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Poll > Best Guides For Mainstream Pvp Builds > Are These The Best Guides?
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Mar 21 2012 11:22am
Quote (Jeebus666 @ Mar 21 2012 01:21pm)
u didnt explain anything, u tried to find fault a few times and got corrected.

Your calculations on DS were wrong, I cant be bothered to find the relevant equations in tudey's guide but its there


You can't find the equations that I correctly used, how convenient.

I explained that it is a 1 in 145 chance to roll DS if using Grief, Highlords, AND gores, which it is unlikely he even used gores (lack of gores would make it a less 1 in 20,000 chance). It is too statistically unlikely to be a fluke.

Quote (tudey @ Mar 21 2012 01:22pm)
that just means you probably used the wrong formula for the calculations. That's why the information provided by the calculations holds no real value.
And anecdotal evidence does hold a value of its own. Sure it cannot be used to establish a cause-effect relationship but that's not really what matters in d2. The important thing is if you win the duels or not.


No, I used the formula which was verified by several experiments. If you want, do it yourself:

Complete chance to double damage is:

DD% = 100 - (1-DS%/100)*(1-CSm%/100)*(1-CSa%/100)*100%

Where

DD% = total percentage to double damage
DS% = percentage of deadly strike
CSm% = percentage of critical strike from a weapon mastery
CSa% = percentage of critical strike from the amazon skill.

Just accept that his experiment was either done incorrectly or he lied. If you show me other results I will consider them.

This post was edited by Voyaging on Mar 21 2012 11:28am
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Mar 21 2012 11:36am
shut the hell up
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Mar 21 2012 11:36am
tudey's build bestest
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Mar 21 2012 11:49am
Quote (Voyaging @ 21 Mar 2012 20:22)
You can't find the equations that I correctly used, how convenient.

I explained that it is a 1 in 145 chance to roll DS if using Grief, Highlords, AND gores, which it is unlikely he even used gores (lack of gores would make it a less 1 in 20,000 chance). It is too statistically unlikely to be a fluke.



No, I used the formula which was verified by several experiments. If you want, do it yourself:

Complete chance to double damage is:

DD% = 100 - (1-DS%/100)*(1-CSm%/100)*(1-CSa%/100)*100%

Where

DD% = total percentage to double damage
DS% = percentage of deadly strike
CSm% = percentage of critical strike from a weapon mastery
CSa% = percentage of critical strike from the amazon skill.

Just accept that his experiment was either done incorrectly or he lied. If you show me other results I will consider them.


I'm not talking about deadly strike formula. I'm talking about the way grief's +400 damage works
oh and now that we're talking about that deadly strike formula, could you show those several experiments? :-)

This post was edited by tudey on Mar 21 2012 11:50am
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Mar 21 2012 11:55am
Quote (Voyaging @ Mar 21 2012 05:22pm)
You can't find the equations that I correctly used, how convenient.

I explained that it is a 1 in 145 chance to roll DS if using Grief, Highlords, AND gores, which it is unlikely he even used gores (lack of gores would make it a 1 in 20,000 chance). It is too statistically unlikely to be a fluke.



No, I used the formula which was verified by several experiments. If you want, do it yourself:

Complete chance to double damage is:

DD% = 100 - (1-DS%/100)*(1-CSm%/100)*(1-CSa%/100)*100%

Where

DD% = total percentage to double damage
DS% = percentage of deadly strike
CSm% = percentage of critical strike from a weapon mastery
CSa% = percentage of critical strike from the amazon skill.

Just accept that his experiment was either done incorrectly or he lied. If you show me other results I will consider them.


Again you are right, if you skip some more information. You should start asking yourself, am I missing something before being over confident.
I am not saying your formulae is wrong, just that it is misplaced. All tudey explained was that the damage calculation was different for +dmg items. That they are,in fact, different than people think in a way that they are not simply counted as +400min and +400max damage, so they have a different damage counting system that bypasses the ED modifiers. I have not checked the basis, but it would be a starting point of this discussion.

ED modifier = Stat.modifier%+skillED.modifier%+nonWepED.modifier% (on top of my head, check this also when you search this first part).

With that in the equation, it could be maybe shown that at some point of ED on a weapon and overall DS on it it could bring better average results. Atm I play Dota 2 and later I won't have time, so you do this and I'll check what you've done.
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Mar 21 2012 11:55am
yankees + maths is never a good combination

:zzz:
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Mar 21 2012 11:58am
Quote (tudey @ Mar 21 2012 05:49pm)
I'm not talking about deadly strike formula. I'm talking about the way grief's +400 damage works
oh and now that we're talking about that deadly strike formula, could you show those several experiments? :-)


Also tudey, now that you are here, can you plz leave comment on that formula you did for attacking.
I don't understand your keyboard writting...
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Mar 21 2012 12:02pm
i dont really like the edc build.. feels like griefs average damage is way higher / more consistent despite the 100% chance to crit
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Mar 21 2012 01:26pm
Very Balanced Thread
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Mar 21 2012 01:43pm
guys
tell me the exact items + sks and i build the 2 barbs 100% perfect in hero editor and then let them fight each other ft 100
i would be available for that

tell me the exact build + tree + additional conditions that you want in the test (like lower def or w/e)

This post was edited by MoXeR on Mar 21 2012 01:46pm
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