Quote (ricefarmer301 @ Thu, Jul 24 2008, 08:22am)
u can use arachnids venom charges and save a poiint from venom
i also still have problems with the cannot be frozen aspect on the c/c side. any combo melee/caster (v/t, ghost, hybrid sin, the charge/hdin thingies (liberators?) etc) that all use rfrosts but have elemental attacks also could cause problems. imo, the freeze lasts quite a while, and it lowers your ww speed, your ww hit speed, your trap speed, and your run speed. not sure if its enough to actually make you not hit the last fram for ww hits, but w/e. in sin v sin, if they get a hit of ww on you, and chain mb right away, the frozen problem could be an issue. you would be forced to flee, because you can't mb + trap them back cuz you are slower and fragiler.
i'm lazy and haven't really thought it out, but that's what i think.
also the ar will be iffy on this, so why not a 5 ls fools claw, since you are wsm bugging anyway. more hits = more chances for ow to go off, so that should partially make up for the missing um.
or maybe even a 2 soc 3 ls fools magic one.
i have a claw (and i recommend one for others as well) to get me venom. level 3 venom is just a total waste of time.
v/t aren't a problem, unless they're using charge with cold damage. honestly though, who cares? if they're close enough to charge you, you shouldn't be trying to drop a trap anyway, you should be leaving. hybrids are mildly annoying if they have an rfrost or w/e, but again....you shouldn't be trying to lay traps while they're whirling on you. and it doesn't last long at all. and, no offense but you don't know what you're talking about, cold has NO effect on ww attack speed, just movement.
last paragraph, i've already covered that stuff so i won't bother again.