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d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Mf Auradin Build. > I Hope I Helped.
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Jul 18 2009 03:30am
Mf without tele = crap
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Jul 18 2009 03:32am
Quote (albyx @ Sat, Jul 18 2009, 04:30am)
Mf without tele = crap


Use what they posted earlier, it does work.
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Jul 18 2009 04:15am
Auradin = instant delete
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Jul 18 2009 04:54am
Quote (Fish4 @ Sat, Jul 18 2009, 12:44am)
dream bv
dream shield
nig
mf/mara ammy
nagel
nagel
goldwrap
wartravs
2x isted baba
chancies
cta
bo spirit
torch
anni
mfscs

merc:
ebug treachery
dream helm
eth infinity

self stack only works if you are wearing 2 aura'd items (ie. dreamx 2)
nn fire, its a waste
max lite res, conviction, salvation, hs...rest in fant (for smiting lite immunes)


mainly merc kills immunes in 5-10 seconds for bosses....you should break the immunity on everything else
you can smite w/ fant to help him
charge around w/ conviction on and shit dies in 1-2 pulses after only 10 stacks


clear chaos in under a minute unless you get super-unique lite immunes...then add 15-20 seconds




advantages:
much more mf
nig=tele (and mf)
some cheaper

it works.


Gg, conviction helps :D
i like having lightening and fire i dunno why it just looks cool lol.

This post was edited by AnubiousX on Jul 18 2009 04:58am
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Jul 18 2009 04:59am
Quote (Rumilus @ Sat, Jul 18 2009, 03:15am)
Auradin = instant delete


Please don't be mean i posted my guide to help people :o .
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Jul 18 2009 10:01pm
Quote (MajinKaisa @ Fri, Jul 17 2009, 11:23pm)
sigh

fire aura does shit damage, run the numbers, you'll see it to be true
lowering enemy lit res beyond what conv can do vs naturally immunes with crescent moon >> dank fire aura

burning soul has 110 lit res, conviction kicks in, he now has (110 - 150/5) = 80 lit res
20% of the lit damage is inflicted
add crescent moon
110 - 150/5 -35 = 45
55% of the lit dmg is inflicted, thats more than doubling nearly tripling your effective damage...

and for other monsters it pushes them further to the -100 side of the scale and even works on the ones that are out of range of the conviction aura!!!

i'de probably use something like coh or fort myself.. but in reality anything will do, and if you stick a facet in it, BAM


If you have a fire aura you can just melee them dead, fire adds the most melee damage. The aura damage itself is not good, but if you stack it it works. No need for a complete gear change for a few types of monsters that you rarely encounter anyways. Yes, they are cheaper alternatives that work, but really your losing passive aura damage and massive melee damage. You can just charge/zeal/smite anything that needs to be killed fast.
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Jul 18 2009 10:05pm
Quote (Rumilus @ Sat, Jul 18 2009, 04:15am)
Auradin = instant delete


AnubiousX > you
lmk


Quote (Fish4 @ Sat, Jul 18 2009, 01:44am)

nn fire, its a waste


Fire aura damage itself is the lowest of the three auras, but it yields the highest bonus to attack, its just a matter of preference of what you want to do.
Although I do agree with the enigma setup if your mfing somewhere that you need to tele.

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Jul 18 2009 10:20pm
i thought they patched this? or did they only patch merc stacking?
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Jul 20 2009 12:40am
Quote (KommaKozzy @ Sat, Jul 18 2009, 09:20pm)
i thought they patched this? or did they only patch merc stacking?


Mercs can have stacked armor, like lightening damage fire etc, but you cant glitch it :S and no it's never been fixed.
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Jul 20 2009 02:46am
Having USED the ORIGINAL set-up afore stated - this NASTY ASS build LEVELS THE ENTIRE PLAYLAND ,,, replace one piece with a mediocre if you will ,,, but in MY opinion ,, a character build that >>> L E V E L S <<<< the entire MONSTER array - that is a build worth investing in! Thanks for sharing YOUR build dude...... B) :evil: :flamethrower: :uglyhammer: :sniper:
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