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Nov 24 2009 02:03pm
lost vs bearsin :rofl: :rofl:
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Nov 24 2009 02:07pm
Quote (Hajonston @ 24 Nov 2009 20:38)
nty

174% fcr can't be done with c/c. W/S 174% and massively lame gameplay is how it works:

20 mind blast
20 wake of fire
20 wake of inferno
20 fire blast
20* venom (rest)
1 shadow master
1 dragon tail

rocking my awesome budget gear (I could do it better with an expensive ammy + circlet):

Wizspike
Enigma
Spirit
Griffs (yes griffs)
2x fcr rings
2 sin / fcr ammy (not enough to sub out for an soj, need a better one)
Arachs
Trangs (not magefists- more venom)
Dancers
10x shadow charms (not traps)

The idea here is that my 300 damage mind blasts, cast at 174% fcr, are actually lethal themselves. Much much more lethal than how a ghost does it thanks to extra frame of FCR and skills. So even if a necro slaps on 2x dwarfs + spurs, the mind blast goes straight through his bone armor in just a couple casts, and kicks / body block / wof stops the WSG in its tracks. Basically, it completely rocks any caster character but dies to any paladin that slaps on grief + charge -.-

Dont remember who it was but one of you guys from this forum called me out on it with their necro and got embarrassed a while back, might still have screenies on here


Yeah I'm sure eating 3 extra spears for them to wsg out of your 1 frame faster speed is better ?_?

It's really easy to abuse wsg vs fire trappers if you're at least walking beforehand (which you will be doing if you're not stupid), LS+mb at least stops them teleporting out half the time.
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Nov 24 2009 02:08pm
Quote (Hajonston @ 24 Nov 2009 21:49)
sry but wof > ls against WSG (once the lock is already initiated)

Its harder to break free from WoF, and will take you a couple extra seconds, whereas its easier to set up an LS lock with a namelock on someone. But I don't do that. I just mindlessly spam WoF all over the map until they eventually land on one and its game over :S Sry but with 174% fcr MB hitting you alternatively with WoF casts, its harder to break free from than LS. Meni harder


LS you can just walk away at an angle and you can even teleport away just like 2 inches from the trap. WoF you often have to cross 2 screen lengths or break namelock / minimap -.-


but how are you going to hit with wof?

before it starts firing, the nec is long gone, lol
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Nov 24 2009 02:10pm
Quote (tudey @ Nov 24 2009 08:08pm)
but how are you going to hit with wof?

before it starts firing, the nec is long gone, lol


the nec teles into prelaid traps yy.

edit: the traps are ethereal in appearance, try using bushes and trees to cloak them better if needed.
pro tactics by pros for pros.

This post was edited by Ziecheik on Nov 24 2009 02:12pm
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Nov 24 2009 02:11pm
Quote (Ziecheik @ 24 Nov 2009 21:10)
the nec teles into prelaid traps yy.


yeah that's pretty much the best way to use wof but it's stupid to think that fire is the way to go for anti-wsg
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Nov 24 2009 02:11pm
goddamn i was close, i said woi + Dtail, he comes up with wof + dtail. damn you wigga, you got a guide posted up for this magekiller / witchhunter of yours?

This post was edited by mvm199 on Nov 24 2009 02:12pm
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Nov 24 2009 02:12pm
Quote (tudey @ Nov 24 2009 02:08pm)
but how are you going to hit with wof?

before it starts firing, the nec is long gone, lol


Like I said, that only matters for setting up the initial hit.
Yeah if you're on a blank field chasing a necro across the entire blood moor / cold plains, yeah its easier to set up an initial hit for the lock with LS with its faster startup delay. But assuming you exploit the natures of traps being traps and the fact that you can spam WoF randomly and the second they teleport past one as you MB them, it will lock them up, thats what makes it work. I think you guys are just too used to l8z vs l8z and calling it dueling. If you're not just teleporting at 180 degree angle from the other player, then wof can setup traps much better (landing in a WoF is a billion times harder to WSG your way out of than landing in LS. Hell, you don't even need to WSG against LS, you can walk straight out normally).

so WoF takes advantage of how much better it is once the lock is landed (which it is).
and my build doesn't revolve around dealing damage like a crappy hybrid or ghost, it revolves 100% around stunning them. Its as close as you can get to a pure MB-sin.
(note: I almost never, ever use kicks. Kicking risks breaking a traplock. Only time I'll use kicks is against sorb or when I'm bodyblocking a WSG, especially nunu or dudu)

This post was edited by Hajonston on Nov 24 2009 02:13pm
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Nov 24 2009 02:16pm
now the reason this is all relevant:


thats basically exactly what drt5421's "bearsin" really was :x just a trapper who changed between level 1 wof and level 20 LS and tried to score melee damage when shes got a lock
Would work incredibly well against pubbers who don't know how to WSG I imagine, but the startup time of casting werebear/etc makes it pretty impossible for him to block/hit someone during WSG

is a neat little build tho. Probably a hell of a lot more effective than my old melee vs melee weresin ~_~
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Nov 24 2009 02:21pm
Quote (Hajonston @ 24 Nov 2009 22:12)
Like I said, that only matters for setting up the initial hit.
Yeah if you're on a blank field chasing a necro across the entire blood moor / cold plains, yeah its easier to set up an initial hit for the lock with LS with its faster startup delay. But assuming you exploit the natures of traps being traps and the fact that you can spam WoF randomly and the second they teleport past one as you MB them, it will lock them up, thats what makes it work. I think you guys are just too used to l8z vs l8z and calling it dueling. If you're not just teleporting at 180 degree angle from the other player, then wof can setup traps much better (landing in a WoF is a billion times harder to WSG your way out of than landing in LS. Hell, you don't even need to WSG against LS, you can walk straight out normally).

so WoF takes advantage of how much better it is once the lock is landed (which it is).
and my build doesn't revolve around dealing damage like a crappy hybrid or ghost, it revolves 100% around stunning them. Its as close as you can get to a pure MB-sin.
(note: I almost never, ever use kicks. Kicking risks breaking a traplock. Only time I'll use kicks is against sorb or when I'm bodyblocking a WSG, especially nunu or dudu)


yet that was NOT what I was talking about

what are you going to do AFTER you got a wof firing and he wsgs away it
when you cast new wofs, he has plenty of time to wsg out of their range before they even start firing
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Nov 24 2009 02:23pm
Quote (Hajonston @ Nov 24 2009 03:16pm)
now the reason this is all relevant:


thats basically exactly what drt5421's "bearsin" really was :x just a trapper who changed between level 1 wof and level 20 LS and tried to score melee damage when shes got a lock
Would work incredibly well against pubbers who don't know how to WSG I imagine, but the startup time of casting werebear/etc makes it pretty impossible for him to block/hit someone during WSG

is a neat little build tho. Probably a hell of a lot more effective than my old melee vs melee weresin ~_~


:thumbsup:

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