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Oct 21 2011 02:07pm
Quote (reyrol @ Oct 21 2011 09:05pm)
i did this so azn could see the actual difference in screen dmg, just aply crit + ds / crit to those numbers

e/
?

go to previous pages


nice it was worth looking at this lol

"on the other hand, highlords adds ~ +29-30% average physical damage increase, which is only 2-3% more average phys dmg added. " - wow thats a good quote lol
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Oct 21 2011 02:08pm
Quote (Jeebus666 @ 21 Oct 2011 22:07)
nice it was worth looking at this lol

"on the other hand, highlords adds ~ +29-30% average physical damage increase, which is only 2-3% more average phys dmg added. " - wow thats a good quote lol


XD

why ?

need maths?

HIGHLORDS:
FOOLS: 561 - 1552 = 1056 average (21 critical + 37%ds) = 1599 average damage

BUGBELT:
FOOLS: 695 - 1922 = 1308.5 average (21 critical + 0%ds ) = 1582 average damage

1 % average damage difference

now go back to school spawn

This post was edited by reyrol on Oct 21 2011 02:18pm
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Oct 22 2011 07:38pm
all bad
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Oct 23 2011 05:49am
Quote (reyrol @ 21 Oct 2011 21:08)
XD

why ?

need maths?

HIGHLORDS:
FOOLS: 561 - 1552 = 1056 average (21 critical + 37%ds) = 1599 average damage

BUGBELT:
FOOLS: 695 - 1922 = 1308.5 average (21 critical + 0%ds ) = 1582 average damage

1 % average damage difference

now go back to school spawn


Real chance to do double damage = Critical Strike + (Deadly Strike / 100) * (100 - Critical Strike)

lets say my crit is 21
and hl has 37%
means --> 21 + (37 / 100) * (100 -21)=50.23 --> d2 rounds always down so we have a 30% crit increase by hl

HIGHLORDS:
FOOLS: 561 - 1552 = 1056 average *1.50 = 1 584 average damage

BUGBELT:
FOOLS: 695 - 1922 = 1308.5 average *1.21 = 1 583 average damage

inba math

1 584 average damage > 1 583 average damage

nn more ar and trap dmg if you can has bad manacount and no flexibility

/e
maybe gieb me ur fools dmg when ur using a jool fhr str @ 30ed + shael and gores along with bb
the boot slot is the only slot in ur equip besides the mainhand, offhand and armor which cant have fcr on it and bb gives pretty much enough dex doesnt it? :rolleyes:

:drool:

This post was edited by MoXeR on Oct 23 2011 06:15am
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Oct 23 2011 12:46pm
Quote (reyrol @ 21 Oct 2011 18:18)
im considering this in my case for example

id lose almost half venom dmg

but id gain ~ +20% phys damage and my ar would raise from 12k/4,5k to 16,5k/6,5k a part from +1% critical ^^

will test it right after reset


I think it works well, makes 32020s much better and raises AR considerably
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Oct 23 2011 01:01pm
Quote (MoXeR @ 23 Oct 2011 13:49)
Real chance to do double damage = Critical Strike + (Deadly Strike / 100) * (100 - Critical Strike)

lets say my crit is 21
and hl has 37%
means --> 21 + (37 / 100) * (100 -21)=50.23 --> d2 rounds always down so we have a 30% crit increase by hl


actually not

the formulae you used, which is the same principle i used, but on iphone so i rounded numbers on every calculation^^, explains that CS and DS are not the same so they cant stack, and they exclude each other since cant happen at the same time, the effect is the same 2x damage

CS + DS(1-CS)

so you got 21% crit + 37%deadly

what is rounded down is the 37%deadly which is in reality 99 X .375 = 37.125% deadly, rounded down to 37% written on the amulet stats

so the REAL chances of doing double damage are 21% or 37% which is, as you said 50.23 % but NOT rounded down, just 50.23%

anyway, the conclusion is that both builts make same physical damage, 10 up -10 down or whatever. The proof is that i made a test again standing smiter with 50%dr / 22kdefense / 75%psn / 75% block ww'ing through 50times each setup

the result was 12.6 ww needed for highlords and 12,1 ww needed for bugbelt. maybe becos bb built has more AR or just more lucky hits

_____________

Quote
nn more ar and trap dmg if you can has bad manacount and no flexibility


i dont understand this, the built that has high flexibility, high mana and better trap damage is bugbelt, either way

_____________

gore setup could work, maybe you get better physic dmg output with extra 11-12% chance to double dmg instead of dmg jool and +2 mastery^^ and OFC the extra lovely extra OW

but what about loosing the +2 skills? you should put back again 2shadowskillers instead of 2traps and therefore lose trap damage, in case you wanna hold your %block / %dr /venom dmg / attack rating.... etc from you +2 shadow skils

we will have to try that out__________in heroeditor^^

e/

my highlords setup goes with griffon btw, due to stash room optimisation ^^ so i can have 102 setup also

griffon cham, bugbelt, etc 65%fcr

e2/
Quote (MoXeR @ 23 Oct 2011 21:08)
Sarcasm ;)


:rolleyes:

:D

aight

This post was edited by reyrol on Oct 23 2011 01:13pm
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Oct 23 2011 01:08pm
Quote
nn more ar and trap dmg if you can has bad manacount and no flexibility


Sarcasm ;)
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Oct 23 2011 01:49pm
Okok fine. U convinced me that overall, bbelt setup > highlords... U get more trap damage, mana and ar.

Such a shame that belt doesn't exist on east nonladder. Otherwise I might have to change up my build haha.

Ps, have u considered 30/60/9dex/9str jewels? Those jewels would give more raw ww damage than highlords with Berber hat does it not?

Ps 2. When u did calculations, u DID use a 2sin/20fcr/vis/30str/60life/2soc hat for both sets of #s right? And a 2sin/20fcr/dex/60life/mana/mana rep ammy

Would u be able to give me full stats comparison for both builds
1) ww damage
2) trap damage
3) life/mana
4) ar
5) etc
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Oct 23 2011 02:04pm
• If you Use Gclaws they +3 Venom is not needed, because since Gclaws cannot spawn with +3venom on them, having 3+ venom on only 1 claw is a waste of a skill since you can just switch to CTA/Spirit to cast Venom

my only complaint is this is wrong venom gets calculated twice, once whice casting, and once while hitting, the extra +venom does increase your damage for the second calculation even if you buff with cta/spirit

This post was edited by dude_927 on Oct 23 2011 02:04pm
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Oct 23 2011 02:16pm
Quote (dude_927 @ 23 Oct 2011 21:04)
• If you Use Gclaws they +3 Venom is not needed, because since Gclaws cannot spawn with +3venom on them, having 3+ venom on only 1 claw is a waste of a skill since you can just switch to CTA/Spirit to cast Venom

my only complaint is this is wrong venom gets calculated twice, once whice casting, and once while hitting, the extra +venom does increase your damage for the second calculation even if you buff with cta/spirit


that only applies to poison mastery bonus, venom itself is not calculated twice

This post was edited by Tails chao on Oct 23 2011 02:17pm
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