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Dec 18 2009 01:57am
why does a paladin get to use offensive skills? Yet you clearly said in the first line you aren't allowed to.
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Dec 18 2009 02:02am
Quote (Legatoau @ Dec 18 2009 10:57am)
why does a paladin get to use offensive skills? Yet you clearly said in the first line you aren't allowed to.


Which offensive skills is he using? Mind the difference between OP and Debuffs/buffs.
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Dec 18 2009 02:04am
holy shock, holy fire and holy freeze. Clearly an offensive spell because of their pulse damage.

Why no frozen armour in that case?

This post was edited by Legatoau on Dec 18 2009 02:08am
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Dec 18 2009 02:08am
Quote (Legatoau @ Dec 18 2009 11:04am)
holy shock, holy fire and holy freeze. Clearly an offensive spell because of their pulse damage.


Those are buffs and debuffs.

Holy shock - buff to the auradin's ele damage
Holy fire - same as shock
Holy freeze - debuff to the minion's movement speed.

If you're worried about the inflicting damage, the total damage intake of the auras starting from nm a4 = 0.

Quote (Legatoau @ Dec 18 2009 11:04am)
holy shock, holy fire and holy freeze. Clearly an offensive spell because of their pulse damage.

Why no frozen armour in that case?


Frozen armor is counter-OP skill which inflicts cold damage upon being hit. This is hardly a buff/debuff skill.

This post was edited by Synonym on Dec 18 2009 02:09am
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Dec 18 2009 02:11am
Frozen armour doesn't damage, it just freezes an attacker, wouldn't that be debuff in the same way that holy freeze is?

Yeah i guess the aura damage is neglible.
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Dec 18 2009 03:31am
Quote (Legatoau @ Dec 18 2009 11:11am)
Frozen armour doesn't damage, it just freezes an attacker, wouldn't that be debuff in the same way that holy freeze is?

Yeah i guess the aura damage is neglible.


Frozen armor inflicts cold damage and applies the "freezing" mod. That is considered counter-OP.
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