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Apr 14 2007 07:28pm
Good guide for chaosing people. I'll give it a 9/10. One thing, though, you hint that you can die, so why not just fix that? You say don't teleport onto Lord De Seis. That is usually a good choice, but with 75% block rate and the Act 3 merc build, you really should have no problem, unless you lag still for a dangerous amount of time (we can't help that, just get mad at blizzard). Also, you say the Infector of Souls seal can give you trouble. Again, why not fix that? Taking off the BK ring and using Dwarf Star makes a nice difference. You can also choose to use a Wizardspike with a 30% fire res jewel (can have life too if you want it that badly) in it to stack you resistance against conviction/lower resistance. With the Wizardspike, you now can use a second DwarfStar if you like to make the damage nearly gone. Also, you like speed for you chaos runs, right? I honestly can't stand HOTO over Wizardspike when chaosing people. You are forced to use redemption too often (or at least too often for me to stand it). Wizardspike gives me about 300-400 more mana than HOTO. Probably doesn't bother you, but it is pesky to me.

I'm sure I don't run chaos games for people as much as you do, but I run one fast chaos during Baal runs; usually back for/during wave 3 in even the fastest of runs, wave 2 if someone tops Diablo with me. I go with one Dwarf Star and a Wizardspike like I mentioned above. I only use 3x fire res/life scs and 3x combat lifers when running it. I still hit 11k damage. The really GG thing about this is that I keep 50 fire resistance when hit with conviction AND lower resistance. Looking at this build and its resistance, this is nearly instant death; perhaps guaranteed death if Infector has mana burn, unless you can save and exit that fast (kudos if you can wink.gif ). My Act 2 merc (holy freeze) goes with a weapon so low on damage, he almost shouldn't use one. Also, since he gets hit unlike your merc, he uses a dream helm. Try it out some time. The confuse is quite a nifty little spell, extremely sexy at Lord De Seis. I'm able to confidently teleport on to Him with no problem to kill in full games.

My friend has a build nearly cloning mine (he was jealous of my in Baal Chaos abilities), except he uses the Act 3 merc. I am 90% sure he uses dream on his merc. It should get hit enough from teleporting onto groups to trigger confuse. Like me, he maxed his block- a must and well worth the dex in our eyes to fight up close. Neither of us have any difficulty to do these types of runs iand do them with blazing speeds.

Figured you would enjoy reading a positive comment with a logical tip/pointer that isn't just meant to deride and tell you that you are completely wrong, like 95% of the other replies. Your build is 99% correct. And with those who said use HOZ, well, that just means we can share a laugh at them bier.gif
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Apr 14 2007 07:36pm
Quote (Morholt @ Sat, Apr 14 2007, 08:28pm)
Good guide for chaosing people. I'll give it a 9/10. One thing, though, you hint that you can die, so why not just fix that? You say don't teleport onto Lord De Seis. That is usually a good choice, but with 75% block rate and the Act 3 merc build, you really should have no problem, unless you lag still for a dangerous amount of time (we can't help that, just get mad at blizzard). Also, you say the Infector of Souls seal can give you trouble. Again, why not fix that? Taking off the BK ring and using Dwarf Star makes a nice difference. You can also choose to use a Wizardspike with a 30% fire res jewel (can have life too if you want it that badly) in it to stack you resistance against conviction/lower resistance. With the Wizardspike, you now can use a second DwarfStar if you like to make the damage nearly gone. Also, you like speed for you chaos runs, right? I honestly can't stand HOTO over Wizardspike when chaosing people. You are forced to use redemption too often (or at least too often for me to stand it). Wizardspike gives me about 300-400 more mana than HOTO. Probably doesn't bother you, but it is pesky to me.

I'm sure I don't run chaos games for people as much as you do, but I run one fast chaos during Baal runs; usually back for/during wave 3 in even the fastest of runs, wave 2 if someone tops Diablo with me. I go with one Dwarf Star and a Wizardspike like I mentioned above. I only use 3x fire res/life scs and 3x combat lifers when running it. I still hit 11k damage. The really GG thing about this is that I keep 50 fire resistance when hit with conviction AND lower resistance. Looking at this build and its resistance, this is nearly instant death; perhaps guaranteed death if Infector has mana burn, unless you can save and exit that fast (kudos if you can wink.gif ). My Act 2 merc (holy freeze) goes with a weapon so low on damage, he almost shouldn't use one. Also, since he gets hit unlike your merc, he uses a dream helm. Try it out some time. The confuse is quite a nifty little spell, extremely sexy at Lord De Seis. I'm able to confidently teleport on to Him with no problem to kill in full games.

My friend has a build nearly cloning mine (he was jealous of my in Baal Chaos abilities), except he uses the Act 3 merc. I am 90% sure he uses dream on his merc. It should get hit enough from teleporting onto groups to trigger confuse. Like me, he maxed his block- a must and well worth the dex in our eyes to fight up close. Neither of us have any difficulty to do these types of runs iand do them with blazing speeds.

Figured you would enjoy reading a positive comment with a logical tip/pointer that isn't just meant to deride and tell you that you are completely wrong, like 95% of the other replies. Your build is 99% correct. And with those who said use HOZ, well, that just means we can share a laugh at them bier.gif


yeah, thanks Morholt for the positive and constructed criticism. Alright, yes those are both problems, but my build myself I have 75% block, just because I created him wrong, I still maintain 3.5k life however, and so I have no fear for de Seis monsters, but I'm still cautious because if they have mana burn then I have to use a quick juv and get out, also my bowa merc can't tank them like I can, and its 1 extra tele to get right below em, so not a problem for me, when de seis does have conviction, it doesn't really matter, because I always let them run at me and die. I just tele right near em and let the hammers own em as they all flood around me, if I tele'd inside, I can still tank, but if they have mana burn or conviction its a problem. So thats how I avoid it, another dwarf is a good suggestion, also you can use a wizzy, your damage would drop 2k however, but thats still fine.

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Apr 14 2007 07:58pm
Note one thing for your Lord De Seis tactics. If you kill all of his minions, he runs, runs, and runs some more. When not teleporting directly onto him and using that tactic you mentioned, I find it best to cast just a few hammers when below him. As the minions come down at you, jump on De SEis and kill him. The minions will be stunned long enough not to get back in time from those 2-4 hammers you previously casted. As they come back at you when on De Seis , the hammers casted on him will swing around and kill the minions. Also, the Act 1 merc really can't last that long? icon_pointr.gif Might want to test dream out then if that is so. Might be worth losing those 2x frames per attack. Or, better yet, use a shadow bow. Nearly same damage (2 less than crusader/hydra bow's averages) and is much faster. When made into an Ice, it will keep the same attack speed as Hydra with Andy's. With dream on you merc will also gain 3 FHR breakpoints with just a 20% FHR dream (can't hit a higher breakpoint), get mf, resistance, life, and the confuse when struck. An added bonus will be holy shock, adding more damage to your merc's damage, making it make up the damage lost from switching bow types!

Oh yea, it isn't mana burn thats the killer, its extra fast+amp in my eyes.
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Apr 15 2007 04:29am
Quote (Morholt @ Sat, Apr 14 2007, 08:58pm)
Note one thing for your Lord De Seis tactics. If you kill all of his minions, he runs, runs, and runs some more. When not teleporting directly onto him and using that tactic you mentioned, I find it best to cast just a few hammers when below him. As the minions come down at you, jump on De SEis and kill him. The minions will be stunned long enough not to get back in time from those 2-4 hammers you previously casted. As they come back at you when on De Seis , the hammers casted on him will swing around and kill the minions. Also, the Act 1 merc really can't last that long? icon_pointr.gif Might want to test dream out then if that is so. Might be worth losing those 2x frames per attack. Or, better yet, use a shadow bow. Nearly same damage (2 less than crusader/hydra bow's averages) and is much faster. When made into an Ice, it will keep the same attack speed as Hydra with Andy's. With dream on you merc will also gain 3 FHR breakpoints with just a 20% FHR dream (can't hit a higher breakpoint), get mf, resistance, life, and the confuse when struck. An added bonus will be holy shock, adding more damage to your merc's damage, making it make up the damage lost from switching bow types!

Oh yea, it isn't mana burn thats the killer, its extra fast+amp in my eyes.


lord de seis does run, but not with a holy freeze merc, he never runs, also the point about my last statement was, instead of losing tons of damage for a 1/100 chance in the chaos, i would rather just be prepared for that 1/100 chance and handle it correctly, ill respond to your other statements later but i have to go
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Apr 15 2007 06:44am
Quote (BTK- @ Sun, Apr 15 2007, 05:29am)
Quote (Morholt @ Sat, Apr 14 2007, 08:58pm)
Note one thing for your Lord De Seis tactics. If you kill all of his minions, he runs, runs, and runs some more. When not teleporting directly onto him and using that tactic you mentioned, I find it best to cast just a few hammers when below him. As the minions come down at you, jump on De SEis and kill him. The minions will be stunned long enough not to get back in time from those 2-4 hammers you previously casted. As they come back at you when on De Seis , the hammers casted on him will swing around and kill the minions. Also, the Act 1 merc really can't last that long? icon_pointr.gif Might want to test dream out then if that is so. Might be worth losing those 2x frames per attack. Or, better yet, use a shadow bow. Nearly same damage (2 less than crusader/hydra bow's averages) and is much faster. When made into an Ice, it will keep the same attack speed as Hydra with Andy's. With dream on you merc will also gain 3 FHR breakpoints with just a 20% FHR dream (can't hit a higher breakpoint), get mf, resistance, life, and the confuse when struck. An added bonus will be holy shock, adding more damage to your merc's damage, making it make up the damage lost from switching bow types!

Oh yea, it isn't mana burn thats the killer, its extra fast+amp in my eyes.


lord de seis does run, but not with a holy freeze merc, he never runs, also the point about my last statement was, instead of losing tons of damage for a 1/100 chance in the chaos, i would rather just be prepared for that 1/100 chance and handle it correctly, ill respond to your other statements later but i have to go


alright, all that is true about how I handle de seis, most of the time it is second nature, I don't even think about it, and you could do that, My merc has died twice in my 289 chaos runs so far, and those two times were because of conviction and lower resist on my merc when I was killing the Infector seal. But she has not died any other times. Now I could add more resists so that doesn't happen, but I believe you will be more efficient in your other 287 runs, and that will make up for the 2 runs where your merc was lost.

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Apr 15 2007 08:53am
Quote (BTK- @ Sat, Apr 14 2007, 06:54pm)
yes i have heard of conviction PoweredDeath, and it does not bother me, stop argueing with me. I even talked about Conviction in my guide.

Quote (AlexanderTheGreat @ Sat, Apr 14 2007, 05:59pm)
I am curious about this part...

Mercenary
I have found two options to be the best for a mercenary in chaos, either the Act 1 Rogue or Act 3 Sorcerer mercenary. I personally chose the Act 1 Rogue but it is really a matter of preference. Remember, hiring your Mercenary at a low level and leveling him makes him stronger than just hiring him at a higher level.

Was this tested somewhere? Or posted on Blizzard website? Because I have never heard that before... sleep.gif


yes

Quote (The Arreat Summit)
Hirelings improve in Attack Rating (because the hireable level is a factor), and they also fully heal when they level up.


As they level up their attack rating, thus chance to hit improves, if you buy it at a high level, it will be at set to a base setting the game designers created, and it will not be as high as if you leveled it alongside of you.


You kids really make me laugh.

http://forums.diabloii.net/showthread.php?t=306061

(3) Mercs hired in normal difficulty have better final stats than those hired in Nightmare or Hell, and NM Mercs are better than those hired in Hell.

The exception is the Nightmare Act 2 mercs, which cannot be hired in Normal (or Hell). The actual "character" level that you hire the merc at is irrelevant, only the difficulty you hire them in matters.


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Apr 15 2007 10:02am
Quote (PoweredDeath @ Sun, Apr 15 2007, 09:53am)
Quote (BTK- @ Sat, Apr 14 2007, 06:54pm)
yes i have heard of conviction PoweredDeath, and it does not bother me, stop argueing with me. I even talked about Conviction in my guide.

Quote (AlexanderTheGreat @ Sat, Apr 14 2007, 05:59pm)
I am curious about this part...

Mercenary
I have found two options to be the best for a mercenary in chaos, either the Act 1 Rogue or Act 3 Sorcerer mercenary. I personally chose the Act 1 Rogue but it is really a matter of preference. Remember, hiring your Mercenary at a low level and leveling him makes him stronger than just hiring him at a higher level.

Was this tested somewhere? Or posted on Blizzard website? Because I have never heard that before... sleep.gif


yes

Quote (The Arreat Summit)
Hirelings improve in Attack Rating (because the hireable level is a factor), and they also fully heal when they level up.


As they level up their attack rating, thus chance to hit improves, if you buy it at a high level, it will be at set to a base setting the game designers created, and it will not be as high as if you leveled it alongside of you.


You kids really make me laugh.

http://forums.diabloii.net/showthread.php?t=306061

(3) Mercs hired in normal difficulty have better final stats than those hired in Nightmare or Hell, and NM Mercs are better than those hired in Hell.

The exception is the Nightmare Act 2 mercs, which cannot be hired in Normal (or Hell). The actual "character" level that you hire the merc at is irrelevant, only the difficulty you hire them in matters.


if you read the first line dumbass, it says, 1.10, they updated, only base your info off of the arreat summit, because that IS updated and IS the actual information, now stop spamming here when you have no fucking clue what your talking about.
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Apr 15 2007 09:03pm
ok guide. Agree with some and disagree with others, but overall not too shabby. Good effort *thumbs up* 8/10
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Apr 16 2007 05:56am
Quote (Big-Easy @ Sun, Apr 15 2007, 10:03pm)
ok guide. Agree with some and disagree with others, but overall not too shabby. Good effort *thumbs up* 8/10


thanks, everyone has personal opinions on their preferences, I have just found this to work for me and many of my friends very well.
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Apr 16 2007 03:00pm
Do you guys have a chat channel that you do runs from? sorry if you consider this spam but just pm me to let me know ty smile.gif
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