Nice guide,
but if i were to add anything it would be something from my own fury / rabies druid, (i play sc ladder uswest)
Being a wolf - the odds are against you already (i mean, if wolves were really good duelers why sint there more of them) anyway - which gives us wolves permission to sorb.
Instead of jeweling my Jalal's, I cham'd it for the Cannot be frozen, freeing uup a ring spot to replace the raven, 2 free ring spots = yum 2x 20 sorb wisps + a tgods, alternaitvly 2 x dwarfs, 2x carrions, 2 x ravens - the vs caster ability is maximised.
And as for the amulet I use Cats eye at almost all times, 25 dex is great, and 30frw is also great for catching those zons and sorc's, the deadly strike from hgihlords isnt needed in these duels, and the ar boost from angelics certainly isnt needed either,
another point i dont agree with is when vsing windy druids, I always find it better to hit w, switch to dweb and then go for the enemy oak (which is imune to poisen) or their wolves hitting with the dweb since whenever i hit a wolf or the oak with rabies the initial physcial damage kills them immendiantly without any chance for the aura to take effect.
and as for necro's - they arnt that hard! only if there homo and spam prison, they often wear treks (up to 70 psn res) so getting in a rabies is often futile, with alot of frw i manage to do fairly well against gm necro's (i use quite a few 3frw / 5 res sc's)
And barbs of all kind are the ones i save n exit from lol, tri ww's without even getting an attack = my death
gg guide!