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Aug 13 2011 03:07pm
Quote (Sapientos @ Aug 13 2011 04:54pm)
First of all, solid guide. I use more or less the same style/build on d2pk. Iknow it's not as prestigious as eastsl :)

I do have a few questions though.

What is your opinion on sacrificing some skills in CB, going for 60% (thought I do prefer higher) and putting them into WoF instead?(around 700-1k WoF dmg on ghost is a huge advantage imo)

What is your opinion on Lo+Lo or Lo+Um in the fools instead of Um+Um?

Regards, Sano.


I've tested all of that already.

1) Sacrificing the pts into CB and going for 60% is ok..... but not really worth it to put into wof. if u need to max out something else, than sure... but no for wof. also i'm pretty sure that with 4-5 extra pts into wof wont get to 1k damage cuz right now with 1 pt it does 33-38 damage and next level is 36-42. the 5 extra points might be enough to get it to 100 damage and that doesnt hurt at all.... let me do some math out for u. 100/4=25 x.25 (75% res) = 6.25 per wof.... basically gonna do crap damage w/ wof anyway

now u ask me... but what if 5 wofs hit... thats not too bad right? well yes, but most opponents WILL wsg out the moment they see fire. the only thing keeping them in is fast ww or dclaw. and if ur attacking... ur not gonna really have time to put more than 1-3 wofs down at once. in fact, i actually use Ls+wof a lot more than just wof alone because once ur opponent is mb'd they get swirlies. a hit of any caliber will put them in fhr... so basically if i can use ls (faster and longer range) to get that 1 hit in, then i can have enough time to "follow up" with other stuff....

2) LoLo is bad.... DS has diminishing returns after so much.... highlords already gives u 37%.... anything past 50% is kinda bleh imo
3) LoUm is an option... but only if ur fools claw is strong enough to do mass damage (aka d2pk claw). if u use a 250 max damage claw dont bother. the ow will be more useful cuz even if DS does go off, it wont hurt all that much

This post was edited by Azn Masta on Aug 13 2011 03:09pm
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Aug 13 2011 03:28pm
Quote (Azn Masta @ Aug 13 2011 08:31pm)
FRW = Faster DOD and Drive by hits + Better chance to escape attacks like vs necs, etc... FRW = better damage + lets u pull off shit, u would never be able to w/o it
Gores = DS + CB + OW = One of best boots for sin (depending on build)
Sdancers = 2sin (2fade,2mb,2wepblock,2blahblah), 25DEX (AR), 30FRW, 30FHR =  Best boots for sin overall (gores = more damage, but lose the rest of benefits)
Gface = DS + CB... U dont use gface against pallies... read the guide again.... its only for sin v sin and anti barb (i also carry widowmaker)

Gface/Dancers OR gores/vis circlet is required.... for optimized damage. dont use anything else

AR = higher chance to hit... even if ur opponents def is not "insane", more ar is still good. its math man.... percentages.... hit/miss isnt 100% guaranteed. the more AR, the more hits.

ps. my sin on east gets 3.2k Def.... i dont know why urs is so low. So u should use at least 6k AR (chaos side) for optimized results... i use 6.5k personally in sin v sin. and 7.2k for overall. If u dont sin v sin, fine, then build ur char around gores + vis circlet for best damage.... treks are old school and bad compared to gores for overall ghost play. the ONLY reason i didnt build around gores is cuz i sin v sin very often as well and i find that gface > gores by offering a bit more damage. because i opted to do so, i gave up a lil bit of damage from making my "standard" build w/ gores... as if i did, i would not be able to switch gface on for sin v sin.

u play ur ghost bleed/run style... this is what people USED to do when they first discovered ghosts back in like 2005. through prolonged play and experience people have learned that that style is highly less effective than how it SHOULD be played.. aka stun + stomp + kill.... only bleed when u HAVE to...


Still FRW = better damage makes no sense. If you DoD, a slower WW will do more damage, period, end of discussion. And vs necs I used BoS (what more FRW you need ?) which kinda was giving me problems to DoD as triangular as I can do on fade (really fast BoS short 3whirls range 2 weapons are though, due to bnet ping and that ugly WW cripple sound that you can hear sometimes). And again quoting here "FRW = better damage + lets u pull off shit, u would never be able to w/o it". Don't wan't to sound insulting, but are you 15 years old ? This is a discussion, you either answer with arguments or just say gtfo rand so I will not try to continue anymore.
Gores are nice but they lack FHR. I like FHR so I used gores gulli in combination to have still decent FHR and more damage vs all melee (non elemental I guess). Why not use Gulli vs paladins ? They have 5k+ life also, and a chance to hit them is really terrible, anything helps when you're out of options (nothing else to do then to WW).

And I did not say I bleed only, but I also think you don't stomp paladins or 3 whirl them, you rely on open wounds and wwing against their charge or along their charge. Maybe I'm wrong but 3 whirling any real melee is a joke idea.

These are all just some minor things that in the end are not really important. It all comes down to having some half decent equip and at least 4k life. Everything else comes down to skill and luck, 40ED-80ED in a helm wont change the tides of a battle vs any hard match (pala baba mbnecro) nor will it make it much easier in my opinion. Worst part about playing a ghost on EU is that mostly you end up dueling paladins, and thats why I'm saying you will rely mostly on OWs. Hammerdins are all about bleeding out (compared in ratio of damage throughout the duel, OW will take the biggest toll I guess).
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Aug 13 2011 03:34pm
Quote (monSt4r @ 13 Aug 2011 23:22)
I didn't catch really what you wanted to say here. Why is bigger FRW better in duels (compared to "it helps SOOO much in duels if u use it right")? I never though a frw would change any duel straight up.

Sin vs Sin I don't really care that much, on europe there are 0 ghosts. Seriously, assassins almost don't exist, paladins are the thing to play here.  And that losing ar thing ends up reducing ar thing makes no sense :) I mean it does, but it does not complement on you telling anything important. AR in sin vs sin ? seriously tho, I have maybe 1k deff, you really telling me its important in any way possible...seriously if I wear visionary circ (which I don't cause a good vis circ costs like a whole char together) why does that imply I need gores for damage ? 10%ow, 15% CB and 15%ds ? dude, don't think that goes that way. I mean I played with treks and more random circ and still was strong on beating a lot of people. Plus DS on an Assa is ok, but not as cool as on barbarian, and if you like gores why wear Dancers when you can't switch them never off. I've tried Guillaume gores setup in every pala duel I tried and I don't know how big of a difference did it make really, thats why all these quesstions....it all comes down to hitting an open wounds and whirling away from him.


hmm do you play ladder or is that a multi or something?
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Aug 13 2011 03:38pm
Quote (monSt4r @ Aug 13 2011 05:28pm)
Still FRW = better damage makes no sense. If you DoD, a slower WW will do more damage, period, end of discussion. And vs necs I used BoS (what more FRW you need ?) which kinda was giving me problems to DoD as triangular as I can do on fade (really fast BoS short 3whirls range 2 weapons are though, due to bnet ping and that ugly WW cripple sound that you can hear sometimes). And again quoting here "FRW = better damage + lets u pull off shit, u would never be able to w/o it". Don't wan't to sound insulting, but are you 15 years old ? This is a discussion, you either answer with arguments or just say gtfo rand so I will not try to continue anymore.
Gores are nice but they lack FHR. I like FHR so I used gores gulli in combination to have still decent FHR and more damage vs all melee (non elemental I guess). Why not use Gulli vs paladins ? They have 5k+ life also, and a chance to hit them is really terrible, anything helps when you're out of options (nothing else to do then to WW).

And I did not say I bleed only, but I also think you don't stomp paladins or 3 whirl them, you rely on open wounds and wwing against their charge or along their charge. Maybe I'm wrong but 3 whirling any real melee is a joke idea.

These are all just some minor things that in the end are not really important. It all comes down to having some half decent equip and at least 4k life. Everything else comes down to skill and luck, 40ED-80ED in a helm wont change the tides of a battle vs any hard match (pala baba mbnecro) nor will it make it much easier in my opinion. Worst part about playing a ghost on EU is that mostly you end up dueling paladins, and thats why I'm saying you will rely mostly on OWs. Hammerdins are all about bleeding out (compared in ratio of damage throughout the duel, OW will take the biggest toll I guess).


Ok.... the ability to hit faster lets you get more hits in and keep a stun better as opposed to slower hits.... lets say u have a few secs to get as much damage as u can in from DOD..... if u move so slow from 1 side to another, u would be able to do say.... 3 ww's (triangle)... if u were a little faster, u would be able to maybe get in 4 wws (triangle + 1 more pass) because u can travel faster. Also, it helps with synch ww. im not saying its the best thing their is, but its VERY useful against casters. also if lets u side stop attacks better.... useful for all situations i would say.

ps. and vs nec, yes... u bos, but then what happens when u get golem slowed. stacked speed isnt a bad idea sometimes. i use more than 42ias on my trapper because if someone hits me once and has arach on, i lose a frame.

now, i agree that the extra ed in helm isnt gonna change the tide of a duel say vs a nec or a pally.... however that is mainly for usage against other sins. i told you already that you could always 1x sheal the hat for 48% fhr bp.... thats always a viable choice as well.

and i use 65% Fcr vs pallies cuz i prefer to spam mb and move more freely against them. u said so urself that a duel against a hdin or something is gonna be spent more so with bleed + mb. more fcr = more mb = more damage + keeps them off of you. more fcr = ability to get out if u need to as well

btw, if ur gonna use gface, why not use dancers. u gain SO much more than treks.... i can understand why u dont use gores, but if not gores than at least dancers. treks are only useful vs a poison nec or something

Quote (tudey @ Aug 13 2011 05:34pm)
hmm do you play ladder or is that a multi or something?


i dont know man.... either hes just dumb or hes trolling me hard

This post was edited by Azn Masta on Aug 13 2011 03:41pm
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Aug 13 2011 03:41pm
Quote (Azn Masta @ 14 Aug 2011 00:38)
Ok.... the ability to hit faster lets you get more hits in and keep a stun better as opposed to slower hits.... lets say u have a few sets to get as much damage as u can in from DOD..... if u move so slow from 1 side to another, u would be able to do say.... 3 ww's (triangle)... if u were a little faster, u would be able to maybe get in 4 wws (triangle + 1 more pass) because u can travel faster. Also, it helps with synch ww. im not saying its the best thing their is, but its VERY useful against casters. also if lets u side stop attacks better.... and vs nec, yes... u bos, but then what happens when u get golem slowed. stacked speed isnt a bad idea sometimes. i use more than 42ias on my trapper because if someone hits me once and has arach on, i lose a frame.

now, i agree that the extra ed in helm isnt gonna change the tide of a duel say vs a nec or a pally.... however that is mainly for usage against other sins. i told you already that you could always 1x sheal the hat for 48% fhr bp.... thats always a viable choice as well.

and i use 65% Fcr vs pallies cuz i prefer to spam mb and move more freely against them. u said so urself that a duel against a hdin or something is gonna be spent more so with bleed + mb.... more fcr = more mb = more damage + keeps them off of you.

btw, if ur gonna use gface, why not use dancers. u gain SO much more than treks.... i can understand why u dont use gores, but if not gores than at least dancers. treks are only useful vs a poison nec or something,

you don't hit faster, you travel faster. and as the first hitcheck of ww is primary-only you'll end up with less hitchecks with more single whirls. that also means you stun less. the difference should be super small though but its towards the less hits direction, not more.
it does let you avoid hits a bit easier i guess though

Quote (Azn Masta @ 14 Aug 2011 00:38)
i dont know man.... either hes just dumb or hes trolling me hard

no I didn't mean it like that
just that I don't know basicly anyone playing ghost in nl at least atm so wondering if he's ladder then or what

This post was edited by tudey on Aug 13 2011 03:42pm
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Aug 13 2011 03:43pm
Quote (tudey @ Aug 13 2011 05:41pm)
you don't hit faster, you travel faster. and as the first hitcheck of ww is primary-only you'll end up with less hitchecks with more single whirls. that also means you stun less. the difference should be super small though but its towards the less hits direction, not more.
it does let you avoid hits a bit easier i guess though


im not talkin about hit checks tho.... i know that if ur slowed down u hit more. (i've seen the video where the wwsin 1 hits the barb w/ a bunch of slow etc)

like if u have more frw.... u could do fast drive by hits and such thus equal to more hits. and yes... i suppose the MAIN reason why i use it is for fast in and out tactics.

if u move slower, u get more hits in for that 1 attack, but u wont have time for more than 1 attack. over the course of the match, speed will be better

ps. it lets u hit those bastards who try to wsg out of ur dclaw better too

This post was edited by Azn Masta on Aug 13 2011 03:48pm
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Aug 13 2011 03:49pm
Quote (Azn Masta @ 14 Aug 2011 00:43)
im not talkin about hit checks tho.... i know that if ur slowed down u hit more. (i've seen the video where the wwsin 1 hits the barb w/ a bunch of slow etc)

like if u have more frw.... u could do fast drive by hits and such thus equal to more hits. and yes... i suppose the MAIN reason why i use it is for fast in and out tactics.

if u move slower, u get more hits in for that 1 attack, but u wont have time for more than 1 attack. over the course of the match, speed will be better


ability to hit faster = you have more hitchecks in a set period of time
well meh i don't know if that extra 30 frw will let you get another drive-by
you kinda made it sound like you'd do more damage with constant whirls with 30 extra frw. It's probably a good mod to have but not for raw damage reasons, but you explained it better now yea. but I think he thought you ment higher ww speed=more damage if you keep whirling them
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Aug 13 2011 03:51pm
Quote (tudey @ Aug 13 2011 05:49pm)
ability to hit faster = you have more hitchecks in a set period of time
well meh i don't know if that extra 30 frw will let you get another drive-by
you kinda made it sound like you'd do more damage with constant whirls with 30 extra frw. It's probably a good mod to have but not for raw damage reasons, but you explained it better now yea. but I think he thought you ment higher ww speed=more damage if you keep whirling them


o no... if thats the case, then i misunderstood him and hence for such obvious reasons, thought he was stupid/trolling me

yea... hopefully he understands now... if not, i give up man u can help explain it

This post was edited by Azn Masta on Aug 13 2011 03:51pm
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Aug 13 2011 03:51pm
Tudey just explained why I'm saying you get more hits if you're slower. FRW doesn't improve the number of hits, give it up already :) It can be useful but in the end I'm just talking about you saying it give more hits which it doesn't.

I haven't been playing recently and I changed my Ghost into a Hybrid cause of the sea of paladins around, but I had a ghost named monSin and I haven't seen other good ghosts around(behave had zodbug chaos but he was hybrid in the end).


edit. I gotta go now, nice chatting with you chaps.

This post was edited by monSt4r on Aug 13 2011 03:54pm
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Aug 13 2011 03:53pm
hmm yea that name sounds somewhat familiar i guess
dunno if i dueled you but seen you in op duel or something i guess
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