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Aug 10 2011 01:27pm
Quote (Azn Masta @ 10 Aug 2011 13:56)
to be honest... the ONLY reason i was willing to give up the perk of having the ability to keep 9frames trap speed after being hit by arach (40/15ias) was due to the insane damage i'd do with a 30/60/9/9

for my sin, even WITH the 30/60/9/9 jewel, i ended up pumpin an extra 15 points into dex (to keep my AR at a good range - 6.5k for sin v sin setup and 7.2k for normal) w/o the dex in the jewels, u'd lose out on even more dex/AR.... a ghost w/ under 6k AR chaos side tends to miss a lot in duels (missing = HUGE reduction in damage) so u gotta factor that in as well. ur AR would be find w/ a vis but then u cant exactly use a vis for sin v sin unless u wanna get "bvb'd" by other ghosts who use gface like mine

if u cant get 30/60/9/9 or a jewel with dual stat mods... i'd just stick w/ the ber + 4015 since u end up using 4x shadows an 15x 32020s (which makes up for AR)


Yeah I guess with your build preferences your set-ups work out fine. :P For myself, I don't use gface and I'm not so concerned with having a ballpark 50 dr (I don't ghost v ghost a lot), I liked the perk of having str bug and I didn't mind stashing a runic to counter %slow (since the only match-up where I worried about it at all was vs zon and hybrid) so I just used 2x melee jewels when I had an east ghost.
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Aug 10 2011 01:29pm
Quote (Tails chao @ Aug 10 2011 03:27pm)
Yeah I guess with your build preferences your set-ups work out fine. :P For myself, I don't use gface and I'm not so concerned with having a ballpark 50 dr (I don't ghost v ghost a lot), I liked the perk of having str bug and I didn't mind stashing a runic to counter %slow (since the only match-up where I worried about it at all was vs zon and hybrid) so I just used 2x melee jewels when I had an east ghost.


i use 2x melee jewels too silly 2x 30/60/9/9's lol and when i use gface i use it with 1x 30/60/9/9

BPs Hit: 61% Block, 50% DR, 65% FCR, 27% FHR, 37% DS, 50%/25% OW
Skills: lvl 20 mindblast, 1 pt dclaw, 1 pt dflight, 1 pt ls, 1 blade shield





BPs Hit: 61% Block, 49% DR, 42% FCR, 48% FHR, 52% DS, 35% CB, 50%/25% OW
Skills: lvl 20 mindblast, 1 pt dclaw, 1 pt dflight, 1 pt ls, 1 blade shield
- Note* I would get 50% DR as well if i can find a claw with +skill on it



This post was edited by Azn Masta on Aug 10 2011 01:33pm
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Aug 10 2011 01:30pm
Quote (Azn Masta @ 10 Aug 2011 20:29)
i use 2x melee jewels too silly 2x 30/60/9/9's lol and when i use gface i use it with 1x 30/60/9/9


Talking about non perfect variants, but yeah ;p
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Aug 11 2011 06:16am
Quote (Tails chao @ Aug 10 2011 03:30pm)
Talking about non perfect variants, but yeah ;p


meh!
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Aug 13 2011 07:47am
Btw what is so gosu with 40ed jewels. I remembered doing some math before on them and they do not change nothing dramatically I suppose. What makes them better then Shael and/or Jah runes ? Btw with physical ghost fighting a non block char is a joke anyways (with exclusion to the BvC), so is that 40ed really that important vs any block char ? Could some extra life through Jah or fhr through shael better improve some duel (I tried once 48FHR and never went back, don't know really why). And helm can also have 120AR bonus on its own, and FRW is a sufix, so in your gear selection a helm would be more or less like 2assa/2soc/visio or ar or mana or resist/frw and or life and or stats....somewhere along those lines

One more thing, as tho as I used a light mage plate armor cause of the gear I was using at that time (str requirements etc.), wearing a heavy armor is not that hard of a tradeoff (thats why im really confused with the FRW requirements in the helm). Being slower and doing DoD means every line you do will take you more time, in return hitting stronger with it (first hit on 4frame is with one weapon, every 4th from there is with both weapons). I never tested all the setups, of course, but by this simple logic it will turn out in more damage. I never lacked FRW true all my duels tested so far(maybe vs bvc could be useful but I never tested) and I must admit I missed it sometimes vs a Trapper, but vs a trapper a true build should use BoS anyways (like vs nec).
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Aug 13 2011 08:16am
Quote (monSt4r @ Aug 13 2011 09:47am)
Btw what is so gosu with 40ed jewels. I remembered doing some math before on them and they do not change nothing dramatically I suppose. What makes them better then Shael and/or Jah runes ? Btw with physical ghost fighting a non block char is a joke anyways (with exclusion to the BvC), so is that 40ed really that important vs any block char ? Could some extra life through Jah or fhr through shael better improve some duel (I tried once 48FHR and never went back, don't know really why). And helm can also have 120AR bonus on its own, and FRW is a sufix, so in your gear selection a helm would be more or less like 2assa/2soc/visio or ar or mana or resist/frw and or life and or stats....somewhere along those lines

One more thing, as tho as I used a light mage plate armor cause of the gear I was using at that time (str requirements etc.), wearing a heavy armor is not that hard of a tradeoff (thats why im really confused with the FRW requirements in the helm). Being slower and doing DoD means every line you do will take you more time, in return hitting stronger with it (first hit on 4frame is with one weapon, every 4th from there is with both weapons). I never tested all the setups, of course, but by this simple logic it will turn out in more damage. I never lacked FRW true all my duels tested so far(maybe vs bvc could be useful but I never tested) and I must admit I missed it sometimes vs a Trapper, but vs a trapper a true build should use BoS anyways (like vs nec).


in Sin v all.... I used Damage/Ar jewels instead of a good vis cuz i did not mind the 1xextra fhr bp loss, but preferred 30frw... it helps SOOO much in duels if u use it right. but i suppose this is opinionated. when it comes down to it, its either: frw helm w/ ed jewels (offensive) vs vis helm w/ 1x sheal rune and ber (defense).

in Sin v sin... the extra Enhanced Damage > Jah rune or ber rune.....

they are all nice, but the 2nd option would require u to ber the gface as well (to use 32020s in inventory since u wont get any AR from helm). if u depend all on the vis, when u switch over to a diff helm like for sin v sin... u lose a shit load of AR. that ends up reduces ur overall AR and damage and life quite a bit in sin v sin setup.

if u decide to keep vis on, thats fine, but then u would have to build your char around gores to keep good damage. then u would have good AR, damage, and stuff.... but u end up losing the FHR bp ANYWAY and end up being a little weaker in sin v sin due to lack of life/damage/etc

This post was edited by Azn Masta on Aug 13 2011 08:22am
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Aug 13 2011 08:40am
Wouldnt win v ghostbuster.
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Aug 13 2011 02:22pm
Quote (Azn Masta @ Aug 13 2011 02:16pm)
in Sin v all.... I used Damage/Ar jewels instead of a good vis cuz i did not mind the 1xextra fhr bp loss, but preferred 30frw... it helps SOOO much in duels if u use it right. but i suppose this is opinionated. when it comes down to it, its either: frw helm w/ ed jewels (offensive) vs vis helm w/ 1x sheal rune and ber (defense).

in Sin v sin... the extra Enhanced Damage > Jah rune or ber rune.....

they are all nice, but the 2nd option would require u to ber the gface as well (to use 32020s in inventory since u wont get any AR from helm). if u depend all on the vis, when u switch over to a diff helm like for sin v sin... u lose a shit load of AR. that ends up  reduces ur overall AR and damage and life quite a bit in sin v sin setup.

if u decide to keep vis on, thats fine, but then u would have to build your char around gores to keep good damage. then u would have good AR, damage, and stuff.... but u end up losing the FHR bp ANYWAY and end up being a little weaker in sin v sin due to lack of life/damage/etc


I didn't catch really what you wanted to say here. Why is bigger FRW better in duels (compared to "it helps SOOO much in duels if u use it right")? I never though a frw would change any duel straight up.

Sin vs Sin I don't really care that much, on europe there are 0 ghosts. Seriously, assassins almost don't exist, paladins are the thing to play here. And that losing ar thing ends up reducing ar thing makes no sense :) I mean it does, but it does not complement on you telling anything important. AR in sin vs sin ? seriously tho, I have maybe 1k deff, you really telling me its important in any way possible...seriously if I wear visionary circ (which I don't cause a good vis circ costs like a whole char together) why does that imply I need gores for damage ? 10%ow, 15% CB and 15%ds ? dude, don't think that goes that way. I mean I played with treks and more random circ and still was strong on beating a lot of people. Plus DS on an Assa is ok, but not as cool as on barbarian, and if you like gores why wear Dancers when you can't switch them never off. I've tried Guillaume gores setup in every pala duel I tried and I don't know how big of a difference did it make really, thats why all these quesstions....it all comes down to hitting an open wounds and whirling away from him.
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Aug 13 2011 02:31pm
Quote (monSt4r @ Aug 13 2011 04:22pm)
I didn't catch really what you wanted to say here. Why is bigger FRW better in duels (compared to "it helps SOOO much in duels if u use it right")? I never though a frw would change any duel straight up.

Sin vs Sin I don't really care that much, on europe there are 0 ghosts. Seriously, assassins almost don't exist, paladins are the thing to play here.  And that losing ar thing ends up reducing ar thing makes no sense :) I mean it does, but it does not complement on you telling anything important. AR in sin vs sin ? seriously tho, I have maybe 1k deff, you really telling me its important in any way possible...seriously if I wear visionary circ (which I don't cause a good vis circ costs like a whole char together) why does that imply I need gores for damage ? 10%ow, 15% CB and 15%ds ? dude, don't think that goes that way. I mean I played with treks and more random circ and still was strong on beating a lot of people. Plus DS on an Assa is ok, but not as cool as on barbarian, and if you like gores why wear Dancers when you can't switch them never off. I've tried Guillaume gores setup in every pala duel I tried and I don't know how big of a difference did it make really, thats why all these quesstions....it all comes down to hitting an open wounds and whirling away from him.


FRW = Faster DOD and Drive by hits + Better chance to escape attacks like vs necs, etc... FRW = better damage + lets u pull off shit, u would never be able to w/o it
Gores = DS + CB + OW = One of best boots for sin (depending on build)
Sdancers = 2sin (2fade,2mb,2wepblock,2blahblah), 25DEX (AR), 30FRW, 30FHR = Best boots for sin overall (gores = more damage, but lose the rest of benefits)
Gface = DS + CB... U dont use gface against pallies... read the guide again.... its only for sin v sin and anti barb (i also carry widowmaker)

Gface/Dancers OR gores/vis circlet is required.... for optimized damage. dont use anything else

AR = higher chance to hit... even if ur opponents def is not "insane", more ar is still good. its math man.... percentages.... hit/miss isnt 100% guaranteed. the more AR, the more hits.

ps. my sin on east gets 3.2k Def.... i dont know why urs is so low. So u should use at least 6k AR (chaos side) for optimized results... i use 6.5k personally in sin v sin. and 7.2k for overall. If u dont sin v sin, fine, then build ur char around gores + vis circlet for best damage.... treks are old school and bad compared to gores for overall ghost play. the ONLY reason i didnt build around gores is cuz i sin v sin very often as well and i find that gface > gores by offering a bit more damage. because i opted to do so, i gave up a lil bit of damage from making my "standard" build w/ gores... as if i did, i would not be able to switch gface on for sin v sin.

u play ur ghost bleed/run style... this is what people USED to do when they first discovered ghosts back in like 2005. through prolonged play and experience people have learned that that style is highly less effective than how it SHOULD be played.. aka stun + stomp + kill.... only bleed when u HAVE to...

This post was edited by Azn Masta on Aug 13 2011 02:43pm
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Aug 13 2011 02:54pm
First of all, solid guide. I use more or less the same style/build on d2pk. Iknow it's not as prestigious as eastsl :)

I do have a few questions though.

What is your opinion on sacrificing some skills in CB, going for 60% (thought I do prefer higher) and putting them into WoF instead?(around 700-1k WoF dmg on ghost is a huge advantage imo)

What is your opinion on Lo+Lo or Lo+Um in the fools instead of Um+Um?

Regards, Sano.
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