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Nov 30 2021 09:04am
I tested this out in Legacy D2 single player, and it works pretty well. I died a few times due to low lvl and crap res, but once I learned to be more active (amp, war cry) it was golden. Had a run where I capped my character - 850,000+ gold in a single trav.



Surprisingly, this is just as fast or faster than my trav ww barb who is pulling a LOT less gold (~100k per run). I think it's because I pick up a lot of stuff on that char, looking for GG magic class-specific items (5/6 nado pelts, 5/6bo helms, 6ls claws, godly orbs, 6/40 javs, etc) and IDing is killing my time. I noticed you keep the cube in your inventory - do you pick up much of anything in your runs, and does the cube shuffle to ID them blow your run times?



I'm converting my trav WW barb into this build currently - just waiting on an eth Ariocs. Thanks for the excellent guide, as someone who used to play a LOT of the NM leap horker with merc wealth/CoT/bonehew.

This post was edited by KingOLepers on Nov 30 2021 09:09am
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Nov 30 2021 09:34am
on the eg ww variant, u should expect 400/500k gold avg at end game. You basically lose 50% eg pre hork, that's it. (I would suggest 2k gold on hork side and 1.2k WW side as "optimal" set up, I also play Magic find hybrid atm with 260 MF, so an optimized pure gold finder could aim for more then that).

For budget, I would say that WW is a bit more expensive for an "entry level" since, with player 1 as main farming target:

- a ww eg finder is legit with a simple 2h ebotd (either war pike/gpa/ghost for range or maul for STR scaling, up to u) and 1 cham on gear.

- a merc based baba is legit with way less, IMO a plain reaper toll at ladder reset. This is gonna generate further discussion but a CHILL effect is not FROZEN. On avarage, reaper lose one body every 2 RUNS (I played a LOT with reaper toll) since chill can not be applied vs any mob with 100% plus cold res (basically most of super elite in hell, not talking about immunity here, mere 100% resist). It can not shatter if the target is not CHILLED - in d2r the frames in wich the target is chilled kinda scale as fast as IAS (more frames in game), it shatter only 20% of the time since it is a chill effect IF they are chilled on the frame the mobs are killed etc

If anything I would say that eth reaper toll is WAY more legit then fortitude and this is something that this topic doesn't deep into, honestly. I would rather see reaper suggested as "entry" level and fortitude BANNED if you want to consider an high rune armor, in wich case is eCOH or skip IMO.


for what to loot, depends on ladder timer and how much time u want to spend trading rather then playing the game. I would say that MF/EG hybrid is "better" as set up till low single resist small charm are worth something. Stuff like 10fire resist plain etc. Past that, atm I'm basically only stacking craft materials while hoping to high roll some blue/rare, so I would say that ATM 6x lemmed weapon is >>> ali baba, for example.

This post was edited by Banjoco on Nov 30 2021 09:35am
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Nov 30 2021 10:12am
Setup I'm using right now, which is using a 410% Goldfind Merc:
- Upped Eth Hone Sundan with 2 Lems and an Amn Rune
- 3os Circlet of Wealth (80%) + 3x 40ED/30%goldfind
- Black Hades with 2x +15AllRes/30Goldfind + 1x40ED/Goldfind

It's pretty neat. It's a super goldfind-heavy Barb that actually can kill fast & survive well. It's nice.

Quote (Banjoco @ 30 Nov 2021 10:34)
on the eg ww variant, u should expect 400/500k gold avg at end game. You basically lose 50% eg pre hork, that's it. (I would suggest 2k gold on hork side and 1.2k WW side as "optimal" set up, I also play Magic find hybrid atm with 260 MF, so an optimized pure gold finder could aim for more then that).

For budget, I would say that WW is a bit more expensive for an "entry level" since, with player 1 as main farming target:

- a ww eg finder is legit with a simple 2h ebotd (either war pike/gpa/ghost for range or maul for STR scaling, up to u) and 1 cham on gear.

- a merc based baba is legit with way less, IMO a plain reaper toll at ladder reset. This is gonna generate further discussion but a CHILL effect is not FROZEN. On avarage, reaper lose one body every 2 RUNS (I played a LOT with reaper toll) since chill can not be applied vs any mob with 100% plus cold res (basically most of super elite in hell, not talking about immunity here, mere 100% resist). It can not shatter if the target is not CHILLED - in d2r the frames in wich the target is chilled kinda scale as fast as IAS (more frames in game), it shatter only 20% of the time since it is a chill effect IF they are chilled on the frame the mobs are killed etc

If anything I would say that eth reaper toll is WAY more legit then fortitude and this is something that this topic doesn't deep into, honestly. I would rather see reaper suggested as "entry" level and fortitude BANNED if you want to consider an high rune armor, in wich case is eCOH or skip IMO.


for what to loot, depends on ladder timer and how much time u want to spend trading rather then playing the game. I would say that MF/EG hybrid is "better" as set up till low single resist small charm are worth something. Stuff like 10fire resist plain etc. Past that, atm I'm basically only stacking craft materials while hoping to high roll some blue/rare, so I would say that ATM 6x lemmed weapon is >>> ali baba, for example.


Reaper's Toll suggestion is so weird, since Decrepify is so bad relative to Gavel of Pain. At that point just run anything else with Gavel instead? Hone Sundan + Amp Damage is gonna do better for you & you can shove in 3 Amns if you want.
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Nov 30 2021 10:13am
Quote (KingOLepers @ 30 Nov 2021 10:04)
I tested this out in Legacy D2 single player, and it works pretty well. I died a few times due to low lvl and crap res, but once I learned to be more active (amp, war cry) it was golden. Had a run where I capped my character - 850,000+ gold in a single trav.

Surprisingly, this is just as fast or faster than my trav ww barb who is pulling a LOT less gold (~100k per run). I think it's because I pick up a lot of stuff on that char, looking for GG magic class-specific items (5/6 nado pelts, 5/6bo helms, 6ls claws, godly orbs, 6/40 javs, etc) and IDing is killing my time. I noticed you keep the cube in your inventory - do you pick up much of anything in your runs, and does the cube shuffle to ID them blow your run times?

I'm converting my trav WW barb into this build currently - just waiting on an eth Ariocs. Thanks for the excellent guide, as someone who used to play a LOT of the NM leap horker with merc wealth/CoT/bonehew.


Yes, I pick up a ton of Rares personally. I put together Charms/Rings/Amulets etc, for Gamble Packs, and I identify a ton of stuff. What you ID will depend on what you're looking for, and normally as time goes on in a Ladder you ID less and less.
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Nov 30 2021 11:52pm
Quote (Banjoco @ Nov 30 2021 09:34am)
on the eg ww variant, u should expect 400/500k gold avg at end game. You basically lose 50% eg pre hork, that's it. (I would suggest 2k gold on hork side and 1.2k WW side as "optimal" set up, I also play Magic find hybrid atm with 260 MF, so an optimized pure gold finder could aim for more then that).

For budget, I would say that WW is a bit more expensive for an "entry level" since, with player 1 as main farming target:

- a ww eg finder is legit with a simple 2h ebotd (either war pike/gpa/ghost for range or maul for STR scaling, up to u) and 1 cham on gear.

- a merc based baba is legit with way less, IMO a plain reaper toll at ladder reset. This is gonna generate further discussion but a CHILL effect is not FROZEN. On avarage, reaper lose one body every 2 RUNS (I played a LOT with reaper toll) since chill can not be applied vs any mob with 100% plus cold res (basically most of super elite in hell, not talking about immunity here, mere 100% resist). It can not shatter if the target is not CHILLED - in d2r the frames in wich the target is chilled kinda scale as fast as IAS (more frames in game), it shatter only 20% of the time since it is a chill effect IF they are chilled on the frame the mobs are killed etc

If anything I would say that eth reaper toll is WAY more legit then fortitude and this is something that this topic doesn't deep into, honestly. I would rather see reaper suggested as "entry" level and fortitude BANNED if you want to consider an high rune armor, in wich case is eCOH or skip IMO.


for what to loot, depends on ladder timer and how much time u want to spend trading rather then playing the game. I would say that MF/EG hybrid is "better" as set up till low single resist small charm are worth something. Stuff like 10fire resist plain etc. Past that, atm I'm basically only stacking craft materials while hoping to high roll some blue/rare, so I would say that ATM 6x lemmed weapon is >>> ali baba, for example.


Cham is 100% unnecessary for ww horker. Being frozen does not affect ww speed.

I just use dual grief phaseblades on mine. I average 500k per run. Botd looks like a better deal, but grief has mods that make up for shit attack rating since I dont use ravenfrost or angelics. That and grief just does a hell of a lot more damage.

I am sure a merc based goldfinder does it better but I play on console and teleport is nowhere near as precise. Load times are aids too, I would probably get less gold jumping through portals and staring at the load screen for 50 seconds per run.
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Dec 1 2021 09:55am
Tips for keeping merc alive better? Lv 85 merc, using Andy+um Arioc+amn Gbane+um. His res are 49/75/75/85, and it seems like he can't leech enough to keep up with a big pack all in the same place, even if I'm warcrying and with Amp it overwhelms him. I try to tank hydras for him, but my res is trash right now and I can't tank them forever.

Simply a matter of getting more res for myself for better hydra tanking?
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Dec 1 2021 10:00am
Quote (KingOLepers @ 1 Dec 2021 10:55)
Tips for keeping merc alive better? Lv 85 merc, using Andy+um Arioc+amn Gbane+um. His res are 49/75/75/85, and it seems like he can't leech enough to keep up with a big pack all in the same place, even if I'm warcrying and with Amp it overwhelms him. I try to tank hydras for him, but my res is trash right now and I can't tank them forever.

Simply a matter of getting more res for myself for better hydra tanking?


Dwarf Stars with 15 Magic Absorb and you should be able to stand in the hydras. Do you have those?
Use Ral Rune on the Andy's in that case.
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Dec 1 2021 10:01am
Quote (Exokek @ Dec 1 2021 10:00am)
Dwarf Stars with 15 Magic Absorb and you should be able to stand in the hydras. Do you have those?
Use Ral Rune on the Andy's in that case.


2x dwarf but my fire res is like, 10% lol. It seems to really depend on the aura that is present - holy freeze or convic will simply delete him.
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Dec 1 2021 10:04am
Quote (KingOLepers @ 1 Dec 2021 11:01)
2x dwarf but my fire res is like, 10% lol. It seems to really depend on the aura that is present - holy freeze or convic will simply delete him.


Convic SHOULD delete your merc unless the resists are massively overcapped.
You really need to use a Ral Rune on your Andy's if your Merc is struggling that much.
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Dec 1 2021 10:11pm
IS THE TIMER BACK TO 60 SECONDS, FINALLY!?
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