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Aug 5 2011 05:31am
Quote (Azn Masta @ 4 Aug 2011 21:07)
sadly most people who run pvp ladders arent experienced enough pvp wise to realize this tho... they limit what ghosts can use, which weakens them even more in some match ups

ghosts should be allowed tgod vs trappers
ghost should be allowed wisp vs hybrids

hybrid should be allowed wisp vs trapper
trapper should be allowed wisp vs trapper (if they choose to give up 102% fcr, thats their choice and loss)

That sorb rule set would basically make it: Ghost > Hybrid > Trapper > Ghost...

which is much better sounding than Trapper > Hybrid > Ghost (well, its just about average, but the hybrid has a slight adv due to long range)


imo, sorb rules has nothing to do with range but with claw block and effective life.

and ghosts are the highest clawblock chars.

comparison of a pala vs ghost against a LS hit

- 1-10k ) 5k average light dmg / 6 = 833 lightning damage average pvp

>pala with tgods= 833 x .15 = 124 avg damage taken

>assa with Loed helm + 60%clawblock = 833 x .2 x .4 = 66 avg damage taken
>assa with tgods + 60%clawblock = 833x .15 x .4 = 49 avg damage taken

tgods looks pretty unfair to me in all vs all rules

other thing is if you wanna make specific assa VS assa rules more fair between assa builts, but ladders make rules for all chars.

even then, ghost has more ww dmg / more mblast / more block / more ow / better shadowmaster with tons of mb

This post was edited by reyrol on Aug 5 2011 05:31am
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Aug 5 2011 05:42am
Quote (reyrol @ Aug 5 2011 07:31am)
imo, sorb rules has nothing to do with range but with claw block and effective life.

and ghosts are the highest clawblock chars.

comparison of a pala vs ghost against a LS hit

- 1-10k ) 5k average light dmg / 6 = 833 lightning damage average pvp

>pala with tgods= 833 x .15 = 124 avg damage taken

>assa with Loed helm + 60%clawblock = 833 x .2 x .4 = 66 avg damage taken
>assa with tgods + 60%clawblock = 833x .15 x .4 = 49 avg damage taken

tgods looks pretty unfair to me in all vs all rules

other thing is if you wanna make specific assa VS assa rules more fair between assa builts, but ladders make rules for all chars.

even then, ghost has more ww dmg / more mblast / more block / more ow / better shadowmaster with tons of mb


i agree that a ghost using a tgod say vs a light sorc is highly unfair. however, vs a trapper... even with a tgod, that might not be enough

anyone with enough assassin experience knows the advantages/disadvantages of all the builds.

most ladders have a "sorc v sorc" section or something, there needs to be a "sin v sin" section to allow 1 wisp, raven or dwarf OR 5% sorb (from a rune) on c/c sins AND a specific section that allows tgods on ghosts (but only for vs trappers)

also, do not forget that claw block only works when u are stationary or wwing.... if u run or walk (aka WSG), claw block drops to 0%..... which means wsging in sin v sin after a trapper gets a lock on u, is HIGHLY risky, yet no wsging = wwing away at a slow speed and eating traps while doing so''

imo, 124 damage per hit (ALL OF THE TIME) vs 66 damage per hit (some of the time) is in favor of the 124 due to ability to wsg safetly and not be dependent of something that is only 60% probable

This post was edited by Azn Masta on Aug 5 2011 05:53am
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Aug 5 2011 05:49am
Quote (reyrol @ Aug 5 2011 12:31pm)
imo, sorb rules has nothing to do with range but with claw block and effective life.

and ghosts are the highest clawblock chars.

comparison of a pala vs ghost against a LS hit

- 1-10k ) 5k average light dmg / 6 = 833 lightning damage average pvp

>pala with tgods= 833 x .15 = 124 avg damage taken

>assa with Loed helm + 60%clawblock = 833 x .2 x .4 = 66 avg damage taken
>assa with tgods + 60%clawblock = 833x .15 x .4 = 49 avg damage taken

tgods looks pretty unfair to me in all vs all rules

other thing is if you wanna make specific assa VS assa rules more fair between assa builts, but ladders make rules for all chars.

even then, ghost has more ww dmg / more mblast / more block / more ow / better shadowmaster with tons of mb


These calculations are somewhat wrong as you have neglected the 20 integer absorb of t-gods - and its kinna hard to count cb like that as it doesnt work all the time ( like Azn says )


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Aug 5 2011 05:57am
Quote (Jeebus666 @ Aug 5 2011 07:49am)
These calculations are somewhat wrong as you have neglected the 20 integer absorb of t-gods - and its kinna hard to count cb like that as it doesnt work all the time ( like Azn says )


not to mention that i'd like to add: if the sin wants to give up highlords and lose out on 9 frames trap speed + 37% DS to use a 2sin/20fcr ammy + tgod, be my guest.... i would never do that on a ghost. the damage diff is HUGE due to the high physical damage of this build. ww hits aproxx 2-4x per pass... with 37% DS thats over 1/3 hits..... ur basically giving up a chance to do double damage every ww, for a lil more sorb.... not smart in MOST cases

and if they play tgod with a 42% fcr build... no compatent caster is gonna get caught. if u do, u deserve to lose anyway... EX: if u play a life rep, es, max block, pdr, mdr fb sorc well enough, even a 65% fcr sin may have trouble.... 42% is a joke when u need to chase

This post was edited by Azn Masta on Aug 5 2011 05:59am
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Aug 5 2011 06:30am
Quote (Azn Masta @ 5 Aug 2011 13:42)
i agree that a ghost using a tgod say vs a light sorc is highly unfair. however, vs a trapper... even with a tgod, that might not be enough

anyone with enough assassin experience knows the advantages/disadvantages of all the builds.

most ladders have a "sorc v sorc" section or something, there needs to be a "sin v sin" section to allow 1 wisp, raven or dwarf OR 5% sorb (from a rune) on c/c sins AND a specific section that allows tgods on ghosts (but only for vs trappers)

also, do not forget that claw block only works when u are stationary or wwing.... if u run or walk (aka WSG), claw block drops to 0%..... which means wsging in sin v sin after a trapper gets a lock on u, is HIGHLY risky, yet no wsging = wwing away at a slow speed and eating traps while doing so''

imo, 124 damage per hit (ALL OF THE TIME) vs 66 damage per hit (some of the time) is in favor of the 124 due to ability to wsg safetly and not be dependent of something that is only 60% probable


>.<

yes of course... those were rough calcs..... just to say in all vs all 5maxlight / 10%sorb is more than fair for a c/c built imo
...
u dont run/walk vs most chars with c/c assa, else u dont know how clawblock works xD

20 integer abs just make tgos more unfair....

i play hybsin, for me ghost is too limited, and trapper is too deffensive / gay although i love ls/fb trappers

but when i play hybsin Vs trapper, i play mainly as a ghost, just using LS to get her outta her traps and jump. As long as i remember i almost never need to wsg out from a trapper, is always her who needs to wsg from me. I've tried tgods several times and i feel it's just unfair even against the best ive faced, even if i have lost any duels due to a mistake of mine. I also feel the most fair rule would be prohibited sorb in hybsin VS trapper, lol ( i use LOVEX helm )

But
i recognise since ghost have not a strong LS / long range attack to force trappers to move away, they have a huge handicap against trappers, the range. I would allow a whisp, but not a tgods in this case.

This post was edited by reyrol on Aug 5 2011 06:35am
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Aug 5 2011 06:34am
Quote (reyrol @ Aug 5 2011 08:30am)
>.<

yes of course... those were rough calcs..... just to say in all vs all 5maxlight / 10%sorb is more than fair for a c/c built imo
...

20 integer abs just make tgos more unfair....

i play hybsin, for me ghost is too limited, and trapper is too deffensive / gay although i love ls/fb trappers

but when i play hybsin Vs trapper, i play mainly as a ghost, just using LS to get her outta her traps and jump.  As long as i remember i almost never need to wsg out from a trapper, is always her who needs to wsg from me.  I've tried tgods several times and i feel it's just unfair even against the best ive faced, even if i have lost any duels due to a mistake of mine. I also feel  the most fair rule would be prohibited sorb in hybsin VS trapper, lol  ( i use LOVEX helm )

But
i recognise since ghost have not a strong LS to force trappers to move away, they have a huge handicap against trappers, the range. I would allow a whisp, but not a tgods in this case.


in trap vs hybrid.... if the trapper is good enough, he can force the hybrid to play as a trapper as well (or risk getting slammed by 102FCR mb spam and traps from 1 missed ww) - keep in mind that most trappers nowadays are complete shit (but if u play d2pk u know what i mean)

12k ls from a trapper vs 7.5k-8.5k traps from a hybrid is a big diff... not to mention trapper will get 40 life rep as well

wisp or Lo rune is needed for a hybrid to be on equal standings with a trapper (tgod on a hybrid is unfair if u are dueling a trapper... tgod is only for ghosts)

as for a ghost, u WILL need a wisp to beat a hybrid and u WILL need a tgod to beat a trapper (u would still lose vs a godly one)... anything less and its too diffcult

This post was edited by Azn Masta on Aug 5 2011 06:35am
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Aug 5 2011 06:44am
Quote (Azn Masta @ 5 Aug 2011 14:34)
in trap vs hybrid.... if the trapper is good enough, he can force the hybrid to play as a trapper as well (or risk getting slammed by 102FCR mb spam and traps from 1 missed ww) - keep in mind that most trappers nowadays are complete shit (but if u play d2pk u know what i mean)

12k ls from a trapper vs 7.5k-8.5k traps from a hybrid is a big diff... not to mention trapper will get 40 life rep as well

wisp or Lo rune is needed for a hybrid to be on equal standings with a trapper (tgod on a hybrid is unfair if u are dueling a trapper... tgod is only for ghosts)

as for a ghost, u WILL need a wisp to beat a hybrid and u WILL need a tgod to beat a trapper (u would still lose vs a godly one)... anything less and its too diffcult


in my expeerience wisp >> Lo VS traps but anway

i can agree with you about the TGODS on closed, were 99% of players cant get a zbug chaos and 99.9% cant get a good eth main claw. that's fair

but on d2pk with the unreal claws...

dno.

also a trapper must be really good to force succesfully an hybsin to play like a trapper. Ofc thats what makes her have a real strategic advantadge, but imo v hard to achieve^^
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Aug 5 2011 06:48am
Quote (reyrol @ Aug 5 2011 08:44am)
in my expeerience wisp >> Lo VS traps but anway

i can agree with you about the TGODS on closed, were 99% of players cant get a zbug chaos and 99.9% cant get a good eth main claw. that's fair

but on d2pk with the unreal claws...

dno.

also a trapper must be really good to force succesfully an hybsin to play like a trapper. Ofc thats what makes her have a real strategic advantadge, but imo v hard to achieve^^


maybe its from my perspective (not to brag, but keep in mind, i play all 3 types of sins pretty well) i find that when doing comparisons, u must compare the "best" with the "best"

u dont compare a shitty driver in a porsche to a godly drifter in a civic.... obviously the civic will still win. the point im making is... a good trapper > a good hybrid WITHOUT Lo or Wisp because to be a good trapper, u will know the strategic moves as well as have good gear, etc...

and on d2pk, trappers can get insane items as well. so its really the true test of "who is the better dueler" because all gear is optimized.

ps. ofc wisp > Lo, but im not about to use a wisp on my trapper and give up 102%FCR haha... Lo in valk is ez

This post was edited by Azn Masta on Aug 5 2011 06:49am
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Aug 5 2011 06:50am
Quote (reyrol @ Aug 5 2011 01:44pm)
in my expeerience wisp >> Lo VS traps but anway


75 res + wisp is equivalent to 80 - 85 res ( depending on your current life and damage of attack ) , more often than not it'll be the same as 85 res so yea wisp > Lo in terms of reducing damage, just depends its better for him to use wisp in his sin v sin setup.

Quote (Azn Masta @ Aug 5 2011 01:48pm)
maybe its from my perspective (not to brag, but keep in mind, i play all 3 types of sins pretty well) i find that when doing comparisons, u must compare the "best" with the "best"

u dont compare a shitty driver in a porsche to a godly drifter in a civic.... obviously the civic will still win. the point im making is... a good trapper > a good hybrid  WITHOUT Lo or Wisp because to be a good trapper, u will know the strategic moves as well as have good gear, etc...

and on d2pk, trappers can get insane items as well. so its really the true test of "who is the better dueler" because all gear is optimized.

ps. ofc wisp > Lo, but im not about to use a wisp on my trapper and give up 102%FCR haha... Lo in valk is ez


Think he's talking about using wisp on hybrid / ghost vs trapper not on trapper itself

This post was edited by Jeebus666 on Aug 5 2011 06:53am
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Aug 5 2011 06:55am
Quote (Azn Masta @ 5 Aug 2011 14:48)
maybe its from my perspective (not to brag, but keep in mind, i play all 3 types of sins pretty well) i find that when doing comparisons, u must compare the "best" with the "best"

u dont compare a shitty driver in a porsche to a godly drifter in a civic.... obviously the civic will still win. the point im making is... a good trapper > a good hybrid WITHOUT Lo or Wisp because to be a good trapper, u will know the strategic moves as well as have good gear, etc...

and on d2pk, trappers can get insane items as well. so its really the true test of "who is the better dueler" because all gear is optimized.

ps. ofc wisp > Lo, but im not about to use a wisp on my trapper and give up 102%FCR haha... Lo in valk is ez


^^

skills > gear, we all know :thumbsup:

but u can get 95% of the stats of a d2pk trapper with 20k fg @ closed
u need 100k fg to get 70% of the stats of a d2pk ghost, like yours on closed ...

that makes a diference no matter the skills

^^

Quote (Jeebus666 @ 5 Aug 2011 14:50)
75 res + wisp is equivalent to 80 - 85 res ( depending on your current life and damage of attack ) , more often than not it'll be the same as 85 res so yea wisp > Lo in terms of reducing damage, just depends its better for him to use wisp in his sin v sin setup.



Think he's talking about using wisp on hybrid / ghost vs trapper not on trapper itself


y ofc

102 trapper >

thas obvius

This post was edited by reyrol on Aug 5 2011 06:57am
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