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Aug 30 2006 04:45am
Quote (orosake1991 @ Sat, Aug 26 2006, 12:36am)
Quote (-TheJesus-- @ Fri, Aug 25 2006, 05:07pm)
Quote (orosake1991 @ Fri, Aug 25 2006, 08:53pm)
Quote (TheJesus-- @ Fri, Aug 25 2006, 04:11pm)
"Necromancer Against Paladin:
Paladins using Blessed Hammer (Hammerdins): Easy EModerate
Hammerdins, I think, are terrible dueling characters. Basically, they have to teleport on you to kill you. When they do, youre screwed, but as a Necromancer of Arifas, you know how to not get hit."


Guess this guide is outdated. What you're saying about hammers is 100% wrong sry m8. If you think hammer sux, please let me know if you want to try me..

Are you fucked in the mind? learn to read all of what he has to say before posting retarded shit.

He posted what to do vs dysnc. Bone pris>dysnc hdin.


Calm down random

Don't call me random retard.

Gtfo jsp, I don't want you posting ever again.


lol rage.

unless you suck ass at locking/predicting hammer has class advantage over nec. period.
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Sep 2 2006 02:55pm
Quote (Important @ Wed, Aug 30 2006, 01:37am)
is it possible to make this wihtout adding str?


Quote (Arifas @ Tue, Aug 15 2006, 02:28am)
*Most builds think that all vitality is good. It is certainly not. If you dont add Strength to this build, you cant wear the Spirit Monarch. Some might argue that you can simply wear a caster ring with strength to balance this problem (10 Faster Cast Rate, 10-20 Strength, and other modifications). If so, how do you plan to absorb certain elements with the rings (Dwarfstar, Ravenfrost, and Wisp Projector)? Ive calculated that adding 35 Strength is necessary to wear the Spirit Monarch with decent unique charms.


impossible, unless you want to be a 100% gm necro that cant go to pub games
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Sep 3 2006 01:17am
Quote (Avar[ice] @ Fri, Aug 25 2006, 09:24pm)
Quote (TheJesus-- @ Fri, Aug 25 2006, 09:23pm)
Quote (Tylenol @ Fri, Aug 25 2006, 09:09pm)
Quote (TheJesus-- @ Fri, Aug 25 2006, 04:07pm)
Quote (orosake1991 @ Fri, Aug 25 2006, 08:53pm)
Quote (TheJesus-- @ Fri, Aug 25 2006, 04:11pm)
<i>"Necromancer Against Paladin:
Paladins using Blessed Hammer (Hammerdins): Easy EModerate
Hammerdins,
I think, are terrible dueling characters. Basically, they have to
teleport on you to kill you. When they do, youre screwed, but as a
Necromancer of Arifas, you know how to not get hit."</i>

Guess
this guide is outdated. What you're saying about hammers is 100% wrong
sry m8. If you think hammer sux, please let me know if you want to try
me..

Are you fucked in the mind? learn to read all of what he has to say before posting retarded shit.

He posted what to do vs dysnc. Bone pris>dysnc hdin.


Calm down random


Yea generally it's well known that Bone Nec > Hammer...that doesn't mean it can't be done. Calm the fuck down.


I've never lost vs 1 bone nec in my life w hammer. And I'm totally calm ty random


how many bone necs did you duel? and I want names.


Just the question itself is so dumb i don't know what to reply. How shall i know how many necs i've duelled? Do you think i count every nec i've duelled? Ofc they are countless.
Do the names matter? You are US east. You know nobody in Europe. But ofc i've duelled all the best necs in Europe from early 1.10-until today. Believe it or not, i don't care shit : )

This post was edited by --TheJesus-- on Sep 3 2006 01:22am
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Sep 6 2006 05:15pm
Quote (A_Outcast @ Fri, Aug 25 2006, 08:35pm)
A good Hit Recovery breakpoint for a Necromancer is 86%. With 10% from the Verdungos Mythril Coil, 55% from the Spirit Monarch, 20% from the Sandstorm Trek boots, and 12% from the Poison and Bone Skill Grand Charm, 87% Hit Recovery is reached.


55%+20%=77%+12% from gc=87%+10% from belt=97%. might wanna fix that eventually, you wont lose FHR when you take off belt


in what states do they teach this new math?
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Sep 7 2006 07:50pm
Quote (Arifas @ Wed, Sep 6 2006, 05:15pm)
Quote (A_Outcast @ Fri, Aug 25 2006, 08:35pm)
A good Hit Recovery breakpoint for a Necromancer is 86%. With 10% from the Verdungos Mythril Coil, 55% from the Spirit Monarch, 20% from the Sandstorm Trek boots, and 12% from the Poison and Bone Skill Grand Charm, 87% Hit Recovery is reached.


55%+20%=77%+12% from gc=87%+10% from belt=97%. might wanna fix that eventually, you wont lose FHR when you take off belt


in what states do they teach this new math?


gg.

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Sep 9 2006 02:46pm
wats ur dmg...? lvl ... life

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Sep 9 2006 03:04pm
Quote (Arifas @ Wed, Sep 6 2006, 11:15pm)
Quote (A_Outcast @ Fri, Aug 25 2006, 08:35pm)
A good Hit Recovery breakpoint for a Necromancer is 86%. With 10% from the Verdungos Mythril Coil, 55% from the Spirit Monarch, 20% from the Sandstorm Trek boots, and 12% from the Poison and Bone Skill Grand Charm, 87% Hit Recovery is reached.


55%+20%=77%+12% from gc=87%+10% from belt=97%. might wanna fix that eventually, you wont lose FHR when you take off belt


in what states do they teach this new math?


nevermind , i was gonna make a remark then realized you were only talking about the "55 + 20"

This post was edited by KirkMcDurk on Sep 9 2006 03:05pm
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Sep 11 2006 09:33am
Always love budget guides taht rely on skill.

Vouch this.
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Sep 16 2006 12:36pm
Quote (lordruke @ Sat, Sep 9 2006, 04:46pm)
wats ur dmg...? lvl ... life


go check the necromancer status.. thats why i put it there lol?
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Sep 23 2006 09:29pm
Quote (Firenice @ Mon, Sep 11 2006, 03:33pm)
Always love budget guides taht rely on skill. 

Vouch this.


vouch
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