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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Spider Assassin Returns: Version 1 3/4. Raar. > 102 Fcr C/c Assassin With Chaos
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Jul 23 2008 10:58pm
Quote (Publ1c3n3my @ Wed, Jul 23 2008, 08:52pm)
Kid is clearly mad + no one that actually GM's knows you LOL, THAT SAYS ALOT.


lol damn i got no idea how to imbed youtube videos.

anyway i'd rather be unknown (although, to be fair, that's not even true lol) than be known as a spamming modding child.

This post was edited by darcanegel on Jul 23 2008 11:01pm
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Jul 24 2008 04:24am
bump
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Jul 24 2008 08:58am
Quote (darcanegel @ Wed, Jul 23 2008, 06:20pm)
damn, you sure go through multis fast.  how about you don't name them all fisherx, retard?


tears lol
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Jul 24 2008 09:32am
decent, lacks alote.

Yasmine, 6.5/10
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Jul 24 2008 10:03am
Quote (AbysmalDescent @ Thu, Jul 24 2008, 02:58pm)
tears lol


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Jul 24 2008 10:22am
u can use arachnids venom charges and save a poiint from venom

i also still have problems with the cannot be frozen aspect on the c/c side. any combo melee/caster (v/t, ghost, hybrid sin, the charge/hdin thingies (liberators?) etc) that all use rfrosts but have elemental attacks also could cause problems. imo, the freeze lasts quite a while, and it lowers your ww speed, your ww hit speed, your trap speed, and your run speed. not sure if its enough to actually make you not hit the last fram for ww hits, but w/e. in sin v sin, if they get a hit of ww on you, and chain mb right away, the frozen problem could be an issue. you would be forced to flee, because you can't mb + trap them back cuz you are slower and fragiler.

i'm lazy and haven't really thought it out, but that's what i think.

also the ar will be iffy on this, so why not a 5 ls fools claw, since you are wsm bugging anyway. more hits = more chances for ow to go off, so that should partially make up for the missing um.
or maybe even a 2 soc 3 ls fools magic one.

This post was edited by ricefarmer301 on Jul 24 2008 10:24am
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Jul 24 2008 10:56am
Quote (ricefarmer301 @ Thu, Jul 24 2008, 06:22pm)
u can use arachnids venom charges and save a poiint from venom

i also still have problems with the cannot be frozen aspect on the c/c side. any combo melee/caster (v/t, ghost, hybrid sin, the charge/hdin thingies (liberators?) etc) that all use rfrosts but have elemental attacks also could cause problems. imo, the freeze lasts quite a while, and it lowers your ww speed, your ww hit speed, your trap speed, and your run speed. not sure if its enough to actually make you not hit the last fram for ww hits, but w/e. in sin v sin, if they get a hit of ww on you, and chain mb right away, the frozen problem could be an issue. you would be forced to flee, because you can't mb + trap them back cuz you are slower and fragiler.

i'm lazy and haven't really thought it out, but that's what i think.

also the ar will be iffy on this, so why not a 5 ls fools claw, since you are wsm bugging anyway. more hits = more chances for ow to go off, so that should partially make up for the missing um.
or maybe even a 2 soc 3 ls fools magic one.


dude i don't know what you're smoking but pass me some of that shit
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Jul 24 2008 11:31am
Quote (ricefarmer301 @ Thu, Jul 24 2008, 08:22am)
u can use arachnids venom charges and save a poiint from venom

i also still have problems with the cannot be frozen aspect on the c/c side. any combo melee/caster (v/t, ghost, hybrid sin, the charge/hdin thingies (liberators?) etc) that all use rfrosts but have elemental attacks also could cause problems. imo, the freeze lasts quite a while, and it lowers your ww speed, your ww hit speed, your trap speed, and your run speed. not sure if its enough to actually make you not hit the last fram for ww hits, but w/e. in sin v sin, if they get a hit of ww on you, and chain mb right away, the frozen problem could be an issue. you would be forced to flee, because you can't mb + trap them back cuz you are slower and fragiler.

i'm lazy and haven't really thought it out, but that's what i think.

also the ar will be iffy on this, so why not a 5 ls fools claw, since you are wsm bugging anyway. more hits = more chances for ow to go off, so that should partially make up for the missing um.
or maybe even a 2 soc 3 ls fools magic one.


i have a claw (and i recommend one for others as well) to get me venom. level 3 venom is just a total waste of time.

v/t aren't a problem, unless they're using charge with cold damage. honestly though, who cares? if they're close enough to charge you, you shouldn't be trying to drop a trap anyway, you should be leaving. hybrids are mildly annoying if they have an rfrost or w/e, but again....you shouldn't be trying to lay traps while they're whirling on you. and it doesn't last long at all. and, no offense but you don't know what you're talking about, cold has NO effect on ww attack speed, just movement.

last paragraph, i've already covered that stuff so i won't bother again.
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Jul 24 2008 11:40am
its not during when they are actually hitting you

when i ww someone, i make it a short whirl and i immediately lock with mb during it. that means you'll be slowed and your two options are 1. ww out or 2. run out of the lock.
and hey mr.sherlock i told you i wasn't sure if it slows ww hit speed.

and lol? shouldn't be trapping if they can charge you? you shouldn't trap when they are on your goddam screen? so i guess you use your massive dmg ww to out dmg them.

even if charge doesn't hit the entire screen, the charge desyncs and the only real way to be sure they aren't in range is to keep moving.

it sounds like you have to drop the traps when they aren't near you. some of us like to play offensively
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Jul 24 2008 11:51am
Quote (ricefarmer301 @ Thu, Jul 24 2008, 09:40am)
its not during when they are actually hitting you

when i ww someone, i make it a short whirl and i immediately lock with mb during it. that means you'll be slowed and your two options are 1. ww out or 2. run out of the lock. well, if you're locking people while whirling, that gives me a pretty easy option to teleport out.  and, i'd point out that with stash gear i can get cbf at the expense of a breakpoint.  However, honestly i teleport so much that the majority of the time, when the opponent gets a nl-tele-ww, they don't do a very good one and it's easy to teleport out.

and hey mr.sherlock i told you i wasn't sure if it slows ww hit speed. nooo....you said, you weren't sure if it was "enough" to make you miss the last breakpoint.  no, it's not because it has no affect.

and lol? shouldn't be trapping if they can charge you? you shouldn't trap when they are on your goddam screen? so i guess you use your massive dmg ww to out dmg them.if they're on top of you, hitting you with charge, you should not be trapping, correct.  once you're, say, 10 yards away, then yeah go ahead and trap.  honestly i don't get hit often by charge though, it's not a huge deal.  as long as you're walking your traps correctly you shouldn't need to lay any more immediately.

even if charge doesn't hit the entire screen, the charge desyncs and the only real way to be sure they aren't in range is to keep moving.no, you just have to watch your traps.  when they start firing, they're in range.

it sounds like you have to drop the traps when they aren't near you. some of us like to play offensivelydepends on how THEY'RE playing.  if they're running away, and expecting you to chase them down without any trap protection...no, i don't play that game.  I'll keep moving toward them, sure, and I'll make sure i have at least 1-2 traps covering me at all times (which still allows you to move fairly quickly), but I won't teleport in without any protection.  If that's how you like to play again paladins, be my guest, but I sure don't recommend it.  Of course, with some characters like sorcs and necs, you HAVE to be able to teleport on top of them without any traps protecting you, if they're playing defensively.  But then you don't have any issues with cbf.
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