Quote (young2093 @ Dec 8 2011 08:41am)
The only way I see this build working is against people who have no idea what they're doing.
Might as well just build a Hammerdin or Mage with a Widow and OW setup in stash for when you want to attempt to bleed someone with it.
Well I've fought vs many who know what they're doing and done very well. Hammerdins or mages will not have strong arrow/charge damage to be of use. Again, my arrows are doing 1k-2.4k and with deadly strike, that 2k-4.8k 84% of the time. No mage/hdin can get those numbers. a hdin can't make anyone come to him with a basic widow swap. Arrows can't be resisted like FOH can. With ias and 3-4k average damage and OW, 3 or 4 of these arrows will do better in the same time it takes to cast a medicore FOH.
Quote (Tommyvv @ Dec 8 2011 08:25am)
bye increasing bow damage i not mean, putting a ed jewel in bow!
or do you mean a 15ias 40ed jewel to compensate the lost of ias when take knockback gloves==> knockback gloves can also have ias
what i mean is that your mistake = loosing knockback over some stats/stack resist
and i think if you want more succes from hybrid din, you need to get rid of this all used tactic: tanking+life>
on a pure 1 skill foccus din you need this tanking, and on mirrow matches, not on rare-hybrid
atm:
weak target: dies from errows, have zero chance to kill you
medium target: get tiny agro from errow, is willing to take action, makes hammerfield have more succes thx to errows
stronk target: ignores your errow, and your becoming a ''normal'' hammer-smiter
you should mix in more errow damage/control(kb):
weak target: dies from 1-3errows / have some chance in killing you, couse you not overtank
medium target: can die from errow
stronk target: get agro from errow, is forces to take action, makes hammerfield have more succes thx to errows
Strong targets cannot ignore my arrows, it always makes them come closer. I'ts not just an annoyance.
I thought about having knockback, would be beneficial to allow more time for hammers before they reach me. Maybe I'll give it a try. I just really like the dual stats on rare gloves and more res.
Using all my skills really benefits this build and taking away any of the skills completely negates the point of it. Granted I don't use arrows vs some, and I don't use charge vs some, but the combination is very hard for opponents to deal with.
Quote (franek @ Dec 8 2011 08:26am)
yea like your guide
wow can't compete with this, out of my league here.