Quote (thana @ Fri, 2 Oct 2009, 01:04)
I agree a lot of elemental damage in UT, but there is still physical damage in UT (skele warriors, ghosts, pit lords, the ubers themselves meele attack). That really isn't my point however, its just besides maxing smite, you'd prolly put points into defiance because there really isn't much more you can improve in an uber smiter. I was merely saying that a lvl 21 conviction is like adding 6 hard points into defiance when compared to salvation.
Another point, is that it is nice to have a stormlash when fighting Uber Meph and switch to Heaven's Light for Diablo and Baal. Stormlash has +9 Variable Light Absorb, and when added to TGods, you get +29 Variable Lightning Absorb. And since Meph has a lot of lightning damage, these mods in conjunction with capped lightning resist make it so you are virtually immune to lightning damage, ii can actually heal you.
Why I am saying this is while you fight Meph and opt for this setup, you have to use cats eye to hit 7 frame BP, and therefore you will only have +1 skill. (Highlords is available aswell but costs considerably more.)
With only one point salvation and the +1 skill you only get 68 resistances. Which pales in comparison to a canceled conviction aura. You would need another +58 resistances to to equal a lvl 21 conviction.
What truly matters against physically delivered attacks is max block (75%), not a few k difference in Defense. I wouldn't skill Defiance beyond the "mandatory" 1 point.
Of course, it pales when you compare ~ max Conviction to level 1 Salvation, effectively disregarding 20-23 skill points.
Salvation (Resist Fire, Cold, Lightning +X%) obeys the diminishing returns formula,
X = [(120 - 50) * [110 * slvl / (slvl + 6)] / 100] + 50Right, we cannot reach 125%, but the gap is nowhere near ~ 60, more like ~ 20-40, depending on the investment. Not that hard to patch up, using just a few charms.
5-10 point Salvation and some plain resistance charms.
This post was edited by Faelwen on Oct 1 2009 08:18pm