Quote (GIFF @ Sun, 14 May 2006, 16:15)
actually knockback should help keep them stunlocked, since you enter a hit recovery animation when knocked back.
the only bad part about using a fools mod claw as default is that you lose a potential +3 venom and +3 mind blast from fury.
why did i sell my um um fools runic talon of quickness? i am dumb.
Yeah, but the thing is that your trap field already is kinda fragile; Each MB pushes your opponent further away from traps, a bounce in a random direction due to knock-back can cause traps to miss = bai lock. You also hit someone thats locked in 1 place more often than when you keep knocking him out of the way. Talking about the potentional +3 venom/+3MB.. those can spawn on a fools claw aswell ofc ^^ Would be ublar.
Ow, and yes ofc you are dumb but so am I HAAH.. I still wub you though, np.
Btw @ all; DONT PM ME PLEAZE.. I CANT FUCKING READ EM =((((((