Quote (Wyrmvater @ 3 Dec 2016 08:49)
I'm not in the dueling mood lately, haven't dueled since early september, been busy. I'll gladly NvN him again one day though, he has to admit I outscored him in our 1v1's NvN by a slight margin.
And how do you suppose I should test 10'000 Lightning hits, for valid statistics, to prove there is a Bell Curve? In my mind, when there is an average, there is a tendency towards the norm, or the average, a regression towards the average. Although there might be exceptions to this such as uniform distributions, which are basically grouped together, etc, complexing nothing uselessly when there could be a simple beautiful Bell Curve around the Average.
And it was a 2nd year Statistics course at University.
I can't tell if trolling or not (I know, shame on me...) but you do realize that the whole "Bell curve, tendency towards the norm" etc. thing won't work if you just do 10,000 Lightning hits and plot the damage of each, right? You would just get a flat (well, it would be flat it you did it infinitely many times at least) curve showing that the chance of getting a 1 damage hit would be exactly the same as any other damage, including 31,000 or 62,000 damage.
The concept of the normal distribution would work if you did 10,000 Lightning hits 10,000 times and plotted each "run" though.
Ex. You twice cast something with damage 1-2. The chance of the total damage being 2 would be 1/2^2 or 1/4, because you'd have to get exactly 1 damage two times in a row.
The chance of getting a total damage of 4 would also be 1/2^2 because you'd have to get 2 damage twice.
The chance of getting a total damage of 3, though, would be 1/2 because you could start with either a 1 or a 2 and still do 3 damage.
These are the possibilities with each damage of the cast separated by a comma:
1,1 = 2 damage total
2,1 = 3 damage total
1,2 = 3 damage total
2,2 = 4 damage total