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Dec 27 2007 01:01am
Quote (adjutant @ Mon, 17 Dec 2007, 06:26)
nice guide, I see you revised it as pvm only smile.gif

nice job adding the pics (circ is still one of godliest I've seen)

I still disagree with the darkforce choice smile.gif  I think you'd be better off with spirit and hit the 86fhr breakpoint, tele'ing baal runs lands you in packs of champ lords pretty often and you can get stuck pretty easy.

You should mention your in-game stats (life, skel level etc). 

vouch for an original take on the summoner, this should be sticked smile.gif


I also believe this should be stickied.

A couple of things, wouldnt crafting your iron golem out of an insight become quite expensive? How often does your golem die?

I love the build so much I think this will be my next character : ]
I like the fantacism coming from your a1 merc and the med from your golem idea, very unique in my opnion.
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Dec 27 2007 03:14am
One of the best summoner guides out there for people who are serious about having an all around raping summoner.

The other ones that just base their builds off of +skills blow and cant do anything as fast as a summoner like this.

Very pro.
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Dec 27 2007 03:45am
Quote (mephistophilis @ Wed, 19 Dec 2007, 11:04)
Damn cant edit my last post.

Listen, You have pretty much no idea what you are talking about.

Marrows are garbage. You dont need the Dex... Treks have FHR and Vitality which is GG.

Your golem does die. Try to run your own baals. He'll die like WHOA to knights with their curses if He doesnt have gozu life.

1 Pt into bone prison for bone armor? Well chief at and extra damage reduced by 15 points I really dont see the value in using 2 more skills. If you are going to PVP and you need Bone Prison, thats when you slap marrows on for 2 seconds.

And you have a barb in every game to bo you? I dont think so pal. Sry-Fail.


To say my diadem and amulet are crap is a joke. They are very leet. And sir. If you play hardcore, you of all people should know getting as much defense as possible is required to stay alive. I never said you NEEDED to wear ap nig, I said if you are able to, like I am, its not a bad ideal. My circ has life--Jah. It also has str and mana.

And as for fhr, you say you dont even use treks so I cannot take this argument seriously. I hit 56% FHR breakpoint with a 7/15 into my Voodoo head and treks and bloodfists.


As you said : nn dex = nn sands, if you rly need fhr you can take resist/fhr boots.
Golem = doesn't die if you are not too stupid...
I didn't said nn ap, (or maybe I did, then I was wrong) I said nn spend all your fg on str amu/circlet to wear ap... because u can bug eni with faled sword.
And your circlet has str and mana ok... what for?
And yes I have a barb each game because I use 2 cd keys...

but well nvm you are the best :/
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Dec 28 2007 12:45pm
Quote (Salva @ Wed, Dec 26 2007, 06:48pm)
kinda new to the summoner style but, im liking it...  just somthing thats botherin me, and confusing me alot are the  hot keys, im havin a hard time figuring out a good layout,

can you help me with this please


I use the following

F1: Teleport
F2: Bone Armor
F3: Amp Damage
F4: C/e
F5: Decrept
F6: Raise Skeleton
F7: Revives
F8: Battle Command
F9: Battle Orders


I know many people change their hotkeys to letters. I am not able to do so. I've played this game since it came out (even before LOD and this is the way I have to do it)

Quote (GanonOwns @ Thu, Dec 27 2007, 02:01am)
I also believe this should be stickied.

A couple of things, wouldnt crafting your iron golem out of an insight become quite expensive? How often does your golem die?

I love the build so much I think this will be my next character : ]
I like the fantacism coming from your a1 merc and the med from your golem idea, very unique in my opnion.



Thanks for the comments. Insight while on ladder is very, very cheap. Like less than 3 fg. Once you are on non ladder it becomes more complicated.

Personally I have built this character to withstand the test of time. My golem with the synergies wont die for hundreds of games. Before I rebuilt this way there were several monsters who could 1 or 2 shot him.

Yah, Fiona(my rogue) is nasty with her faith bow. Barely ever have to go buy her back. Noone with a a2 merc can say that.

Quote (Animage @ Thu, Dec 27 2007, 04:14am)
One of the best summoner guides out there for people who are serious about having an all around raping summoner.

The other ones that just base their builds off of +skills blow and cant do anything as fast as a summoner like this.

Very pro.


Much love.


Quote (Eti_fr @ Thu, Dec 27 2007, 04:45am)
As you said : nn dex = nn sands, if you rly need fhr you can take resist/fhr boots.
Golem = doesn't die if you are not too stupid...
I didn't said nn ap, (or maybe I did, then I was wrong) I said nn spend all your fg on str amu/circlet to wear ap... because u can bug eni with faled sword.
And your circlet has str and mana ok... what for?
And yes I have a barb each game because I use 2 cd keys...

but well nvm you are the best :/


Sands dont have dex. They have vit with their str and fhr.

Sure some rare boots would be good with fhr and resistance, but those are expensive for good ones and they wont come with more life.

Golem does die eventually. CB monsters can usually kill him if he is cursed. and the Knights in the throne have a blast with him if there are like 50 of them.

I didnt say spend anything of str ammy and circ. I said if you have em, they're nice. Glitching is fine too.

Mana on my circ helps me raise army for ubers all at once without potting and Str was just there. I would prefer 1 with base life and 2 os for another jah but I havent even got 1 of those yet.

And bringing in your barb every game is smart in HC but there is no need in SC. Softcore just use your own bo. Its faster.

This post was edited by mephistophilis on Dec 28 2007 12:54pm
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Jan 2 2008 05:14am
Spirit monarch must own darkforce.

you loose 1 skill, some stats into str( but spirit gives 22 vitality and about 100 mana)

you gain: resists/fhr/life/mana
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Jan 3 2008 10:46am
Quote (ReanimatedHorde @ Wed, Jan 2 2008, 06:14am)
Spirit monarch must own darkforce.

you loose 1 skill, some stats into str( but spirit gives 22 vitality and about 100 mana)

you gain: resists/fhr/life/mana


Another person who did not read my whole guide.

I SAID SPIRIT IS BETTER!!! I SAID DARKFORCE ADDS STYLE POINTS!
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Jan 24 2008 05:34pm
There may be a new saga to my Merc. I have put Bramble on her to test out the difference between that and fort. She loses some damage but gains an aura which is particularly helpful for ubers.

Try this out for anyone who has built my guide. Ill also post pictures of the gs I use as you might want to look for something like it.

Here is my Mercs Giant Skull



This post was edited by mephistophilis on Jan 24 2008 05:38pm
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Jan 24 2008 06:47pm
I'm more than a little confused as to your reasoning behind IM for ubers >.<.

The most important thing to do is to slow them down, and meph, who is impossible to freeze (unless you've got HF), needs decriptify on him to take him down a notch. A decriptified Meph will be easy prey for your dozens of urdars, skeles, and mages.

Have you ever thought of a Max Block build? I personally find that teleing into crowds results in me getting hit, telestacked or no. If you threw on a Um'ed Homunculus, you could easily get max resists and max block, as well as better survivability. Getting to max block with homunc would only cost you +2 skill points MAX, one for the shield switch and one for a fcr ring, and you would still have 125% fcr.

Merc - I'm a little iffy on your merc choice. I like the novelty of using an Act I merc, but can it really compare? Act II Might Merc w/ Infinity (pride is...ugh), gives your skeles much improved damage, as well as making the ubers a breeze. Mage damage is also ridiculously easy to pump using infinity, which also helps your skeles by lowering def o-o. The only downside is chaosing will be tough (im), but swapping his wep to a low dmg infinity scythe would do the trick, or you could just avoid the place altogether >.<.
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Jan 24 2008 07:02pm
Good guide, I personally have had much better experience with Max Block on summoners.
But whatever floats your boat.
Block is better for PvP but thats not the idea now is it wink.gif
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Jan 24 2008 07:34pm
Quote (bogie160 @ Thu, Jan 24 2008, 07:47pm)
I'm more than a little confused as to your reasoning behind IM for ubers >.<.

The most important thing to do is to slow them down, and meph, who is impossible to freeze (unless you've got HF), needs decriptify on him to take him down a notch. A decriptified Meph will be easy prey for your dozens of urdars, skeles, and mages.

Have you ever thought of a Max Block build? I personally find that teleing into crowds results in me getting hit, telestacked or no. If you threw on a Um'ed Homunculus, you could easily get max resists and max block, as well as better survivability. Getting to max block with homunc would only cost you +2 skill points MAX, one for the shield switch and one for a fcr ring, and you would still have 125% fcr.

Merc - I'm a little iffy on your merc choice. I like the novelty of using an Act I merc, but can it really compare? Act II Might Merc w/ Infinity (pride is...ugh), gives your skeles much improved damage, as well as making the ubers a breeze. Mage damage is also ridiculously easy to pump using infinity, which also helps your skeles by lowering def o-o. The only downside is chaosing will be tough (im), but swapping his wep to a low dmg infinity scythe would do the trick, or you could just avoid the place altogether >.<.


My necro is primarily used for Baal games to get to 99.

I keep having to say this and I am not sure why but if you baal, hdins in your game will conc for you. Faith is much better than beast. If you have beast on for fanat, you sacrifice too many good points.

Plus, act 2 mercs suck really bad. They are constantly dying even with low damage weapons. they have close range attacks and poor life even with bo and fort. My merc attacks quickly from a distance (if you have a barb in your game, by all means get the demon limb out of your stash and prebuff with that instead of cta since the barb will bo).

My strategy is substantially different from sitting there watching my skellies do all the work. I amp then wait a moment for the skellies to kill 2 or 3 guys, then I step up with c/e to clear out the rest of the wave.

As for ubers, I IM mephy because I only put 1 into mage. T By doing this, he kills my mages quickly which in turn kills him. hen, I resummon my mages from his army as they die. Then I cast amp first at baal and Diablo so their minions are cursed and then cast decrept on bosses.

Max Block/Pure Vit will never be a right or wrong decision. Only how you play will determine that. With 2 bks, bloodfists, jah in my circ, 45 lifer gcs, 20 lifer scs, and treks, my life is sky high. Even if I get hit I dont come anywhere close to dying unless there are some underlying circumstances (like frenzy demons are champions with fanaticism and there are like 6 of them or more).

This post was edited by mephistophilis on Jan 24 2008 07:36pm
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