d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Bui's Ghost Assassin Guide > East Nonladder Whirlwind Assassin
Prev1353637383988Next
Add Reply New Topic New Poll
Member
Posts: 24,457
Joined: Mar 20 2008
Gold: 21,816.40
Aug 3 2011 01:16pm
Quote (Tails chao @ Aug 3 2011 02:42pm)
as in, scarab base.


i could see you maybe glitching a loricated or chaos nigma with that setup if your <99 but not a scarab.

This post was edited by Skibum on Aug 3 2011 01:17pm
Member
Posts: 29,980
Joined: Jan 31 2005
Gold: 250.00
Aug 3 2011 02:06pm
Quote (Skibum @ 3 Aug 2011 20:16)
i could see you maybe glitching a loricated or chaos nigma with that setup if your <99 but not a scarab.


Flash your str ring and any enigma with str req >94 will work (at level 99 with base strength).

This post was edited by Tails chao on Aug 3 2011 02:07pm
Member
Posts: 32,368
Joined: Feb 2 2007
Gold: 299.18
Aug 3 2011 02:15pm
Quote (Tails chao @ 3 Aug 2011 23:06)
Flash your str ring and any enigma with str req >94 will work (at level 99 with base strength).


might need to flash circ too
Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Aug 3 2011 02:34pm
So u guys think #3 is better?
Member
Posts: 9,359
Joined: Sep 3 2009
Gold: 5,985.00
Aug 3 2011 10:43pm
Quote (Jeebus666 @ Aug 1 2011 08:32pm)
like who .. ?


we already know the answer to that. . drakemillers (but his setup is worth more than 103,000 fg...)

Quote (Azn Masta @ Jul 25 2011 08:00am)
Dueling Strategies
Assassins:
• Trapper: A good and/or defensive trapper is very hard. If you fight a good trapper who knows how to avoid getting hit with WW, just remember, you don’t have to chase them. If they want to do damage, let them come to you. Try to lure them by placing traps at 1 side to force them to run into either your WW or more traps on the other side. When you get the chance, MB them, and set up your traps while avoid getting hit by theirs. Trapping in a circle works wonders on some of these guys. When they are off guard teleport in DoD them and set some traps while they try to get away. Once you have a lock, try to keep the chain lock and get a quick WW in. If they play the box + l8z game, remember that if both players have 1000 life, it takes more traps for them to kill you, then for you to kill them with WW so just sit back and rep until you see a chance to attack again. You may want to use CTA + DolDolDolDol shield for 40life rep.


so would you say a trapper has an advantage vs a ghost?
Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Aug 4 2011 03:45am
Quote (Slampig @ Aug 4 2011 12:43am)
we already know the answer to that. . drakemillers (but his setup is worth more than 103,000 fg...)



so would you say a trapper has an advantage vs a ghost?


Drakemillers can beat be in a ghost v ghost due to his imports. That shows nothing about overall play. Kinda like how being #1 smite v smite, won't make u the #1 overall smiter

And yes, trapper has a huge adv over a ghost. Even with a Tgod, a ghost shouldn't be able to beat a properly used trapper
Member
Posts: 29,980
Joined: Jan 31 2005
Gold: 250.00
Aug 4 2011 11:20am
yeah trapper definitely beats ghosts
Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Aug 4 2011 01:07pm
Quote (Tails chao @ Aug 4 2011 01:20pm)
yeah trapper definitely beats ghosts


sadly most people who run pvp ladders arent experienced enough pvp wise to realize this tho... they limit what ghosts can use, which weakens them even more in some match ups

ghosts should be allowed tgod vs trappers
ghost should be allowed wisp vs hybrids

hybrid should be allowed wisp vs trapper
trapper should be allowed wisp vs trapper (if they choose to give up 102% fcr, thats their choice and loss)

That sorb rule set would basically make it: Ghost > Hybrid > Trapper > Ghost...

which is much better sounding than Trapper > Hybrid > Ghost (well, its just about average, but the hybrid has a slight adv due to long range)

This post was edited by Azn Masta on Aug 4 2011 01:09pm
Member
Posts: 19,711
Joined: Jun 21 2007
Gold: 40,000.00
Aug 4 2011 01:47pm
Quote (Azn Masta @ Aug 4 2011 07:07pm)
sadly most people who run pvp ladders arent experienced enough pvp wise to realize this tho... they limit what ghosts can use, which weakens them even more in some match ups

ghosts should be allowed tgod vs trappers
ghost should be allowed wisp vs hybrids

hybrid should be allowed wisp vs trapper
trapper should be allowed wisp vs trapper (if they choose to give up 102% fcr, thats their choice and loss)

That sorb rule set would basically make it: Ghost > Hybrid > Trapper > Ghost...

which is much better sounding than Trapper > Hybrid > Ghost (well, its just about average, but the hybrid has a slight adv due to long range)


rule should read....
-base trap (1 pt) c/c sins can use wisp, dwarf

if trapper is > ghost with tgods...no reason to lengthen the duel out.
Member
Posts: 49,932
Joined: Apr 30 2004
Gold: 39,662.00
Aug 4 2011 04:14pm
Quote (Soccergoal10 @ Aug 4 2011 03:47pm)
rule should read....
-base trap (1 pt) c/c sins can use wisp, dwarf

if trapper is > ghost with tgods...no reason to lengthen the duel out.


well.... only the very best of trappers will > a ghost with tgod. it gives the average ghost a better chance...

where as with a wisp. i can use 65fcr on a trapper and dance circles around a ghost (i've tired dueling max on a 65%fcr trapper vs his ghost before - the char adv is so bad that its possible to win even w/o 102%)
Go Back To Strategy & Guides Topic List
Prev1353637383988Next
Add Reply New Topic New Poll