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Mar 28 2010 05:54pm
This is in reply to the_um who had asked me about how to refine his cow build a little..

I thought it through.. I personally think that if you were going to make a Necromancer strictly to do cow runs..
Id recommend this as a build..

Skills

20 - Poison Dagger
20 - Poison Explosion
20 - Poison Nova
1 - Teeth
1 - Corpse Explosion

1 - Clay Golem
1 - Iron Golem
20 - Golem Mastery
1 - Summon Resist

1 In each curse

Now thats 93 points.. Leaving 17 Spare.. Id recommend either maxing corpse explosion or maybe 1 in revives and 13 in corpse explosion could be good?

For gear id recommend

Shako (Or a 2socket COA with 2x 5/5 Poison Facets)
Deaths Web (Poison Facet)
Enigma
Darkforce (Posion Facet)
Arachs
Maras
Trangs
Treks
Sojs
Couple pnb gcs ect to meet res..

If you want to hit 125% fcr you could change some around.. Maybe spirit/cairin shard or something.. Even wizspike isnt bad. But you want to max your poison damage

For merc you want

Infinity (High damage if your only doing cow runs)
Fortitude (eth glitched if possible)
Andariels Visage (Could also find a 3sox with decent mods and do 3x poison facets...

Just remember to get as many -5/+5 facets as you can.. They help.

Also Revives would be a fun idea.. Kinda of a meat sheild of cows :D

Not sure what the key areas of the build you described were.. As it seemed pretty sloppy in terms of breakpoints and goals in skills...
Seems like a fun char tho if done right... Just remember to use attract/confuse then lower resist before you do your poison/corpse explosion


This post was edited by NechroniC on Mar 28 2010 05:56pm
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Mar 28 2010 07:07pm
this whole guide has to be a troll

i started to write a counter but found so much wrong it would just be pointless

edit: also removal of im and respec allows for new options and the boost to ce is sexy

This post was edited by munkyman on Mar 28 2010 07:19pm
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