Quote (Morholt @ Sat, Apr 14 2007, 08:28pm)
Good guide for chaosing people. I'll give it a 9/10. One thing, though, you hint that you can die, so why not just fix that? You say don't teleport onto Lord De Seis. That is usually a good choice, but with 75% block rate and the Act 3 merc build, you really should have no problem, unless you lag still for a dangerous amount of time (we can't help that, just get mad at blizzard). Also, you say the Infector of Souls seal can give you trouble. Again, why not fix that? Taking off the BK ring and using Dwarf Star makes a nice difference. You can also choose to use a Wizardspike with a 30% fire res jewel (can have life too if you want it that badly) in it to stack you resistance against conviction/lower resistance. With the Wizardspike, you now can use a second DwarfStar if you like to make the damage nearly gone. Also, you like speed for you chaos runs, right? I honestly can't stand HOTO over Wizardspike when chaosing people. You are forced to use redemption too often (or at least too often for me to stand it). Wizardspike gives me about 300-400 more mana than HOTO. Probably doesn't bother you, but it is pesky to me.
I'm sure I don't run chaos games for people as much as you do, but I run one fast chaos during Baal runs; usually back for/during wave 3 in even the fastest of runs, wave 2 if someone tops Diablo with me. I go with one Dwarf Star and a Wizardspike like I mentioned above. I only use 3x fire res/life scs and 3x combat lifers when running it. I still hit 11k damage. The really GG thing about this is that I keep 50 fire resistance when hit with conviction AND lower resistance. Looking at this build and its resistance, this is nearly instant death; perhaps guaranteed death if Infector has mana burn, unless you can save and exit that fast (kudos if you can

). My Act 2 merc (holy freeze) goes with a weapon so low on damage, he almost shouldn't use one. Also, since he gets hit unlike your merc, he uses a dream helm. Try it out some time. The confuse is quite a nifty little spell, extremely sexy at Lord De Seis. I'm able to confidently teleport on to
Him with no problem to kill in full games.
My friend has a build nearly cloning mine (he was jealous of my in Baal Chaos abilities), except he uses the Act 3 merc. I am 90% sure he uses dream on his merc. It should get hit enough from teleporting onto groups to trigger confuse. Like me, he maxed his block- a must and well worth the dex in our eyes to fight up close. Neither of us have any difficulty to do these types of runs iand do them with blazing speeds.
Figured you would enjoy reading a positive comment with a logical tip/pointer that isn't just meant to deride and tell you that you are completely wrong, like 95% of the other replies. Your build is 99% correct. And with those who said use HOZ, well, that just means we can share a laugh at them

yeah, thanks Morholt for the positive and constructed criticism. Alright, yes those are both problems, but my build myself I have 75% block, just because I created him wrong, I still maintain 3.5k life however, and so I have no fear for de Seis monsters, but I'm still cautious because if they have mana burn then I have to use a quick juv and get out, also my bowa merc can't tank them like I can, and its 1 extra tele to get right below em, so not a problem for me, when de seis does have conviction, it doesn't really matter, because I always let them run at me and die. I just tele right near em and let the hammers own em as they all flood around me, if I tele'd inside, I can still tank, but if they have mana burn or conviction its a problem. So thats how I avoid it, another dwarf is a good suggestion, also you can use a wizzy, your damage would drop 2k however, but thats still fine.