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Mar 19 2009 12:38pm
1. I mean that evenm for several weeks, faioth or beast were not important, especially when trying to make the ladder, which means team games anyway

2. hopw should not not be able to tell the difference between those hands? f.e. basic skills also when looking agt the spread of your skills as hotkeys you can make sure to never swap when you don´t want to

3. which textbook?
3. b. this does not render the difference in context when using the word

I don`t know what you describe as capitalist or libertarian because those terms are specified within a social group...
your enculturation and that of those around oyu might give certain meanings to a word that f.e. my enculturation does not.

hence: make clear what you try to say by using those terms because I doubt that our understanding of those terms is the same

by the way, with your statement in 3 you basiccally say that all other opinions than yours are obsolete.
go back to elementary school

Quote
4) Your skeletons do damage spread out to different targets... I agree... That makes them more effective than your mercenary who kills 1 thing at a time. They do enough damage to multiple targets to kill faster than your mercenary. If that wasnt the case, why would you build a summoner? Why not just a merconer?


want me to turn that argument around with ease?
simple:
because of the low damage and spreading of your army,, your skeletons need longer to take down the same number of monsters your merc does.

it is really funny that normally the core of every summoner build with killspeed is the cb using a2 might merc, everything else is inferior.

5.
Quote
They don't drop because the ilvl for anything in hell is too high for this to drop

Ilvl is only a requirement for things to drop, this however still includes items and skills from lower ilvls.
have you never found a normal targe in hell? (with low prisma or ed?)

6. too much fun blowing things up, faith is imho no option for any build.


7. How would i equip a summoner: that actually depends on what I want to do with a summoner

looking at the ladder itself and the stuff I have, I don´t really feel the need for a summoner at all...

it is a starter build but for high end play, forget him

This post was edited by Ancalagon on Mar 19 2009 12:38pm
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Mar 24 2009 10:59pm
Blimey, I completely forgot about this guide.

TL;DR @ the larger walls of text, too. If people want to argue (read: discuss), fine, but at least keep it to the guide content and nothing else.

Quote (mephistophilis @ Thu, 19 Mar 2009, 17:11)
I don't see the inherent need for FCR when you don't teleport.

You have a massive amount of FCR for a running build.

Non Teleport Summoner=

Carin Shard (or AOKL but Casting Bone Prison on yourself could fuck you up pretty bad without teleport)
Boneflame (faster run walk, 3 skills, resistance=holy shit)
2 Necro/10% FRW Amulet (thats a crafter) with Stats and/or Resistance
Marrows
Shako
2 Sojs
Arach will give you +1 skill and you'll have some FCR paired with your wand for enough fcr for curses + c/e
Trangs Armor (cham that biatch so you don't freeze)
Mage fist for +1 c/e skills + 20% fcr will get you 50% fcr which is enough for 11th Frame)


If you don't teleport, absolutely Maximize your Skill potential.

3-5 Wand
3 Shrunken Head
2 Amulet
2 Helm
2 Mastery on boots
2 from rings
1 belt
2 armor
+15 All +17 Mastery
+13 Inventory
+48 Overall

Put Faith Crossbow on swap so you can Summon with wand/head combo then swap to Faith so they have damage.

You wear lvl 15 fanat
Merc wears infinity + might
Golem made out of Pride.
Most damage possible.

FCR for CE + Bone Spear + Bone Spirit should one decide to go along that route. Obviously not for summoning ^^

I dislike AoKL for the same reason. Particularly since he will not have Teleport at his disposal except possibly from Naj's Puzzler.
Carin Shard is safer and it comes with those lovely +30 % FHR and massive Life + Mana bonuses (AoKL just Mana).
The minor skill differences between AoKL and Carin Shard are hardly worth noticing in my book.

For a Necromancer, T-O's Claws are better than Magefist.

Dupes were not an option, as already mentioned.

Quote (mephistophilis @ Thu, 19 Mar 2009, 17:11)
also, this is the best line in ur guide:

I CE dead people

^^

This post was edited by Faelwen on Mar 24 2009 11:05pm
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Mar 25 2009 08:45am
Carin Shard is a fantastic wand, quite likely second to DW of all the uniques. Not that DW would be any use to a summoner in any event. AoKL = never again after you get BP'd with Lister or some other really nasty bastard.

Ancalagon - the ilvl determines the staffmods available, and no tier 1 staff mods can spawn on any item with ilvl >=25, which means it can only be found in A1-3 normal. OK, there may be some mlvl 24 monsters in early A4, but let's not split hairs over it.

Faelwen - Max CE biggrin.gif

-> HC version = 20/20/20/20 RS/SM/DV/CE

Shop a staff with teleport charges from Ormus to use when you need to stomp or jump walls etc, otherwise running is perfectly healthy.

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Mar 25 2009 10:12am
Quote (AyeCaramba @ Wed, 25 Mar 2009, 15:45)
Carin Shard is a fantastic wand, quite likely second to DW of all the uniques. Not that DW would be any use to a summoner in any event. AoKL = never again after you get BP'd with Lister or some other really nasty bastard.

Faelwen - Max CE biggrin.gif

-> HC version = 20/20/20/20 RS/SM/DV/CE

Shop a staff with teleport charges from Ormus to use when you need to stomp or jump walls etc, otherwise running is perfectly healthy.

biggrin.gif biggrin.gif biggrin.gif
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Mar 25 2009 10:19am
points into energy?

i smell fail
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Mar 25 2009 11:31am
Quote (temme @ Wed, 25 Mar 2009, 17:19)
points into energy?

i smell fail

I smell someone who has not taken the time to read the guide before replying ...

CE + summons require quite a lot of Mana.

When did you last play a summoner from scratch ?

This is not some rushed character with equipment and 400-500 spare stat points.

This post was edited by Faelwen on Mar 25 2009 11:32am
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Mar 26 2009 06:04pm
^^
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Jun 2 2009 04:51pm
Overall I liked the guide :) just a few things I would like to have cleared up. I only read through the first page so if this was debated in pages 2-5, my apologies for repeating.

I know you said this necromancer could be started from scratch and that you should use Bone as the best armor, but you didn't list Enigma. Wouldn't Enigma be better late game over Bone?

And if you use an A2 merc with Might/ Infinity (I would probably use Pride, but that's a personal choice for me) wouldn't it be more advantagous to use a Beast for the fanatacism aura, instead of Arm of Leoric?
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Jun 2 2009 05:01pm
nice
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Jun 2 2009 07:17pm
Quote (CompanyOfThree @ Wed, 3 Jun 2009, 00:51)
Overall I liked the guide :) just a few things I would like to have cleared up. I only read through the first page so if this was debated in pages 2-5, my apologies for repeating.

I know you said this necromancer could be started from scratch and that you should use Bone as the best armor, but you didn't list Enigma. Wouldn't Enigma be better late game over Bone?

And if you use an A2 merc with Might/ Infinity (I would probably use Pride, but that's a personal choice for me) wouldn't it be more advantagous to use a Beast for the fanatacism aura, instead of Arm of Leoric?

Granted, there are better options in terms of efficiency. But when I wrote this, I wanted a summoner that did not rely on an improbable supply of runes.

Due to High Rune scarcity, Enigma, Infinity, Pride etc. are not exactly realistic options for a character played from scratch.

Basically every item mentioned in the guide might be found without too much trouble.

This post was edited by Faelwen on Jun 2 2009 07:18pm
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