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Sep 3 2009 08:15am
Quote (Soccergoal10 @ Thu, 3 Sep 2009, 15:14)
very sexy. I will put this in my profile + give you credits ^^ so everyone can see and stop stating dumb shit


Ah good idea, thanks ;)
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Sep 3 2009 08:17am
Quote (Tails chao @ Thu, Sep 3 2009, 02:08pm)
Tested it, I can quite easily confirm now that max MB drastically effects the frequency of use.

Level 1 mb vs Level 20 mb "shadow master spam" frequency test

Both tests are done on vs. same character, with +16 shadow disciplines, this is using a standard 102 fcr c/c build with sdancers and 2/3/2s

Level 20 mb

1st result: 26 uses per minute
2nd result: 20 uses per minute
3rd result: 26 uses per minute
4th result: 28 uses per minute
5th result: 25 uses per minute

Average: 25 uses per minute

Level 1 mb

1st result: 5 uses per minute
2nd result: 3 uses per minute
3rd result: 2 uses per minute
4th result: 2 uses per minute
5th result: 4 uses per minute

Average: 3.2 uses per minute

Things to note:

This was not tested under PvP situations since that would introduce an endless amount of factors, due to this the numbers may seem different to what you are used to.. Instead, both tests were tested from a stationary character just over 1 screen away at the same teleport frequency.

Max MB frequency MB'd several times in a row, ranging even up to 6 times in a row! Level 1 mb had a pathetic maximum of 2 uses in a row (this happened once).


Interesting test results i always wondered if 1 mb vs 20 had a substantial difference. I mean although these tests were not in a pvp enviroment you can still work out a rough estimate that max mb would get used more than 1 point. Also how about testing say numbers like 10-15 mb etc to see how numbers differ etc?
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Sep 3 2009 08:18am
Quote (halo273 @ Thu, Sep 3 2009, 02:17pm)
Interesting test results i always wondered if 1 mb vs 20 had a substantial difference. I mean although these tests were not in a pvp enviroment you can still work out a rough estimate that max mb would get used more than 1 point. Also how about testing say numbers like 10-15 mb etc to see how numbers differ etc?


i think it would be more beneficial to test 1 vs 2. since that is a debate. most people dont put 10-15 in there. But i guess its worth a shot?
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Sep 3 2009 08:20am
Quote (halo273 @ Thu, 3 Sep 2009, 15:17)
Interesting test results i always wondered if 1 mb vs 20 had a substantial difference. I mean although these tests were not in a pvp enviroment you can still work out a rough estimate that max mb would get used more than 1 point. Also how about testing say numbers like 10-15 mb etc to see how numbers differ etc?


I can test level 2 (since this has a lot of controversy about the subject) and level 10 mindblast, but I want to do it later lol not now.

If there's not a significant increase between level 1 and 2 then I think that's all the proof we'll need to know that it's formulaic and not done by "whichever skill is highest gets spammed 100x more"
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Sep 3 2009 08:21am
Quote (Soccergoal10 @ Thu, Sep 3 2009, 02:18pm)
i think it would be more beneficial to test 1 vs 2. since that is a debate. most people dont put 10-15 in there. But i guess its worth a shot?


the only reason i stated this was maybe to go for rest of the points in fb skill? Might give some reason to put some skills in rest in fb if the difference is not huge.. i.e 10-15 vs 20 points.

Quote (Tails chao @ Thu, Sep 3 2009, 02:20pm)
I can test level 2 (since this has a lot of controversy about the subject) and level 10 mindblast, but I want to do it later lol not now.

If there's not a significant increase between level 1 and 2 then I think that's all the proof we'll need to know that it's formulaic and not done by "whichever skill is highest gets spammed 100x more"


thats a good idea this is like build style in tienjes guide using 2 points mb + rest fb

This post was edited by halo273 on Sep 3 2009 08:23am
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Sep 3 2009 08:22am
Quote (Tails chao @ Thu, Sep 3 2009, 02:20pm)
I can test level 2 (since this has a lot of controversy about the subject) and level 10 mindblast, but I want to do it later lol not now.

If there's not a significant increase between level 1 and 2 then I think that's all the proof we'll need to know that it's formulaic and not done by "whichever skill is highest gets spammed 100x more"


well i think its significantly more which is important ^^
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Sep 3 2009 08:50am
dercanegel (XDDDDD) did some tests a while ago (when the spidersin threads were recent, i guess you could find the results in any of those threads) and i think the conclusion was that from lvl1 to lvl2 wasnt not too much of a difference, which was also my experience from just dueling without any counting or anything.

there was a bigger difference between say lvl15 and lvl1 mb but not huge, and the gap from lvl15 to MAX was very significant. this, together with normal "pvp experience" by various sin players like wizadept, tienje, harryhaller [...] and me [diii.net sin crew yah] lead to the conclusion that usually either lvl1 or lvl20 makes most sense. although there is no real problem skilling 1 more into mindblast if you still like it but i doubt it changes a lot. i used lvl2 mb on my hybrid sin over years and didnt notice any practical difference compared to level 1.
basically on low levels you cannot rely on your sm to blast a lot so you have to grab the lock anyways and cannot use it as a more or less constant tactical pattern, nor does it annoy your opponent all too much while you chase compared to max mb.
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Sep 3 2009 02:07pm
Alright so I guess the conclusion is that a ghost sin is the best sin build to use a against a bone necro (vita or block). After reading all the posts I think I have a general game plan now. I should try to chase the necro down until I can get a nl with mb and then switch over to tele. Once I'm on top I should reestablish my nl with dclaw (which I should have on left click) and occasionally cl if the necro manages to escape. If I can manage to fit in traps then I should to help secure a lock down making it even harder to escape my dclaw cl's. I should always have sm up since they will constantly mb making it easier to get my own nl and they will tank a lot of spirits once I can finally get on top. Whenever my sm dies I should try to resummon as soon as possible. I should also use bos over fade for the ias which allows me to retain max trap laying and dclaw speed even after hitting clay golem, also the frw will help me outrun spirits/spears.

Am I correct so far?
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Sep 3 2009 04:14pm
Quote (Tails chao @ Thu, Sep 3 2009, 08:08am)
Tested it, I can quite easily confirm now that max MB drastically effects the frequency of use.

Level 1 mb vs Level 20 mb "shadow master spam" frequency test

Both tests are done on vs. same character, with +16 shadow disciplines, this is using a standard 102 fcr c/c build with sdancers and 2/3/2s

Level 20 mb

1st result: 26 uses per minute
2nd result: 20 uses per minute
3rd result: 26 uses per minute
4th result: 28 uses per minute
5th result: 25 uses per minute

Average: 25 uses per minute

Level 1 mb

1st result: 5 uses per minute
2nd result: 3 uses per minute
3rd result: 2 uses per minute
4th result: 2 uses per minute
5th result: 4 uses per minute

Average: 3.2 uses per minute

Things to note:

This was not tested under PvP situations since that would introduce an endless amount of factors, due to this the numbers may seem different to what you are used to.. Instead, both tests were tested from a stationary character just over 1 screen away at the same teleport frequency.

Max MB frequency MB'd several times in a row, ranging even up to 6 times in a row! Level 1 mb had a pathetic maximum of 2 uses in a row (this happened once).

Thanks for doing this test. Could you go into more details on the specifics? The remaining skill distribution was the same? Was the map the same (and the # of surrounding monsters)? Were you teleporting in place to keep the master from doing melee? Did you use a new shadow master for each trial?

I got the impression that the most common theory was that chance to cast was based on the ranking of skills, from skills with most points to skill of least points, and only the rank mattered, not the actual skill level. This is why some people would stat 2 points into mindblast instead of 1. That theory seems to be false. It appears that there are either breakpoints (which would be very useful to know), or the AIbonus is multiplied by your base skill level, or the shadows skill level.

edit: one thing that I think may play a factor is the # of hard points that are spent into dragon flight, as that is one of mindblast's main competitors for ranged attacking.

This post was edited by KillersDream on Sep 3 2009 04:23pm
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Sep 3 2009 04:25pm
my melee assa is best vs necs

tanks mb necs w/o sm or any stun gg
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