Quote (yaf @ 20 Dec 2009 15:56)
Crushing blow doesnt stack with amount of players, its not that useful in big games(except against bosses). So from regular monsters it takes 1/18 in 8 player games. And in small games damage isnt much of an issue, but attack speed is(maximum frenzy speed from first hit), which makes grief better.
Moreover, grief does 12% more dmg(if both wapons are perfect and 80ds with grief setup), has demon damage, and itd & -25% defense.
The other big thing: maximum frenzy speed from first hit(this helps a lot)
You might be right or I might be right, but someone would need to do a few dozen timed baals or other benchmark with both setups to see how they compare, my point is just that 2xgrief is a formidable alternative and in some(or many) situations better
the cb still helps in full games
vs bosses i usually use battlecry, so my chance to hit is inordinately high
typically monsters arent too hard to hit either, tho i agree ITD is very good, it does not work on bosses/champs/uniques...
i may be oversimplifying the calculations, but if what you're saying is correct, a monster must have ~19k life for the death to do more damage
bosses certainly do, and many champions do too
a lot of times i end up using grief + azurewrath, since it does massively more damage to undeads, and you get that bonus on the grief hand!
as far as speed is concerned, i think you should take a look at this
