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Jan 29 2010 09:10am
the barbarians have find item so basiccally apply all mf without no drop

however you can also make good mf zealots or mf fury druids

how much deadly strike did you get on a that fury druid?
if I take my death zealot f.e., I have 95%+ deadly strike and 85% crushung blow with
~ 6-14k screen damage so basiccally
12k-28k damage/strike
so ~ 20000 average damage
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Jan 29 2010 09:13am
Quote (Sladeinflame7 @ 29 Jan 2010 11:02)
I doubt actually that zealot dps > fury dps. If you do not consider CB and take 4frame speed weapon like eth tomb reaver then fury dmg will be better. If i am not wrong i made fury druid with etomb and might merc with pride (i know it sux, just for dmg) and heart of wolverine and max damage was something like 20k if not more.



yeah i agree fury pretty much the same as zealot, but as i said damage of fury is higher, i thing a lot higher (with 2-handed and heart of wolverine). But yeah it got his disadvantages too.

what about frenzy - he is much better mf'er than both zealot and fury imo.


that may be, i dont think i did calcs for fury..
at some point i mapped out +%enhanced damage for a lot of physical damage builds, and zeal was at the top by far, fury was a little under frenzy but i didnt consider using a etomb..

barbs in general are nice because you have native berserk for pi's, find item, fast teleport frames and run speed (gotta get to the monsters to kill them), and dual wield (so you can get high mf switch for the kill)

one could argue that charge is faster, but there are obstacles that are faster to teleport over than run around, like all those doors on the way to coutness, or the walls and caves that are abundant in act5, not to mention low mlvl monsters that arent worth killing most of the time
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Jan 29 2010 09:40am
Quote (Ancalagon @ 29 Jan 2010 18:10)
the barbarians have find item so basiccally apply all mf without no drop

however you can also make good mf zealots or mf fury druids

how much deadly strike did you get on a that fury druid?
if I take my death zealot f.e., I have 95%+ deadly strike and 85% crushung blow with
~ 6-14k screen damage so basiccally
12k-28k damage/strike
so ~ 20000 average damage


ofc etomb fury won't reach such high DS and CB. 50% DS and 50%CB i think.. yeah, looks like zealot dmg mostly the same dmg and even better mods so it's more like what do you like to play with =]


what about frenzy - it is best melee mf build imo, but that doesn't mean zealot is bad cause everyone like playing different builds/chars.

btw i would use enigma in zealot.. i know there are better armors for melee but teleport just too important to lose for mfing.
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Jan 29 2010 10:06am
Quote (Sladeinflame7 @ Jan 29 2010 04:40pm)
ofc etomb fury won't reach such high DS and CB. 50% DS and 50%CB  i think.. yeah, looks like zealot dmg mostly the same dmg and even better mods so it's more like what do you like to play with =]


what about frenzy - it is best melee mf build imo, but that doesn't mean zealot is bad cause everyone like playing different builds/chars.

btw i would use enigma in zealot.. i know there are better armors for melee but teleport just too important to lose for mfing.


I like frenzies they (imho) need just a bit more input than a zealot itemwise

I don't think that way.
for clearing areas you do not need teleport (hack your way through worldstone and then kill baal is a good mf run and a simple skulli offers more (imho) than an eni
more mf, same damage but the free socket
and for free play a simple lionheart beats an enigame in offensive and defensive attributes

however if teleport is too important, go play a sorceress ^^
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Jan 29 2010 10:12am
Quote (Ancalagon @ 29 Jan 2010 19:06)
I like frenzies they (imho) need just a bit more input than a zealot itemwise

I don't think that way.
for clearing areas you do not need teleport (hack your way through worldstone and then kill baal is a good mf run and a simple skulli offers more (imho) than an eni
more mf, same damage but the free socket
and for free play a simple lionheart beats an enigame in offensive and defensive attributes

however if teleport is too important, go play a sorceress ^^


i see; i think we got different playstyle :rolleyes:
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Jan 29 2010 12:20pm
[URL=http://www.directupload.net][/URL]
at 67% ds and 60% cb and the screen is with a reapers merc ;)
so nearly 24k avgdmg ( 23,8 is more, but wayne ^^) and cb.

thats better than a deathzealer ;) , but with a epic legendy male rare weapon the zealer can deal more dmg than a furywolf.

with unique/rw weapons the furydruid deals more dmg, you feel that ingame too.
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Jan 30 2010 06:30am
should we really get into the maths ^^

the problem of the wolf is also that he receives more cans of whoopass.. the zealot has mb, higher deff and with lovely death the frozen opponents ^^

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Jan 30 2010 10:40am
Quote (Ancalagon @ Jan 30 2010 01:30pm)
should we really get into the maths ^^

the problem of the wolf is also that he receives more cans of whoopass.. the zealot has mb, higher deff and with lovely death the frozen opponents ^^


no problem.

with 2,5k life not many enemies can pull you in fhr and the dmg you get is with ~60%+ ll more than wayne ;)

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Jan 30 2010 12:31pm
Quote (Godlike_owning @ 29 Jan 2010 14:20)
http://www.directupload.net
at 67% ds and 60% cb and the screen is with a reapers merc ;)
so nearly 24k avgdmg ( 23,8 is more, but wayne ^^) and cb.

thats better than a deathzealer ;) , but with a epic legendy male rare weapon the zealer can deal more dmg than a furywolf.

with unique/rw weapons the furydruid deals more dmg, you feel that ingame too.


this makes me want to make a fury druid

are those stats with etomb you said?
if so, ancalagon is neglecting the defense of having revives to take fire

i will do some damage calcs to see if a feasable fury druid is better than a ww barb in dps

but i thought there was some issue with fury getting interrupted, sorta like fend or something
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Jan 30 2010 12:35pm
Quote (MajinKaisa @ 30 Jan 2010 21:31)
this makes me want to make a fury druid

are those stats with etomb you said?
if so, ancalagon is neglecting the defense of having revives to take fire

i will do some damage calcs to see if a feasable fury druid is better than a ww barb in dps

but i thought there was some issue with fury getting interrupted, sorta like fend or something


i think the dmg in his screen is not with etomb - i guess with botd wp or something like that cause it's too big lol..

what about interruptibility the most anoying thing is hellfire's ctc firestorm - everytime it cast's you will start attack over again. So in 1.13 fury will be really better.
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