Waheed the RifterWaheed's rise to power come from joining teams with a Conviction Pally. This capitalizes on elemental pwnage from -150 res* This wepon will always hurt with it's multi source damage
Recommended Hiring Difficulty- Nightmare.
Recommended Merc Type- Offense (Might Aura). (helps the leaching from a lowish physical damage setup.) Holy freeze is also worth mentioning with the slow and cold skill boosts.
WeaponEth Rift Thresher , GPA , or CA. Thresher gets the nod for speed reasons.
4 Socket Polearms - Hel + Ko + Lem + Gul
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20% Chance To Cast Level 16 Tornado On Striking
16% Chance To Cast Level 21 Frozen Orb On Attack
20% Bonus To Attack Rating
Adds 160-250 Magic Damage
Adds 60-180 Fire Damage
+5-10 To All Stats (varies)
+10 To Dexterity
38% Damage Taken Goes To Mana
75% Extra Gold From Monsters
Level 15 Iron Maiden (40 Charges)
Requirements -20%
Helm#1- Nightwings - The Cold damage specialist's hat - +2 skills , up to 15% cold skill boost before socketing, Dex and cold sorb.
Armor#1 Ormus Robes - up to 15% cold and fire skill boost, used for drastically up'ing your procs and increasing the the fire damage on rift which then gets "doubled" via your pallies conviction aura. T
#2- Treachery Runeword- 5% Chance to Cast slvl 15 Fade when Struck, +45% Increased Attack Speed, +20% Faster Hit Recovery, Resist Cold +30%. The IAS here will help reach the IAS breakpoint with ease. Fade is also great %CTC.
#3 Coh - Lifeleach , +2 skills , extra damage to most monsters and amazing res with a sprinkle of DR.
What happens when this is thrown together?
level 21 FO with the
% skill boost turns your effective orb level to level 27/28 with the effectiveness of a level 28 Cold mastery via your conviction aura.
Nightwings 15% boost, Ormus 15% boost , if using 2X facets thats another 10% for 40% skill
275 + 40% skill boost = 385 damage per shard. After negative res from conviction and the facets your essentially getting double to most all monsters.
385X2 = 770 orb damage
(to monsters based on -100 enemy res to cold after facets and conviction. Please consult arreats to configure your true damage based a monsters inate cold res. The general avg in hell is 50 res.)
it's like having a melee sorc merc with physical damage at your side giving you a free pally aura while casting a level 28 frozen orb for some extra AOE fun.
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This will be my final guide submission, and probably my final post in JSP. I will come from time to time to check up on things. Be free to pm me since I will not be post-answering anymore questions. To all I wish a good day, and goodbye.
Regards,
Lee.
This makes me sadface and I sincerely bid you the best
This post was edited by Master_Zappy on Apr 14 2010 03:05pm