Quote (Kisssofdeath @ Jan 12 2010 10:05pm)
I dont have time to read this entire post and will not. I based what I said from your opening post. If you made changes then point me there and I will read that one.
It appears you have double standards as what you are saying above differs from your original post.
COH was ok when you mentioned it as your second armor but now you say its not really a good armor.
You mention duel leach ring as your second ring...but now we dont need it?? Really double standard to suite yourself when the need comes. Both the armor and rings were your choice but now they are not any good. lol funny.
Why do you fail to mention the other aspects of the runeword Dream? You FAILED to mention:
10% chance to cast confuse, which monsters will not attack you.
Lvl 15 Holy shock. Well last time I checked, some damage was better than no damage. Besides it does add around 400 damage to your weapon.
10 to Vitality
5-20% resist. My 3 Dreams made good with 16,17 and 18 resist.
12-25% MF
Around 200 more Defence
An increase in Max life of 5%
A large amount if mana increase
All of that is useful and found on Dream will not on Guilm. I can get a high lvl of CS and CB without the use of Guilm helm. Honestly Guilm helm is not that good. I have played both a lot. Its not a bad helm....just not near the best as YOU say it is. But you wont admit that and I dont expect you to with your type of know-it-all attitude.
I forgot to mention boots. Gores are nice but for PvM Travs are the only real choice I would put Travs in front of Gores.
The only real place CB and Critical Strike makes any difference is with high lvl bosses. Most monsters are killed with 1-2 hits anyway.
If you are gonna post a guide you need to learn to accept constructive criticism. You should know that by now.
I love it when people open their mouths that do not have the slightest idea of what they are talking about,.
coh is okay, however if the price is taken into consideration, I would never bother with it.
fortitude is better
selfbuild armor is better
lionheart and duress are the price/performance winners
other armors have things that can make them better, f.e. when looking at the stats.
f.e. if I really need 6x prisma from my armorslot, then I'd rather use a treachery and have the 45 ias which means I can use certain weapons in a different setup (f.e. schaeffers with ED instead of shael) and thus gain more
to the rings:
Quote
Rare Leachers/Bloodcrafts
Well nice things can spawn on this, resis,ll or dualleach,stats..... best things there are
the problem is here that i am referring to leechrings in general, a zeal is pretty much the only melee attack which does not need any ML, however.. I am fully aware of the fact that DL rings are far mroe often traded or looked for or kept while crafting and thus it is never bad to mention that stuff.
however I do expect a reader to use his own brains as to wether he/she actually need ML when the attack only needs 2 mana
Quote
10% chance to cast confuse, which monsters will not attack you.
Lvl 15 Holy shock. Well last time I checked, some damage was better than no damage. Besides it does add around 400 damage to your weapon.
10 to Vitality
5-20% resist. My 3 Dreams made good with 16,17 and 18 resist.
12-25% MF
Around 200 more Defence
An increase in Max life of 5%
A large amount if mana increase
let's see
Confuse is actually a downside...
1. it overrides decrepefy if you rely on that which means a: more immunes, 2. hugedamageloss
2. if you rely on LT that gets overridden and thus you loose safety
the lvl 15 holy shock aura is let's say it like this.. a useless gimmick
it adds 1-648 lightning damage, aka 324 average lightning damage. you cannot synergise it properly because you lack the skillpoints and you do not really have any -resistances on your equipment to boost it either
10 to vitality= wayne.. physical damage is youre life insurance because damage= killspeed, monsters die sooner and hurt you less and you leech more.
max life = see vitality
mana= does not matter as we have previously discussed in the "no ml necessary discussion"
defense= does not matter you have a 2 frame blockspeed and can get enough defense to get hit with a chance of 3-6%
12-25% mf... if you want mf on a zealot, use a crown of thieves or a stealskull those have mroe mf and even useful stats, however even on a MF zealot a guillaume's face is the best helmet, everythign else is just a damageloss too big to be even taken into consideration. MF is about as much killspeed as possible when you read further, you will know why your idea is retarded.
5-20% prismatic resistances: let#s see you loose far mroe damage than you would if you simply used some priosmatic charms if you still needed resistances
you have anya, a shield and an armor and other pieces of equipment which offer resistances.. sorry but no worries
I will give you a simple example why not choosing Guillaume's face is an instant fail.
1. you loose 35% cb
2. you loose the 30% fhr which you need as minimum on this build
3. you loose 15% deadly strike
this means a lot... but hey, let's simply give you a simple calculation of how much that is
a Fanazealot can easily achieve 1000% off weapon ewd with strength,mightmerc,zeal and Fana
deadly strike is a chance to double your damage aka you deal damage with 2000% off weapon ed
15% chance to do that means that the overall gain of using a guillaume's face is
(2000/100)*15=300
so you loose 300% off weapon ed, that is the equivalent of a FORTITUDE
or let's say it differently..
with a weapon that deals 200 average damage (low oath) f.e. that means a loss of 600 physical damage (which can be boosted by decrepefy/AD and which you can leech of)
let's compare that to a death ettin, that one has an average damage (in the right setup) of ~ 360 so gulli means 1080 average damage gained for that weapon
or let#s take a grief, with an average damage of ~ 400 so that is 1200 damage/strike gained
wether gores or travs depends on the weapon.. in a non AD setup with death, death cleaver or headstriker the wt's are better, otherwise gores are the best option.
okay let us continue...
as we have seen from the wrath thread, a hell venom lord has 12000 hitpoints on players 1....
on players 8 he has more than 48000 hitpoints
and you want to kill that in one hit without proper deadly strike and/or crushing blow...
sorry dude but that is not possible, even my highest end zealot could only one hit ko those on players 1 and 2 and that one had an average damage of 18000 damage/strike
seriously.. better luck next time and please put in some effort.
if you wanna critisize something, make sure that you actually can and stop owning yourself
again: I demand opponents and not victims
if i'd give in to you, we'd both be wrong
This post was edited by Ancalagon on Jan 12 2010 04:09pm