GoHuskers and I tested this
extremely thoroughly
Let me explain the results, I'll try to make this as concise as I possibley can:
First run of damage testing was done with a full gear setup as would be used in standard PvP
The zon was stated to have (no critical or deadly strike) otherwise, her build is exactly the same as it would be for PvP
We would alternate between using a Fortitude Armor vs. a Jeweler's Of Whale (116% ED // +72 minimum)
The barb has 6020 life to begin with, he had no life rep and 39% Damage Reduction
After each consequative strike dealt in a damage string, we record what life he has left after the strike
This is to record how much damage is being dealt, consequatively, after each strike
Fire 10 shots with the Fort, record the results
Fire 10 shots with the Jeweler's, record the results
((had to take off torch during this test as the 25% hellfire proc was dealing significantly disruptive dmg))
((This is raw physical damage, there is nothing elemental or poison))
Standard PvP setup while wearing Diamond Faith and Fortitude
Onscreen damage reads as

2056-2764, making the estimated average damage = roughly 2410
After the 17% original value modifier, this average damage actually = 409
With the barbs 39% DR, the actual damage he is going to receive, should be around 250 average damage per hit
You'll quickly see and agree that the damage screen seems to be quite accurate while wearing Fortitude:
Fort DMG String #1 - General PvP outfit, Diamond Faith -
This first string, I had a 25% torch on, it was taken off during #2 and #36020 =
Starting Life5756 = 264
dmg on first hit5522 = 234
dmg on second hit5310 = 212
dmg on third hit5057 = 253
dmg on fourth hit4784 = 273
dmg on fifth hit4439 = 345
dmg on sixth hit4187 = 252
dmg on seventh hit3939 = 248
dmg on eigth hit3669 = 270
dmg on ninth hit3329 = 340
dmg on tenth hit -
Total Damage Dealt Over 10 hits = 2691Fort DMG String #2 - General PvP outfit, Diamond Faith -
Total Damage Dealt Over 10 hits = 2409Fort DMG String #3 - General PvP oufit, Diamond Faith -
Total Damage Dealt Over 10 hits = 2251Now we keept the same setup and swapped on the 116%ed/+72min Jeweler's
Onscreen damage reads as

2143 - 2340, making the estimated average damage = roughly 2240
After the 17% original value modifier, this average damage actually = 380
With the barbs 39% DR, the actual damage he is going to receive, should be around 230 average damage per hit
Jeweler's DMG String #1 - General PvP outfit, Diamond Faith -
This first string, I had a 25% torch on, it was taken off during #2 and #36020 =
Starting Life5683 = 337
dmg on first hit5442 = 241
dmg on second hit5104 = 338
dmg on third hit4861 = 243
dmg on fourth hit4629 = 232
dmg on fifth hit4391 = 238
dmg on sixth hit4153 = 238
dmg on seventh hit3843 = 310
dmg on eigth hit3604 = 239
dmg on ninth hit3318 = 286
dmg on tenth hit -
Total Damage Dealt Over 10 hits = 2702Jeweler's DMG String #2 - General PvP outfit, Diamond Faith -
Total Damage Dealt Over 10 hits = 2277Jeweler's DMG String #3 - General PvP oufit, Diamond Faith -
Total Damage Dealt Over 10 hits = 2290Everything seemed to be equaling out the way it should have
At this point, it seems that the damage bug is definately real and is not just a display glitchIn the end, Fortitude grosses more damage over time, 7351 total over 3 dmg strings
Jeweler's Of Whale grosses in almost as much, 7269 total over 3 dmg strings
But here is where it gets stranger yet:
* I killed myself to take off ALL my gear, including stashing away any and all Torch//Anni//Max SCs
* I restated myself and added only 103 strength to wear the Jeweler's Archon with 116%ed/+72min (no other stats were added)
* I bought a normal white 1-4 damage, Short Bow
* At this point, I am wearing nothing on my character or in inventory, other than the 116%ed/+72min Jeweler's and a 1-4 damage Short Bow
* the zon still has no critical strike added (as this is important to remember)
The character screen shows 91-92 damage with the Shortbow, using level 1 Guided Arrow
The barb takes off all of his DR% and all negative whole number damage DR (There is nothing reducing my incomming damage at this point)
I understand how the game was calculating 91-92 damage
The Shortbow is only 1-4 damage, the armor is adding +72 minimum which makes the minimum surpass the maximum in the equation and then adds to both sides of the equation
This +min is now effected by the 25 starting dexterity that the amazon has
The Shortbow is also effected by 116%ED and the small amount of dexterity
I notice that the +min does not seem to be effected in the slightest by the 116%ed
91-92 is as if the ED% isn't even on the character at all
If the 91-92 had been effected by teh 116%, it would look more like 180-181 damage
So...... 91-92 damage reduced to 17% of it's original value is right around 15 damage, solid, with no fluxuation
Hitting a barbarian who has no DR%, no whole number DR
Here is the damage string ran for this setup, which for all purposes,
should have been dealing 15 damage solidly, every single strike:Naked DMG String - Shortbow w/ Jeweler's5831 =
Starting Life5801 = 30
dmg on first hit5784 = 17
dmg on second hit5761 = 23
dmg on third hit5733 = 18
dmg on fourth hit5722 = 11
dmg on fifth hit 5706 = 16
dmg on sixth hit 5700 = 6
dmg on seventh hit5675 = 25
dmg on eigth hit 5652 = 23
dmg on ninth hit5627 = 25
dmg on tenth hitSo what the hell is this? All the sudden it looks like the character screen damage really was reading wrong
Hits as high as 30 dmg and as low as 6 dmg? Well that just isn't possible with 91-92 dmg but somehow it happened..
We did two other 10 strike strings exactly like this one with the same types of results
High strikes hitting 30 and low strikes going as low as 4
Let me sum this up:
What the fuck?I'll look into it more tommorow, right now I'm tired as hell
This post was edited by Habakkuk22 on Dec 8 2011 03:54am