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Dec 30 2017 10:41pm
Quote (Ep0ch @ Dec 28 2017 08:37pm)
Hadur


Hodor!
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Dec 31 2017 04:26am
D2 math has always been weired.
Brings up memories of open b.net pvp with 81k dmg cap and 8.1mil life cap and all that ll and anti-ll crap lol
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Dec 31 2017 04:43am
Is this thread still going lol

Life: "1+1=2"

Idiots: "uwjot m8!"
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Jan 10 2018 11:59am
That was painfully hilarious to read all the pages :p

Dr > Dr+amp > amp .

That word triple just rekt a few people here :D
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Jan 12 2018 02:27am
Quote (kilainstinctss @ Jan 10 2018 09:59am)
That was painfully hilarious to read all the pages :p

Dr > Dr+amp > amp .

That word triple just rekt a few people here :D


Only the people who don't understand elementary math....
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Jan 27 2018 02:38pm
Found another person with a brain today!

Quote (RichmanPuppies @ Jan 27 2018 11:51am)
First off, one point in revive is enough.

For phys resistence, amp + decrip will reduce physical resistance by 100% and 50% respectively. Meaning a monster with 50% phys res will now have -50% when amp'd (50% - 100% = -50%), therefore tripling physical damage.
However, when you're up against a monster with physical immunity (res over 100%) amp + decrip only work at 1/5 effectiveness. So a monster with 110% phys res will have 110% - (1/5 x 100) = 90% phys res when ampd and would still be immune when decip'd (110% - (1/5 x 50%) = 100%).

Try using amp on phys immune monsters, is should break most immunities.

CE is you main killing skill. It's damage is 50% fire, 50% physical. On High phys res enemies it may be more beneficial for you to amp/decrip to help your army get the first body or two down and then switch to Lower resist as it may give you more damage.

The key to a strong summoner is getting a body down fast and spamming CE. Easiest way to do that is having a strong merc. I'd suggest you get a weapon with high crushing blow and high base damage in an eth polearm (obedience runeword is a cheap option).
Also, if you use Iron golem, make him from a cheap insight runeword so he'll have the meditation aura for you. Just be careful to not let him die or yourself die or else you'll have to create him again.


Your friend was probably referring to the Ancient Tunnels for you sorc to run. Yes, it is a great place to farm with a blizz sorc.


If these are your first chars I'd say play em through yourself. Summoner is one of the most beginner-friendly chars out there.

Farming ber runes isn't easy. Your best bet is to trade for them. FG is the best way to acquire them, price depends on your realm/core

Goodluck!

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Feb 16 2018 06:25pm
Who else wants to try out this math equation?
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Feb 16 2018 06:37pm
Quote (Worrywart @ May 13 2017 11:55pm)
You are hit with an attack that deals 1000 damage
You have 50% dr
You take 500 damage.

You are hit with an attack that deals 1000 damage.
You have 50% dr and are amped.
You take 1500 damage. Amp tripled the damage you took.

You are hit with an attack that deals 1000 damage.
You have 0% dr and are amped.
You take 2000 damage. Amp doubled the damage you took.

You are ahrimond. You have 0% dr.
You get hit with an explanation.
You sit in your Icy Cellar and intentionally make incorrect statements in an attempt to make other people on the internet think you are a foolish person.
I do not see how this masterful plan benefits you.



Dr reduces the damage you take. If you want to take less damage, dr does that.


XDXD
Love u pal
Good post
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Mar 10 2018 04:32pm
Quote (Flippi @ Feb 16 2018 04:37pm)
XDXD
Love u pal
Good post


I'm not sure he reciprocates the feeling unfortunately :(
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Mar 11 2018 07:39am
I think I can make this easy for everyone. The example and explanations given by worrywart at the beginning of this thread, and reiterated by other members are correct. The problem here is how it's perceived.

Based on starting Dr50%, then amped means:

The damage you take is 1.5x the damage being dished out.

That same figure is 3x the damage you were going to take if you weren't amped

So this number of damage you are being hit with is 1.5 times the figure itself, which when hits you, turns out to be 3 times what you would have took.

I'll say it once more. This same figure can be viewed 2 ways. It's 1.5 times the initial figure. It's also 3 times the amount you were due to take before amp.
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