Quote (Ziecheik @ Mon, Apr 27 2009, 07:45pm)
You sure know how to argue your points but I gotta disagree with you.
Just because Ive tried swapping a whole inv of 520s with 320s to see the difference, and the damage difference on how fast triwhirls kill people is *quite* noticeable when using 320s, and besides blizzard sorcs, fohers, auradins, and a few other classes using resists stacked that deep is completely pointless.
Of course you could kill most bnet players without any 320s and 520s do make it safer vs all because you dont have to bother with your stash every time someone switches to a blizz sorc, but to say 320s dont add noteworthy damage is well.. wrong.
I don't say they don't add noteworthy damage, I say they don't add enough to make a difference.
They will add around 13% average, and you're right, thats a fair amount of a bonus. But thats not going to win you any extra duels. When is it ever going to matter if you deal 13% more overall damage? How many duels are you going to be winning with less than 13% hp left, vs how many duels are decided with either one of you at 50%+ hp because it was about skill, not damage tweaking. So sure, +3 max charms will tweak your damage *a little*, but its just not nearly enough to make a huge difference. Its not like the difference you get by amp damaging someone, which makes you deal 3x the damage (vs 50% dr). Its not like the difference you get against an FOH, when you're taking 20 damage instead of 500.
Those are differences. +13% overall damage, thats something for BvB duels, where the most slightly tweaked out player wins, because theres no room for skill to make an impact (yes, I said it, stfu bvb'ers)
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HAHHAHAHAHAH Keno does this lacerator shit remind you of someone? xDDDDDDDDDDDDD
And you still haven't figured out wut kind of barb I really *am*

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That reminds me...that extra damage is per check if I'm not mistaken:
i.e. lots more than 400 damage per ww...
Nope its just added to your attack damage exactly like it was
added to your weapon damage. So your 424-471 damage grief becomes 424-582 damage. Which is +13% overall damage after your ww/mastery/strength/gear/deadlystrike/etc bonuses are all applied.
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You do realise BvB is built to kill other barbs? You won't even scratch any below average BvB with your 37 x 20/5 thrower 1 pt ww barb. (Don't you dare to call it a BvC)
Its a BvC/thrower hybrid, if you still haven't figured it out. Thrower switch on a BvC lets you outrange chars that exploit a BvC's weakness to melee range combat, and the only thing I *lose* is +6 to battle orders without prebuffing (I keep sticks in my stash). And no, against a BvB who can't teleport, I
instantly win, because I can just chuck axes from a range and teleport away all day long. Yes, against a teleporting BvB, its an extraordinarily difficult duel, but at least its possible, unlike pure BvC vs pure BvB; I can get lucky and drop an amp damage and maybe a corner-cut whirlwind, and actually beat a BvB. Its a long shot, but its better than saying "Hey I'm a bvc, I'm going to bend over because you're a bvb"