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May 23 2008 09:01pm
Quote (Dumpling @ Fri, May 23 2008, 06:57pm)
make sure fade is on when you get hit with the cold damage, and make sure to take off your cold length reduction because there might be a cap on the effects. nm/hell might have some effect on it too, but i remember it reducing it by quite a bit last time i tested it.


well i was doing it on an IP game with test characters in normal...i guess i could test it on bnet, gimme another second. but there was definitely no problem with that test, no cold reduction on the character, fade cast before the second test, etc.
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May 23 2008 09:08pm
tested again, on closed, no 1/2 freeze, high-length cold, and still no difference, sry.

why does everyone think it changes cold length? seems weird to me, there's nothing listed about that.
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May 23 2008 09:26pm
is it possible to stash a mb w/s setup with no base dex 4 a c/c?
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May 23 2008 09:27pm
Quote (ken999lwk @ Fri, May 23 2008, 07:26pm)
is it possible to stash a mb w/s setup with no base dex 4 a c/c?


that what i've got smile.gif

takes a lot of charms though sad.gif
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May 23 2008 09:35pm
how much dex needed?
try not to switch much
pb/eldss/2-20-2-30-30 circ/raven/fc ring/17 fc ammy/arach /ias glove
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May 23 2008 09:39pm
oO fcr on w/s is wrong?
circ 20
pb 35
glove 20
arach20
ammy 7+ is enough
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May 23 2008 10:52pm
Quote (ken999lwk @ Fri, May 23 2008, 07:35pm)
how much dex needed?
try not to switch much
pb/eldss/2-20-2-30-30 circ/raven/fc ring/17 fc ammy/arach /ias glove


nope, nothing like that. i don't use a 30/30 circlet or an ias glove.
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May 23 2008 11:06pm
Quote (darcanegel @ Fri, May 23 2008, 11:08pm)
tested again, on closed, no 1/2 freeze, high-length cold, and still no difference, sry.

why does everyone think it changes cold length?  seems weird to me, there's nothing listed about that.


what skill are you using to freeze? i remember distinctly that it had an effect, because i remember believing that it didn't do anything prior to the test as well.
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May 23 2008 11:09pm
Quote (Dumpling @ Fri, May 23 2008, 09:06pm)
what skill are you using to freeze? i remember distinctly that it had an effect, because i remember believing that it didn't do anything prior to the test as well.


i used orb since it has a pretty long cold duration. could be it doesn't have an affect on chilling attacks, only freezing...idk. seems strange to me though.
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May 24 2008 05:30am
@ disussion in v1.0:

Valk is better than griffons hands down. frw as well as fhr is very good to have.

as for IAS, you are right when you are saying that you can just as well WSM bug to reach your BPs, however you have to take into account that WSGing with wsm bugged claws is immensely annoying since you have to re-bug and it takes the flow out of your dueling style.
this is mainly against traplocks of course, but since many team pk teams include trappers and since its especially important in tvts to get away fast when u get trapped since otherwise oyu will have a driud and/or barb sitting on top of you this can be important. further, this is also where additional FRW turns out to be handy.
as for whirling ... i personally think on a pure trapper, chaos is a waste. the only reason why i take my chaos is because you can predict-whirl so nicely to counter telestomps from hdins and im very used to it from hybrid. run/walk just cannot compete to wihrl in those duels imho. but i also got BoS there so FRW from gear isnt that significant. it wont add too much because of frw diminishing returns.



NEW DISCUSSION:

1on1 build. max MB vs rest FBlast. what do you prefer and why?

- I prefer max mindblast since i find it's overall usefulness is > FBlast also in 1v1s. FBlast adds good damage in stomp+tank situations. this is already restricted since you can only do this against some casters, which i usually do not find to be the worst problems of a sin (apart from maybe very good necros and there are maybe 1-2 on each realm 8D ).
- lvl1 base FBlast can still be used for tactical/stunning purposes just as well.
- max MB increases your SM mbing frequency veeery much as we all know, for me this turned out to be very effective even though i still do of course use mindblast a lot as well myself. when you chase and teleport much your SM spams it literally and your opponent is being disturbed massively at defing and spamming backwards, and it also supports my Tele/FBlast-as-soon-as-you-see-your-opponent-on-screen-tactic since swirls will almost always be there.
- of course the swirl duration increase from 6.x secs (or so) to 10secs is very helpful. basically the time where your opponent got swirlies above his head generally inrease and when you get into a tanking situation you almost dont have to re-MB at all and cann keep pushing FBlasts instead which lowers the chances to get away. plus it means that your opponent might teleport more often into overlooked WoFs or anything with swirls up ... maybe.
- DMG source. just like on ghosts, MB becomes a real damage source. my sin got lvl41 mb right now, which means i think 270 avrg screen dmg. this can add up to a lot over time. especially against hammerdins, barbs and other chars that can escape your traps fairly easily, this turns out to be very nice to have i find.


opinions?

This post was edited by Holocauster_Tycoon on May 24 2008 05:32am
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