what they're for.
Quote (Legolas-III @ Mon, Jun 16 2008, 06:50pm)
Specifically, the facets(or any +%) /w elemental charms don't work as the character screen implies in that:
In the character screen, +% from facets shows the damage increase applied twice, while in reality it only works once.
The damage increase shown wasn't implied twice for me, not that I find it vital/useful to wear trangs.
The point being that it does work, however, yea.