Quote (Hajonston @ Nov 24 2009 08:12pm)
Like I said, that only matters for setting up the initial hit.
Yeah if you're on a blank field chasing a necro across the entire blood moor / cold plains, yeah its easier to set up an initial hit for the lock with LS with its faster startup delay. But assuming you exploit the natures of traps being traps and the fact that you can spam WoF randomly and the second they teleport past one as you MB them, it will lock them up, thats what makes it work. I think you guys are just too used to l8z vs l8z and calling it dueling. If you're not just teleporting at 180 degree angle from the other player, then wof can setup traps much better (landing in a WoF is a billion times harder to WSG your way out of than landing in LS. Hell, you don't even need to WSG against LS, you can walk straight out normally).
so WoF takes advantage of how much better it is once the lock is landed (which it is).
and my build doesn't revolve around dealing damage like a crappy hybrid or ghost, it revolves 100% around stunning them. Its as close as you can get to a pure MB-sin.
What if the nec takes advantage of puddles to walk wof and does not do blind teles into the middle of wof trap fields? More importantly, what if a shaman hostiles you and grizzlystomps on top of you while you are busy mbing the nec? Is wof delay long enough that combined with the players reaction time the grizzly can score a kill? or is 174 mb fast enough that you can switch to mbing the shaman (.2 sec reflex time assumed) and get those defensive wof under your feet to hit, or are they fast enough to tele away? on that note, are grizzly stomps a problem since you use spirit shield or do you find you can hold your own vs shamans on this type of trapper build?